forked from ppfun/pixelplanet
another websocket message change
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commit
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@ -68,12 +68,17 @@ class SocketClient extends EventEmitter {
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}
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if (now - 23000 > this.timeLastSent) {
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// make sure we send something at least all 25s
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this.sendWhenReady(Ping.dehydrate());
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this.send(Ping.dehydrate());
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}
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}
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}
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sendWhenReady(msg) {
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/*
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* if websocket is closed, store messages and send
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* them later, once connection is established again.
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* Do NOT use this method for things that wouldn't be useful after reconnect
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*/
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this.timeLastSent = Date.now();
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if (this.readyState === WebSocket.OPEN) {
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this.ws.send(msg);
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@ -83,6 +88,12 @@ class SocketClient extends EventEmitter {
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}
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}
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send(msg) {
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if (this.readyState === WebSocket.OPEN) {
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this.ws.send(msg);
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}
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}
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processMsgQueue() {
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while (this.msgQueue.length > 0) {
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this.sendWhenReady(this.msgQueue.shift());
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@ -97,11 +108,11 @@ class SocketClient extends EventEmitter {
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this.emit('open', {});
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if (this.canvasId !== null) {
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this.ws.send(RegisterCanvas.dehydrate(this.canvasId));
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this.send(RegisterCanvas.dehydrate(this.canvasId));
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}
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this.processMsgQueue();
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console.log(`Register ${chunks.length} chunks`);
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this.ws.send(RegisterMultipleChunks.dehydrate(chunks));
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this.send(RegisterMultipleChunks.dehydrate(chunks));
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this.processMsgQueue();
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}
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setCanvas(canvasId) {
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@ -115,7 +126,7 @@ class SocketClient extends EventEmitter {
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console.log('Notify websocket server that we changed canvas');
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this.canvasId = canvasId;
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chunks.length = 0;
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this.sendWhenReady(RegisterCanvas.dehydrate(this.canvasId));
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this.send(RegisterCanvas.dehydrate(this.canvasId));
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}
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registerChunk(cell) {
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@ -124,7 +135,7 @@ class SocketClient extends EventEmitter {
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chunks.push(chunkid);
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const buffer = RegisterChunk.dehydrate(chunkid);
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if (this.readyState === WebSocket.OPEN) {
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this.ws.send(buffer);
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this.send(buffer);
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}
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}
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@ -133,7 +144,7 @@ class SocketClient extends EventEmitter {
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const chunkid = (i << 8) | j;
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const buffer = DeRegisterChunk.dehydrate(chunkid);
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if (this.readyState === WebSocket.OPEN) {
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this.ws.send(buffer);
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this.send(buffer);
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}
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const pos = chunks.indexOf(chunkid);
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if (~pos) chunks.splice(pos, 1);
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