forked from ppfun/pixelplanet
200 lines
6.0 KiB
JavaScript
200 lines
6.0 KiB
JavaScript
import * as THREE from 'three';
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import { VoxelPainterControls } from './controls/VoxelPainterControls';
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// import { OrbitControls } from './controls/OrbitControls';
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var camera, scene, renderer;
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var plane;
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var mouse, raycaster;
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var rollOverMesh, rollOverMaterial;
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var cubeGeo, cubeMaterial;
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var controls;
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var objects = [];
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document.addEventListener('DOMContentLoaded', () => {
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init();
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render();
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});
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function init() {
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 100, 160, 260 );
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camera.lookAt( 0, 0, 0 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xf0f0f0 );
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// roll-over helpers
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var rollOverGeo = new THREE.BoxBufferGeometry( 10, 10, 10 );
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rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
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rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
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scene.add( rollOverMesh );
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// cubes
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cubeGeo = new THREE.BoxBufferGeometry( 10, 10, 10 );
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cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c } );
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// grid
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var gridHelper = new THREE.GridHelper( 1000, 100, 0x555555, 0x555555 );
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scene.add( gridHelper );
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//
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raycaster = new THREE.Raycaster();
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mouse = new THREE.Vector2();
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// Floor with random cold color triangles
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var floorGeometry = new THREE.PlaneBufferGeometry( 1000, 1000, 100, 100 );
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floorGeometry.rotateX( - Math.PI / 2 );
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// vertex displacement
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var vertex = new THREE.Vector3();
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var color = new THREE.Color();
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var position = floorGeometry.attributes.position;
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for ( var i = 0, l = position.count; i < l; i ++ ) {
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vertex.fromBufferAttribute( position, i );
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vertex.x += Math.random() * 20 - 10;
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vertex.y += Math.random() * 2;
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vertex.z += Math.random() * 20 - 10;
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position.setXYZ( i, vertex.x, vertex.y, vertex.z );
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}
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floorGeometry = floorGeometry.toNonIndexed(); // ensure each face has unique vertices
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position = floorGeometry.attributes.position;
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var colors = [];
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for ( var i = 0, l = position.count; i < l; i ++ ) {
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color.setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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colors.push( color.r, color.g, color.b );
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}
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floorGeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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var floorMaterial = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
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plane = new THREE.Mesh( floorGeometry, floorMaterial );
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scene.add( plane );
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objects.push( plane );
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/*
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// Plane Floor
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var geometry = new THREE.PlaneBufferGeometry( 5000, 5000 );
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geometry.rotateX( - Math.PI / 2 );
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plane = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial({ color: 0x009900 }) );
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scene.add( plane );
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objects.push( plane );
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*/
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// lights
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var ambientLight = new THREE.AmbientLight( 0x606060 );
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scene.add( ambientLight );
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var directionalLight = new THREE.DirectionalLight( 0xffffff );
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directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
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scene.add( directionalLight );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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controls = new VoxelPainterControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.75;
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controls.maxPolarAngle = Math.PI / 2;
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controls.minDistance = 100.00;
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controls.maxDistance = 1000.00;
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/*controls.rotateSpeed = 1.5;
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controls.zoomSpeed = 10.0;
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controls.panSpeed = 0.3;
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controls.keys = [65, 83, 68]; // ASD
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controls.dynamicDampingFactor = 0.2;
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*/
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renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
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renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
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renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
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//document.addEventListener( 'keydown', onDocumentKeyDown, false );
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//document.addEventListener( 'keyup', onDocumentKeyUp, false );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function render() {
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controls.update();
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renderer.render( scene, camera );
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requestAnimationFrame(render);
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove( event ) {
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event.preventDefault();
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mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
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raycaster.setFromCamera( mouse, camera );
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var intersects = raycaster.intersectObjects( objects );
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if ( intersects.length > 0 ) {
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var intersect = intersects[ 0 ];
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rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
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rollOverMesh.position.divideScalar( 10 ).floor().multiplyScalar( 10 ).addScalar( 5 );
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}
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}
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var pressTime = 0;
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function onDocumentMouseDown( event ) {
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pressTime = Date.now();
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}
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function onDocumentMouseUp( event ) {
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if (Date.now() - pressTime > 600) {
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return;
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}
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event.preventDefault();
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mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
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raycaster.setFromCamera( mouse, camera );
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var intersects = raycaster.intersectObjects( objects );
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if ( intersects.length > 0 ) {
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var intersect = intersects[ 0 ];
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switch ( event.button ) {
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case 0:
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// left mouse button
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console.log("set voxel");
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var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
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voxel.position.copy( intersect.point ).add( intersect.face.normal );
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voxel.position.divideScalar( 10 ).floor().multiplyScalar( 10 ).addScalar( 5 );
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scene.add( voxel );
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objects.push( voxel );
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break;
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case 2:
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// right mouse button
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console.log("remove voxel");
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if ( intersect.object !== plane ) {
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scene.remove( intersect.object );
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objects.splice( objects.indexOf( intersect.object ), 1 );
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}
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break;
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}
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}
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}
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