diff --git a/public/voxeltest.html b/public/voxeltest.html
new file mode 100644
index 00000000..e98022e9
--- /dev/null
+++ b/public/voxeltest.html
@@ -0,0 +1,21 @@
+
+
+
+ three.js webgl - interactive - voxel painter
+
+
+
+
+
+
+
+
+
diff --git a/src/controls/OrbitControls.js b/src/controls/OrbitControls.js
new file mode 100644
index 00000000..0892af1c
--- /dev/null
+++ b/src/controls/OrbitControls.js
@@ -0,0 +1,1164 @@
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ * @author ScieCode / http://github.com/sciecode
+ */
+
+import {
+ EventDispatcher,
+ MOUSE,
+ Quaternion,
+ Spherical,
+ TOUCH,
+ Vector2,
+ Vector3
+} from "three";
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+//
+// Orbit - left mouse / touch: one-finger move
+// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
+
+var OrbitControls = function ( object, domElement ) {
+
+ if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
+ if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
+
+ this.object = object;
+ this.domElement = domElement;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new Vector3();
+
+ // How far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.05;
+
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.panSpeed = 1.0;
+ this.screenSpacePanning = true; // if true, pan in screen-space
+ this.keyPanSpeed = 20.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = { LEFT: 65, FORWARD: 87, RIGHT: 68, BACKWARD: 83 };
+
+ // Mouse buttons
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+ // Touch fingers
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return spherical.theta;
+
+ };
+
+ this.saveState = function () {
+
+ scope.target0.copy( scope.target );
+ scope.position0.copy( scope.object.position );
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function () {
+
+ scope.target.copy( scope.target0 );
+ scope.object.position.copy( scope.position0 );
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent( changeEvent );
+
+ scope.update();
+
+ state = STATE.NONE;
+
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it private...
+ this.update = function () {
+
+ var offset = new Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new Vector3();
+ var lastQuaternion = new Quaternion();
+
+ return function update() {
+
+ var position = scope.object.position;
+
+ offset.copy( position ).sub( scope.target );
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion( quat );
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3( offset );
+
+ if ( scope.autoRotate && state === STATE.NONE ) {
+
+ rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ if ( scope.enableDamping ) {
+
+ spherical.theta += sphericalDelta.theta * scope.dampingFactor;
+ spherical.phi += sphericalDelta.phi * scope.dampingFactor;
+
+ } else {
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ }
+
+ // restrict theta to be between desired limits
+ spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+ spherical.makeSafe();
+
+
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+ // move target to panned location
+
+ if ( scope.enableDamping === true ) {
+
+ scope.target.addScaledVector( panOffset, scope.dampingFactor );
+
+ } else {
+
+ scope.target.add( panOffset );
+
+ }
+
+ offset.setFromSpherical( spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion( quatInverse );
+
+ position.copy( scope.target ).add( offset );
+
+ scope.object.lookAt( scope.target );
+
+ if ( scope.enableDamping === true ) {
+
+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+ } else {
+
+ sphericalDelta.set( 0, 0, 0 );
+
+ panOffset.set( 0, 0, 0 );
+
+ }
+
+ scale = 1;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+ scope.dispatchEvent( changeEvent );
+
+ lastPosition.copy( scope.object.position );
+ lastQuaternion.copy( scope.object.quaternion );
+ zoomChanged = false;
+
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function () {
+
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
+ scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
+
+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+ };
+
+ //
+ // internals
+ //
+
+ var scope = this;
+
+ var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start' };
+ var endEvent = { type: 'end' };
+
+ var STATE = {
+ NONE: - 1,
+ ROTATE: 0,
+ DOLLY: 1,
+ PAN: 2,
+ TOUCH_ROTATE: 3,
+ TOUCH_PAN: 4,
+ TOUCH_DOLLY_PAN: 5,
+ TOUCH_DOLLY_ROTATE: 6
+ };
+
+ var state = STATE.NONE;
+
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new Spherical();
+ var sphericalDelta = new Spherical();
+
+ var scale = 1;
+ var panOffset = new Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new Vector2();
+ var rotateEnd = new Vector2();
+ var rotateDelta = new Vector2();
+
+ var panStart = new Vector2();
+ var panEnd = new Vector2();
+ var panDelta = new Vector2();
+
+ var dollyStart = new Vector2();
+ var dollyEnd = new Vector2();
+ var dollyDelta = new Vector2();
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.zoomSpeed );
+
+ }
+
+ function rotateLeft( angle ) {
+
+ sphericalDelta.theta -= angle;
+
+ }
+
+ function rotateUp( angle ) {
+
+ sphericalDelta.phi -= angle;
+
+ }
+
+ var panLeft = function () {
+
+ var v = new Vector3();
+
+ return function panLeft( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ v.multiplyScalar( - distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ var panUp = function () {
+
+ var v = new Vector3();
+
+ return function panUp( distance, objectMatrix ) {
+
+ if ( scope.screenSpacePanning === true ) {
+
+ v.setFromMatrixColumn( objectMatrix, 1 );
+
+ } else {
+
+ v.setFromMatrixColumn( objectMatrix, 0 );
+ v.crossVectors( scope.object.up, v );
+
+ }
+
+ v.multiplyScalar( distance );
+
+ //panOffset.add( v );
+ scope.object.z += 50;
+
+ };
+
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function () {
+
+ var offset = new Vector3();
+
+ return function pan( deltaX, deltaY ) {
+
+ var element = scope.domElement;
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // perspective
+ var position = scope.object.position;
+ offset.copy( position ).sub( scope.target );
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // orthographic
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ scope.enablePan = false;
+
+ }
+
+ };
+
+ }();
+
+ function dollyIn( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale /= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function dollyOut( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale *= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate( event ) {
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownDolly( event ) {
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownPan( event ) {
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseMoveRotate( event ) {
+
+ rotateEnd.set( event.clientX, event.clientY );
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ var element = scope.domElement;
+
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMoveDolly( event ) {
+
+ dollyEnd.set( event.clientX, event.clientY );
+
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMovePan( event ) {
+
+ panEnd.set( event.clientX, event.clientY );
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseUp( /*event*/ ) {
+
+ // no-op
+
+ }
+
+ function handleMouseWheel( event ) {
+
+ if ( event.deltaY < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ } else if ( event.deltaY > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ }
+
+ scope.update();
+
+ }
+
+ function handleKeyDown( event ) {
+
+ var needsUpdate = false;
+ console.log(event.keyCode);
+
+ switch ( event.keyCode ) {
+
+ case scope.keys.FORWARD:
+ pan( 0, scope.keyPanSpeed );
+ needsUpdate = true;
+ break;
+
+ case scope.keys.BACKWARD:
+ pan( 0, - scope.keyPanSpeed );
+ needsUpdate = true;
+ break;
+
+ case scope.keys.LEFT:
+ pan( scope.keyPanSpeed, 0 );
+ needsUpdate = true;
+ break;
+
+ case scope.keys.RIGHT:
+ pan( - scope.keyPanSpeed, 0 );
+ needsUpdate = true;
+ break;
+
+ }
+
+ if ( needsUpdate ) {
+
+ // prevent the browser from scrolling on cursor keys
+ event.preventDefault();
+
+ scope.update();
+
+ }
+
+
+ }
+
+ function handleTouchStartRotate( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ rotateStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartPan( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ panStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartDolly( event ) {
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyStart.set( 0, distance );
+
+ }
+
+ function handleTouchStartDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+ if ( scope.enablePan ) handleTouchStartPan( event );
+
+ }
+
+ function handleTouchStartDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+ if ( scope.enableRotate ) handleTouchStartRotate( event );
+
+ }
+
+ function handleTouchMoveRotate( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ rotateEnd.set( x, y );
+
+ }
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ var element = scope.domElement;
+
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ }
+
+ function handleTouchMovePan( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ panEnd.set( x, y );
+
+ }
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ }
+
+ function handleTouchMoveDolly( event ) {
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyEnd.set( 0, distance );
+
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+ dollyIn( dollyDelta.y );
+
+ dollyStart.copy( dollyEnd );
+
+ }
+
+ function handleTouchMoveDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+ if ( scope.enablePan ) handleTouchMovePan( event );
+
+ }
+
+ function handleTouchMoveDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+ if ( scope.enableRotate ) handleTouchMoveRotate( event );
+
+ }
+
+ function handleTouchEnd( /*event*/ ) {
+
+ // no-op
+
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onMouseDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ // Prevent the browser from scrolling.
+ event.preventDefault();
+
+ // Manually set the focus since calling preventDefault above
+ // prevents the browser from setting it automatically.
+
+ scope.domElement.focus ? scope.domElement.focus() : window.focus();
+
+ var mouseAction;
+
+ switch ( event.button ) {
+
+ case 0:
+
+ mouseAction = scope.mouseButtons.LEFT;
+ break;
+
+ case 1:
+
+ mouseAction = scope.mouseButtons.MIDDLE;
+ break;
+
+ case 2:
+
+ mouseAction = scope.mouseButtons.RIGHT;
+ break;
+
+ default:
+
+ mouseAction = - 1;
+
+ }
+
+ switch ( mouseAction ) {
+
+ case MOUSE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseDownDolly( event );
+
+ state = STATE.DOLLY;
+
+ break;
+
+ case MOUSE.ROTATE:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ } else {
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ }
+
+ break;
+
+ case MOUSE.PAN:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ } else {
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ }
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ document.addEventListener( 'mousemove', onMouseMove, false );
+ document.addEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( state ) {
+
+ case STATE.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseMoveRotate( event );
+
+ break;
+
+ case STATE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseMoveDolly( event );
+
+ break;
+
+ case STATE.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseMovePan( event );
+
+ break;
+
+ }
+
+ }
+
+ function onMouseUp( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ handleMouseUp( event );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ scope.dispatchEvent( startEvent );
+
+ handleMouseWheel( event );
+
+ scope.dispatchEvent( endEvent );
+
+ }
+
+ function onKeyDown( event ) {
+
+ if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
+
+ handleKeyDown( event );
+
+ }
+
+ function onTouchStart( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( event.touches.length ) {
+
+ case 1:
+
+ switch ( scope.touches.ONE ) {
+
+ case TOUCH.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchStartRotate( event );
+
+ state = STATE.TOUCH_ROTATE;
+
+ break;
+
+ case TOUCH.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchStartPan( event );
+
+ state = STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ case 2:
+
+ switch ( scope.touches.TWO ) {
+
+ case TOUCH.DOLLY_PAN:
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchStartDollyPan( event );
+
+ state = STATE.TOUCH_DOLLY_PAN;
+
+ break;
+
+ case TOUCH.DOLLY_ROTATE:
+
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+ handleTouchStartDollyRotate( event );
+
+ state = STATE.TOUCH_DOLLY_ROTATE;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onTouchMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ switch ( state ) {
+
+ case STATE.TOUCH_ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchMoveRotate( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchMovePan( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_DOLLY_PAN:
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchMoveDollyPan( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_DOLLY_ROTATE:
+
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+ handleTouchMoveDollyRotate( event );
+
+ scope.update();
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function onTouchEnd( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ handleTouchEnd( event );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onContextMenu( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ }
+
+ //
+
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
+
+ scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
+
+ scope.domElement.addEventListener( 'keydown', onKeyDown, false );
+
+ // make sure element can receive keys.
+
+ if ( scope.domElement.tabIndex === - 1 ) {
+
+ scope.domElement.tabIndex = 0;
+
+ }
+
+ // force an update at start
+
+ this.update();
+
+};
+
+OrbitControls.prototype = Object.create( EventDispatcher.prototype );
+OrbitControls.prototype.constructor = OrbitControls;
+
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to OrbitControls, another set of touch behavior
+//
+// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+// Pan - left mouse, or arrow keys / touch: one-finger move
+
+var MapControls = function ( object, domElement ) {
+
+ OrbitControls.call( this, object, domElement );
+
+ this.mouseButtons.LEFT = MOUSE.PAN;
+ this.mouseButtons.RIGHT = MOUSE.ROTATE;
+
+ this.touches.ONE = TOUCH.PAN;
+ this.touches.TWO = TOUCH.DOLLY_ROTATE;
+
+};
+
+MapControls.prototype = Object.create( EventDispatcher.prototype );
+MapControls.prototype.constructor = MapControls;
+
+export { OrbitControls, MapControls };
diff --git a/src/controls/VoxelPainterControls.js b/src/controls/VoxelPainterControls.js
new file mode 100644
index 00000000..492bbfd5
--- /dev/null
+++ b/src/controls/VoxelPainterControls.js
@@ -0,0 +1,1248 @@
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ * @author ScieCode / http://github.com/sciecode
+ */
+
+import {
+ EventDispatcher,
+ MOUSE,
+ Quaternion,
+ Spherical,
+ TOUCH,
+ Vector2,
+ Vector3,
+} from "three";
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+//
+// Orbit - left mouse / touch: one-finger move
+// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
+
+var VoxelPainterControls = function ( object, domElement ) {
+
+ if ( domElement === undefined ) console.warn( 'THREE.VoxelPainterControls: The second parameter "domElement" is now mandatory.' );
+ if ( domElement === document ) console.error( 'THREE.VoxelPainterControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
+
+ this.object = object;
+ this.domElement = domElement;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new Vector3();
+
+ // How far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.05;
+
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.panSpeed = 1.0;
+ this.screenSpacePanning = true; // if true, pan in screen-space
+ this.keyPanSpeed = 20.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Mouse buttons
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+ // Touch fingers
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return spherical.theta;
+
+ };
+
+ this.saveState = function () {
+
+ scope.target0.copy( scope.target );
+ scope.position0.copy( scope.object.position );
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function () {
+
+ scope.target.copy( scope.target0 );
+ scope.object.position.copy( scope.position0 );
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent( changeEvent );
+
+ scope.update();
+
+ state = STATE.NONE;
+
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it private...
+ this.update = function () {
+
+ var offset = new Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new Vector3();
+ var lastQuaternion = new Quaternion();
+
+ var direction = new Vector3();
+ var velocity = new Vector3();
+ var prevTime = Date.now();
+ var logTime = Date.now();
+ var vec = new Vector3();
+
+ return function update() {
+ var time = Date.now();
+
+ var log = false;
+ if (time - logTime > 2000) {
+ logTime = time;
+ log = true;
+ }
+
+ var delta = ( time - prevTime ) / 1000.0;
+ velocity.x -= velocity.x * 50.0 * delta;
+ velocity.y -= velocity.y * 50.0 * delta;
+ velocity.z -= velocity.z * 50.0 * delta;
+ if (velocity.length() < 1) {
+ velocity.set(0, 0, 0);
+ }
+
+ direction.x = Number( moveRight ) - Number( moveLeft );
+ direction.y = Number( moveUp ) - Number( moveDown );
+ direction.z = Number( moveForward ) - Number( moveBackward );
+ direction.normalize();
+
+ if ( moveLeft || moveRight ) velocity.x -= direction.x * 5000.0 * delta;
+ if ( moveUp || moveDown ) velocity.y -= direction.y * 5000.0 * delta;
+ if ( moveForward || moveBackward ) velocity.z -= direction.z * 2500.0 * delta;
+
+ // controls.moveRight( -velocity.x * delta);
+ // controls.moveUp( -velocity.y * delta);
+ // forward
+ if (log) {
+ console.log(vec.x, vec.y, vec.z, delta);
+ }
+ vec.setFromMatrixColumn( scope.object.matrix, 0 );
+ vec.crossVectors( scope.object.up, vec);
+ vec.multiplyScalar( -velocity.z * delta );
+ vec.y += -velocity.y * delta;
+ panOffset.add( vec );
+ vec.setFromMatrixColumn( scope.object.matrix, 0 );
+ vec.multiplyScalar( -velocity.x * delta );
+ panOffset.add( vec );
+
+ prevTime = time;
+
+
+ var position = scope.object.position;
+
+ offset.copy( position ).sub( scope.target );
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion( quat );
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3( offset );
+
+ if ( scope.autoRotate && state === STATE.NONE ) {
+
+ rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ if ( scope.enableDamping ) {
+
+ spherical.theta += sphericalDelta.theta * scope.dampingFactor;
+ spherical.phi += sphericalDelta.phi * scope.dampingFactor;
+
+ } else {
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ }
+
+ // restrict theta to be between desired limits
+ spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+ spherical.makeSafe();
+
+
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+ // move target to panned location
+
+ if (panOffset.length() > 10000) {
+ panOffset.set(0, 0, 0);
+ }
+ if ( scope.enableDamping === true ) {
+ scope.target.addScaledVector( panOffset, scope.dampingFactor );
+ } else {
+ scope.target.add( panOffset );
+ }
+ if (scope.target.y < 10.0) {
+ scope.target.y = 10.0;
+ }
+
+
+ offset.setFromSpherical( spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion( quatInverse );
+
+ position.copy( scope.target ).add( offset );
+
+ scope.object.lookAt( scope.target );
+
+ if ( scope.enableDamping === true ) {
+
+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+ } else {
+
+ sphericalDelta.set( 0, 0, 0 );
+
+ panOffset.set( 0, 0, 0 );
+
+ }
+
+ scale = 1;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+ scope.dispatchEvent( changeEvent );
+
+ lastPosition.copy( scope.object.position );
+ lastQuaternion.copy( scope.object.quaternion );
+ zoomChanged = false;
+
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function () {
+
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
+ scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+ document.removeEventListener( 'keydown', onDocumentKeyDown, false );
+ document.removeEventListener( 'keyup', onDocumentKeyUp, false );
+
+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+ };
+
+ var vec = new Vector3();
+
+ this.moveForward = ( distance ) => {
+ console.log("forward");
+ return;
+ vec.setFromMatrixColumn( scope.object.matrix, 0 );
+ vec.crossVectors( scope.object.up, vec);
+ scope.object.position.addScaledVector( vec, distance );
+ };
+ this.moveRight = ( distance ) => {
+ console.log("down");
+ return;
+ vec.setFromMatrixColumn( scope.object.matrix, 0 );
+ scope.object.position.addScaledVector( vec, distance );
+ };
+ this.moveUp = ( distance ) => {
+ console.log("up");
+ return;
+ scope.object.position.y += distance;
+ };
+
+ //
+ // internals
+ //
+
+ var scope = this;
+
+ var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start' };
+ var endEvent = { type: 'end' };
+
+ var STATE = {
+ NONE: - 1,
+ ROTATE: 0,
+ DOLLY: 1,
+ PAN: 2,
+ TOUCH_ROTATE: 3,
+ TOUCH_PAN: 4,
+ TOUCH_DOLLY_PAN: 5,
+ TOUCH_DOLLY_ROTATE: 6
+ };
+
+ var state = STATE.NONE;
+
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new Spherical();
+ var sphericalDelta = new Spherical();
+
+ var moveLeft = false;
+ var moveRight = false;
+ var moveForward = false;
+ var moveBackward = false;
+ var moveUp = false;
+ var moveDown = false;
+
+ var scale = 1;
+ var panOffset = new Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new Vector2();
+ var rotateEnd = new Vector2();
+ var rotateDelta = new Vector2();
+
+ var panStart = new Vector2();
+ var panEnd = new Vector2();
+ var panDelta = new Vector2();
+
+ var dollyStart = new Vector2();
+ var dollyEnd = new Vector2();
+ var dollyDelta = new Vector2();
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.zoomSpeed );
+
+ }
+
+ function rotateLeft( angle ) {
+
+ sphericalDelta.theta -= angle;
+
+ }
+
+ function rotateUp( angle ) {
+
+ sphericalDelta.phi -= angle;
+
+ }
+
+ var panLeft = function () {
+
+ var v = new Vector3();
+
+ return function panLeft( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ v.multiplyScalar( - distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ var panUp = function () {
+
+ var v = new Vector3();
+
+ return function panUp( distance, objectMatrix ) {
+
+ if ( scope.screenSpacePanning === true ) {
+ v.setFromMatrixColumn( objectMatrix, 1 );
+ } else {
+ v.setFromMatrixColumn( objectMatrix, 0 );
+ v.crossVectors( scope.object.up, v );
+ }
+
+ v.multiplyScalar( distance );
+
+ panOffset.add( v );
+ };
+
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function () {
+
+ var offset = new Vector3();
+
+ return function pan( deltaX, deltaY ) {
+
+ var element = scope.domElement;
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // perspective
+ var position = scope.object.position;
+ offset.copy( position ).sub( scope.target );
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // orthographic
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: VoxelPainterControls.js encountered an unknown camera type - pan disabled.' );
+ scope.enablePan = false;
+
+ }
+
+ };
+
+ }();
+
+ function dollyIn( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale /= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: VoxelPainterControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function dollyOut( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale *= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: VoxelPainterControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate( event ) {
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownDolly( event ) {
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownPan( event ) {
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseMoveRotate( event ) {
+
+ rotateEnd.set( event.clientX, event.clientY );
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ var element = scope.domElement;
+
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMoveDolly( event ) {
+
+ dollyEnd.set( event.clientX, event.clientY );
+
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMovePan( event ) {
+
+ panEnd.set( event.clientX, event.clientY );
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseUp( /*event*/ ) {
+
+ // no-op
+
+ }
+
+ function handleMouseWheel( event ) {
+
+ if ( event.deltaY < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ } else if ( event.deltaY > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ }
+
+ scope.update();
+
+ }
+
+ function handleTouchStartRotate( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ rotateStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartPan( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ panStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartDolly( event ) {
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyStart.set( 0, distance );
+
+ }
+
+ function handleTouchStartDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+ if ( scope.enablePan ) handleTouchStartPan( event );
+
+ }
+
+ function handleTouchStartDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+ if ( scope.enableRotate ) handleTouchStartRotate( event );
+
+ }
+
+ function handleTouchMoveRotate( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ rotateEnd.set( x, y );
+
+ }
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ var element = scope.domElement;
+
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ }
+
+ function handleTouchMovePan( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ panEnd.set( x, y );
+
+ }
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ }
+
+ function handleTouchMoveDolly( event ) {
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyEnd.set( 0, distance );
+
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+ dollyIn( dollyDelta.y );
+
+ dollyStart.copy( dollyEnd );
+
+ }
+
+ function handleTouchMoveDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+ if ( scope.enablePan ) handleTouchMovePan( event );
+
+ }
+
+ function handleTouchMoveDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+ if ( scope.enableRotate ) handleTouchMoveRotate( event );
+
+ }
+
+ function handleTouchEnd( /*event*/ ) {
+
+ // no-op
+
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onMouseDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ // Prevent the browser from scrolling.
+ event.preventDefault();
+
+ // Manually set the focus since calling preventDefault above
+ // prevents the browser from setting it automatically.
+
+ scope.domElement.focus ? scope.domElement.focus() : window.focus();
+
+ var mouseAction;
+
+ switch ( event.button ) {
+
+ case 0:
+
+ mouseAction = scope.mouseButtons.LEFT;
+ break;
+
+ case 1:
+
+ mouseAction = scope.mouseButtons.MIDDLE;
+ break;
+
+ case 2:
+
+ mouseAction = scope.mouseButtons.RIGHT;
+ break;
+
+ default:
+
+ mouseAction = - 1;
+
+ }
+
+ switch ( mouseAction ) {
+
+ case MOUSE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseDownDolly( event );
+
+ state = STATE.DOLLY;
+
+ break;
+
+ case MOUSE.ROTATE:
+
+ if ( event.ctrlKey || event.metaKey ) {
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ } else {
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ }
+
+ break;
+
+ case MOUSE.PAN:
+
+ if ( event.ctrlKey || event.metaKey ) {
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ } else {
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ }
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ document.addEventListener( 'mousemove', onMouseMove, false );
+ document.addEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onDocumentKeyDown( event ) {
+ switch ( event.keyCode ) {
+ case 38: // up
+ case 87: // w
+ moveForward = true;
+ break;
+
+ case 37: // left
+ case 65: // a
+ moveLeft = true;
+ break;
+
+ case 40: // down
+ case 83: // s
+ moveBackward = true;
+ break;
+
+ case 39: // right
+ case 68: // d
+ moveRight = true;
+ break;
+
+ case 32: // space
+ moveUp = true;
+ break;
+
+ case 16: //shift
+ moveDown = true;
+ break;
+ }
+ }
+
+ function onDocumentKeyUp( event ) {
+ switch ( event.keyCode ) {
+ case 38: // up
+ case 87: // w
+ moveForward = false;
+ break;
+
+ case 37: // left
+ case 65: // a
+ moveLeft = false;
+ break;
+
+ case 40: // down
+ case 83: // s
+ moveBackward = false;
+ break;
+
+ case 39: // right
+ case 68: // d
+ moveRight = false;
+ break;
+
+ case 32: // space
+ moveUp = false;
+ break;
+
+ case 16: //shift
+ moveDown = false;
+ break;
+ }
+ }
+
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( state ) {
+
+ case STATE.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseMoveRotate( event );
+
+ break;
+
+ case STATE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseMoveDolly( event );
+
+ break;
+
+ case STATE.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseMovePan( event );
+
+ break;
+
+ }
+
+ }
+
+ function onMouseUp( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ handleMouseUp( event );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ scope.dispatchEvent( startEvent );
+
+ handleMouseWheel( event );
+
+ scope.dispatchEvent( endEvent );
+
+ }
+
+ function onTouchStart( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( event.touches.length ) {
+
+ case 1:
+
+ switch ( scope.touches.ONE ) {
+
+ case TOUCH.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchStartRotate( event );
+
+ state = STATE.TOUCH_ROTATE;
+
+ break;
+
+ case TOUCH.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchStartPan( event );
+
+ state = STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ case 2:
+
+ switch ( scope.touches.TWO ) {
+
+ case TOUCH.DOLLY_PAN:
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchStartDollyPan( event );
+
+ state = STATE.TOUCH_DOLLY_PAN;
+
+ break;
+
+ case TOUCH.DOLLY_ROTATE:
+
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+ handleTouchStartDollyRotate( event );
+
+ state = STATE.TOUCH_DOLLY_ROTATE;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onTouchMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ switch ( state ) {
+
+ case STATE.TOUCH_ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchMoveRotate( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchMovePan( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_DOLLY_PAN:
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchMoveDollyPan( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_DOLLY_ROTATE:
+
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+ handleTouchMoveDollyRotate( event );
+
+ scope.update();
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function onTouchEnd( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ handleTouchEnd( event );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onContextMenu( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ }
+
+ //
+
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
+
+ scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.addEventListener( 'keydown', onDocumentKeyDown, false );
+ scope.domElement.addEventListener( 'keyup', onDocumentKeyUp, false );
+
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
+
+ // make sure element can receive keys.
+
+ if ( scope.domElement.tabIndex === - 1 ) {
+
+ scope.domElement.tabIndex = 0;
+
+ }
+
+ // force an update at start
+
+ this.update();
+
+};
+
+VoxelPainterControls.prototype = Object.create( EventDispatcher.prototype );
+VoxelPainterControls.prototype.constructor = VoxelPainterControls;
+
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to VoxelPainterControls, another set of touch behavior
+//
+// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+// Pan - left mouse, or arrow keys / touch: one-finger move
+
+var MapControls = function ( object, domElement ) {
+
+ VoxelPainterControls.call( this, object, domElement );
+
+ this.mouseButtons.LEFT = MOUSE.PAN;
+ this.mouseButtons.RIGHT = MOUSE.ROTATE;
+
+ this.touches.ONE = TOUCH.PAN;
+ this.touches.TWO = TOUCH.DOLLY_ROTATE;
+
+};
+
+MapControls.prototype = Object.create( EventDispatcher.prototype );
+MapControls.prototype.constructor = MapControls;
+
+export { VoxelPainterControls, MapControls };
diff --git a/src/voxel.js b/src/voxel.js
new file mode 100644
index 00000000..8e9e8f34
--- /dev/null
+++ b/src/voxel.js
@@ -0,0 +1,199 @@
+import * as THREE from 'three';
+import { VoxelPainterControls } from './controls/VoxelPainterControls';
+// import { OrbitControls } from './controls/OrbitControls';
+
+var camera, scene, renderer;
+var plane;
+var mouse, raycaster;
+
+var rollOverMesh, rollOverMaterial;
+var cubeGeo, cubeMaterial;
+
+var controls;
+
+var objects = [];
+
+document.addEventListener('DOMContentLoaded', () => {
+ init();
+ render();
+});
+
+function init() {
+
+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+ camera.position.set( 100, 160, 260 );
+ camera.lookAt( 0, 0, 0 );
+
+ scene = new THREE.Scene();
+ scene.background = new THREE.Color( 0xf0f0f0 );
+
+ // roll-over helpers
+
+ var rollOverGeo = new THREE.BoxBufferGeometry( 10, 10, 10 );
+ rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
+ rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
+ scene.add( rollOverMesh );
+
+ // cubes
+ cubeGeo = new THREE.BoxBufferGeometry( 10, 10, 10 );
+ cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c } );
+
+ // grid
+ var gridHelper = new THREE.GridHelper( 1000, 100, 0x555555, 0x555555 );
+ scene.add( gridHelper );
+
+ //
+ raycaster = new THREE.Raycaster();
+ mouse = new THREE.Vector2();
+
+
+ // Floor with random cold color triangles
+ var floorGeometry = new THREE.PlaneBufferGeometry( 1000, 1000, 100, 100 );
+ floorGeometry.rotateX( - Math.PI / 2 );
+ // vertex displacement
+ var vertex = new THREE.Vector3();
+ var color = new THREE.Color();
+ var position = floorGeometry.attributes.position;
+ for ( var i = 0, l = position.count; i < l; i ++ ) {
+ vertex.fromBufferAttribute( position, i );
+ vertex.x += Math.random() * 20 - 10;
+ vertex.y += Math.random() * 2;
+ vertex.z += Math.random() * 20 - 10;
+ position.setXYZ( i, vertex.x, vertex.y, vertex.z );
+ }
+ floorGeometry = floorGeometry.toNonIndexed(); // ensure each face has unique vertices
+ position = floorGeometry.attributes.position;
+ var colors = [];
+ for ( var i = 0, l = position.count; i < l; i ++ ) {
+ color.setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
+ colors.push( color.r, color.g, color.b );
+ }
+ floorGeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
+ var floorMaterial = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
+ plane = new THREE.Mesh( floorGeometry, floorMaterial );
+ scene.add( plane );
+ objects.push( plane );
+
+ /*
+ // Plane Floor
+ var geometry = new THREE.PlaneBufferGeometry( 5000, 5000 );
+ geometry.rotateX( - Math.PI / 2 );
+ plane = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial({ color: 0x009900 }) );
+ scene.add( plane );
+ objects.push( plane );
+ */
+
+
+ // lights
+
+ var ambientLight = new THREE.AmbientLight( 0x606060 );
+ scene.add( ambientLight );
+
+ var directionalLight = new THREE.DirectionalLight( 0xffffff );
+ directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
+ scene.add( directionalLight );
+
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
+ renderer.setPixelRatio( window.devicePixelRatio );
+ renderer.setSize( window.innerWidth, window.innerHeight );
+ document.body.appendChild( renderer.domElement );
+
+ controls = new VoxelPainterControls(camera, renderer.domElement);
+ controls.enableDamping = true;
+ controls.dampingFactor = 0.75;
+ controls.maxPolarAngle = Math.PI / 2;
+ controls.minDistance = 100.00;
+ controls.maxDistance = 1000.00;
+ /*controls.rotateSpeed = 1.5;
+ controls.zoomSpeed = 10.0;
+ controls.panSpeed = 0.3;
+ controls.keys = [65, 83, 68]; // ASD
+ controls.dynamicDampingFactor = 0.2;
+ */
+
+ renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
+ renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
+ renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
+ //document.addEventListener( 'keydown', onDocumentKeyDown, false );
+ //document.addEventListener( 'keyup', onDocumentKeyUp, false );
+ //
+ window.addEventListener( 'resize', onWindowResize, false );
+
+}
+
+function render() {
+ controls.update();
+ renderer.render( scene, camera );
+ requestAnimationFrame(render);
+}
+
+function onWindowResize() {
+
+ camera.aspect = window.innerWidth / window.innerHeight;
+ camera.updateProjectionMatrix();
+ renderer.setSize( window.innerWidth, window.innerHeight );
+
+}
+
+function onDocumentMouseMove( event ) {
+
+ event.preventDefault();
+
+ mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
+
+ raycaster.setFromCamera( mouse, camera );
+
+ var intersects = raycaster.intersectObjects( objects );
+
+ if ( intersects.length > 0 ) {
+
+ var intersect = intersects[ 0 ];
+
+ rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
+ rollOverMesh.position.divideScalar( 10 ).floor().multiplyScalar( 10 ).addScalar( 5 );
+
+ }
+}
+
+var pressTime = 0;
+function onDocumentMouseDown( event ) {
+ pressTime = Date.now();
+}
+
+function onDocumentMouseUp( event ) {
+ if (Date.now() - pressTime > 600) {
+ return;
+ }
+
+ event.preventDefault();
+ mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
+
+ raycaster.setFromCamera( mouse, camera );
+
+ var intersects = raycaster.intersectObjects( objects );
+
+ if ( intersects.length > 0 ) {
+ var intersect = intersects[ 0 ];
+
+ switch ( event.button ) {
+ case 0:
+ // left mouse button
+ console.log("set voxel");
+ var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
+ voxel.position.copy( intersect.point ).add( intersect.face.normal );
+ voxel.position.divideScalar( 10 ).floor().multiplyScalar( 10 ).addScalar( 5 );
+ scene.add( voxel );
+
+ objects.push( voxel );
+ break;
+ case 2:
+ // right mouse button
+ console.log("remove voxel");
+ if ( intersect.object !== plane ) {
+ scene.remove( intersect.object );
+ objects.splice( objects.indexOf( intersect.object ), 1 );
+ }
+ break;
+ }
+ }
+}
diff --git a/tools/webpack.config.js b/tools/webpack.config.js
index 20fdb599..84dc09a4 100644
--- a/tools/webpack.config.js
+++ b/tools/webpack.config.js
@@ -21,16 +21,16 @@ const basePackageValues = {
start: 'node --nouse-idle-notification --expose-gc web.js',
},
dependencies: {
- "mysql2": "^2.1.0",
- }
-}
+ mysql2: '^2.1.0',
+ },
+};
const versionsPackageFilename = path.resolve(__dirname, '../package.json');
const config = {
context: path.resolve(__dirname, '..'),
- mode: (isDebug) ? "development" : "production",
+ mode: (isDebug) ? 'development' : 'production',
output: {
path: path.resolve(__dirname, '../build/public/assets'),
@@ -39,13 +39,13 @@ const config = {
},
resolve: {
- extensions: ['.js', '.jsx', '.json'],
+ extensions: ['.js', '.jsx', '.json', '.ts', '.tsx'],
},
module: {
rules: [
{
- test: /\.(js|jsx)$/,
+ test: /\.(js|jsx|ts|tsx)$/,
loader: 'babel-loader',
include: [
path.resolve(__dirname, '../src'),
@@ -70,18 +70,20 @@ const config = {
},
debug: false,
}],
+ "@babel/typescript",
// JSX, Flow
// https://github.com/babel/babel/tree/master/packages/babel-preset-react
'@babel/react',
],
plugins: [
'@babel/transform-flow-strip-types',
- ["@babel/plugin-proposal-decorators", { "legacy": true }],
- "@babel/plugin-proposal-function-sent",
- "@babel/plugin-proposal-export-namespace-from",
- "@babel/plugin-proposal-numeric-separator",
- "@babel/plugin-proposal-throw-expressions",
- ["@babel/plugin-proposal-class-properties", { "loose": true }],
+ ['@babel/plugin-proposal-decorators', { legacy: true }],
+ '@babel/plugin-proposal-function-sent',
+ '@babel/plugin-proposal-export-namespace-from',
+ '@babel/plugin-proposal-numeric-separator',
+ '@babel/plugin-proposal-throw-expressions',
+ ['@babel/plugin-proposal-class-properties', { loose: true }],
+ '@babel/proposal-object-rest-spread',
// Adds component stack to warning messages
// https://github.com/babel/babel/tree/master/packages/babel-plugin-transform-react-jsx-source
...isDebug ? ['@babel/transform-react-jsx-source'] : [],
@@ -89,10 +91,10 @@ const config = {
// https://github.com/babel/babel/tree/master/packages/babel-plugin-transform-react-jsx-self
...isDebug ? ['@babel/transform-react-jsx-self'] : [],
// react-optimize
- "@babel/transform-react-constant-elements",
- "@babel/transform-react-inline-elements",
- "transform-react-remove-prop-types",
- "transform-react-pure-class-to-function",
+ '@babel/transform-react-constant-elements',
+ '@babel/transform-react-inline-elements',
+ 'transform-react-remove-prop-types',
+ 'transform-react-pure-class-to-function',
],
},
},
@@ -100,14 +102,14 @@ const config = {
test: /\.svg$/,
use: [
{
- loader: "babel-loader"
+ loader: 'babel-loader',
},
{
- loader: "react-svg-loader",
+ loader: 'react-svg-loader',
options: {
svgo: {
plugins: [
- {
+ {
removeViewBox: false,
},
{
@@ -115,10 +117,10 @@ const config = {
},
],
},
- jsx: false // true outputs JSX tags
- }
- }
- ]
+ jsx: false, // true outputs JSX tags
+ },
+ },
+ ],
},
{
test: /\.html/,
@@ -126,10 +128,10 @@ const config = {
{
loader: 'html-loader',
options: {
- attrs: [':data-src']
+ attrs: [':data-src'],
},
},
- ],
+ ],
},
{
test: /\.tcss/,
@@ -148,7 +150,7 @@ const config = {
},
{
test: /\.scss/,
- use: [
+ use: [
'style-loader',
{
loader: 'css-loader',
@@ -165,7 +167,7 @@ const config = {
},
{
test: /\.css/,
- use: [ 'style-loader',
+ use: ['style-loader',
{
loader: 'css-loader',
options: {
@@ -232,6 +234,7 @@ const clientConfig = {
entry: {
client: ['./src/client.js'],
globe: ['./src/globe.js'],
+ voxel: ['./src/voxel.js'],
},
output: {
@@ -271,18 +274,18 @@ const clientConfig = {
vendors: false,
vendor: {
- name: "vendor",
- chunks: chunk => chunk.name === "client",
+ name: 'vendor',
+ chunks: (chunk) => chunk.name === 'client',
test: /node_modules/,
- }
- }
- }
+ },
+ },
+ },
},
- // Some libraries import Node modules but don't use them in the browser.
- // Tell Webpack to provide empty mocks for them so importing them works.
- // https://webpack.github.io/docs/configuration.html#node
- // https://github.com/webpack/node-libs-browser/tree/master/mock
+ // Some libraries import Node modules but don't use them in the browser.
+ // Tell Webpack to provide empty mocks for them so importing them works.
+ // https://webpack.github.io/docs/configuration.html#node
+ // https://github.com/webpack/node-libs-browser/tree/master/mock
node: {
fs: 'empty',
net: 'empty',
@@ -291,6 +294,20 @@ const clientConfig = {
};
+const voxelConfig = {
+ ...clientConfig,
+ entry: {
+ voxel: ['./src/voxel.js'],
+ },
+ output: {
+ ...config.output,
+ filename: '[name].js',
+ },
+ optimization: {
+ },
+};
+
+
const webConfig = {
...config,
@@ -313,11 +330,11 @@ const webConfig = {
...config.module,
// Override babel-preset-env configuration for Node.js
- rules: config.module.rules.map(rule => (rule.loader !== 'babel-loader' ? rule : {
+ rules: config.module.rules.map((rule) => (rule.loader !== 'babel-loader' ? rule : {
...rule,
query: {
...rule.query,
- presets: rule.query.presets.map(preset => (preset[0] !== '@babel/preset-env' ? preset : ['@babel/preset-env', {
+ presets: rule.query.presets.map((preset) => (preset[0] !== '@babel/preset-env' ? preset : ['@babel/preset-env', {
targets: {
node: pkg.engines.node.replace(/^\D+/g, ''),
},
@@ -333,9 +350,8 @@ const webConfig = {
externals: [
/^\.\/assets\.json$/,
(context, request, callback) => {
- const isExternal =
- request.match(/^[@a-z][a-z/.\-0-9]*$/i) &&
- !request.match(/\.(css|less|scss|sss)$/i);
+ const isExternal = request.match(/^[@a-z][a-z/.\-0-9]*$/i)
+ && !request.match(/\.(css|less|scss|sss)$/i);
callback(null, Boolean(isExternal));
},
],
@@ -363,4 +379,5 @@ const webConfig = {
};
-export default [clientConfig, webConfig];
+// export default [clientConfig, webConfig];
+export default [clientConfig, voxelConfig, webConfig];