switch from node-canvas to sharp
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b6163fbb10
commit
e2badec793
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@ -21,7 +21,8 @@ async function fetchCanvasData() {
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const canvas = data.canvases[id];
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canvas.id = id;
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canvas.palette = new Palette(canvas.colors);
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canvas.maxTiledZoom = Math.log2(canvas.size / TILE_SIZE) / TILE_ZOOM_LEVEL * 2;
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canvas.maxTiledZoom = Math.log2(canvas.size / TILE_SIZE)
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/ Math.log2(TILE_ZOOM_LEVEL);
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canvases.set(canvas.ident, canvas);
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}
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console.log('Successfully fetched canvas data from pixelplanet');
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@ -3,3 +3,4 @@ export const HEIGHT = 600;
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export const MAX_SCALE = 40; // 52 in log2
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export const TILE_SIZE = 256;
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export const TILE_ZOOM_LEVEL = 2;
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export const BACKGROUND_CLR_RGB = [ 196, 196, 196 ];
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@ -1,12 +1,5 @@
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import fetch from 'node-fetch';
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import nodeCanvas from 'canvas';
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const {
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createCanvas,
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loadImage,
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createImageData,
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} = nodeCanvas;
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import {
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TILE_SIZE,
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} from './constants.js';
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@ -25,39 +18,42 @@ async function fetchBaseChunk(
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const arrayBuffer = await response.arrayBuffer();
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if (arrayBuffer.byteLength) {
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const chunkArray = new Uint8Array(arrayBuffer);
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const abgr = palette.buffer2ABGR(chunkArray);
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const imageData = createImageData(
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new Uint8ClampedArray(abgr.buffer),
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TILE_SIZE,
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TILE_SIZE,
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);
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const ctx = tile.getContext('2d');
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ctx.putImageData(imageData, 0, 0);
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return palette.buffer2RGB(chunkArray);
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}
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}
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throw new Error(`Chunk faulty or not found`);
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}
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async function fetchTile(canvasId, zoom, cx, cy, tile) {
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const url = `https://pixelplanet.fun/tiles/${canvasId}/${zoom}/${cx}/${cy}.png`;
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function fetchTile(canvasId, zoom, cx, cy, tile) {
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const url = `https://pixelplanet.fun/tiles/${canvasId}/${zoom}/${cx}/${cy}.webp`;
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console.log(`Fetching ${url}`);
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const image = await loadImage(url);
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const ctx = tile.getContext('2d');
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ctx.drawImage(image, 0, 0);
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return sharp(url).removeAlpha().raw().toBuffer();
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}
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/**
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* fetch a tile
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* @param canvas canvas object
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* @param zoom tile zoom level
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* @param cx cavnas coord x
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* @param cy cavnas coord y
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* @return RGB Buffer of chunk (NOT padded)
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*/
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export default async function (
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canvas,
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zoom,
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cx,
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cy,
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) {
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const tile = createCanvas(TILE_SIZE, TILE_SIZE);
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const canvasId = canvas.id;
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try {
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if (canvas.maxTiledZoom === zoom) {
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await fetchBaseChunk(canvasId, canvas.palette, zoom, cx, cy, tile);
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return await fetchBaseChunk(canvasId, canvas.palette, zoom, cx, cy, tile);
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} else {
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await fetchTile(canvasId, zoom, cx, cy, tile);
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return await fetchTile(canvasId, zoom, cx, cy, tile);
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}
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} catch () {
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console.log(`Chunk ${cx} / ${cy} - ${zoom} is empty of faulty`);
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return Buffer.allocUnsafe(0);
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}
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return tile;
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}
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@ -1,14 +1,13 @@
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import nodeCanvas from 'canvas';
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const { createCanvas } = nodeCanvas;
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import sharp from 'sharp';
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import getChunk from './loadChunk.js';
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import {
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WIDTH,
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HEIGHT,
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MAX_SCALE,
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TILE_SIZE,
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TILE_ZOOM_LEVEL,
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BACKGROUND_CLR_RGB,
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} from './constants.js';
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function coordToChunk(z, canvasSize, tiledScale) {
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@ -19,85 +18,170 @@ function chunkToCoord(z, canvasSize, tiledScale) {
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return Math.round(z * TILE_SIZE / tiledScale - canvasSize / 2);
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}
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async function drawChunk(
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ctx, xOff, yOff,
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canvas, tiledZoom, xc, yc,
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async function fillRect(
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buffer, width, height,
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x, y,
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w, h,
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r, g, b,
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) {
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try {
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const chunk = await getChunk(canvas, tiledZoom, xc, yc);
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ctx.drawImage(chunk, xOff,yOff);
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} catch(e) {
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console.log(`Chunk ${xc} / ${yc} - ${tiledZoom} is empty`);
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if (x < 0) {
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w += x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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y = 0;
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}
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if (w > width) {
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w = width;
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}
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if (h > height) {
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h = height;
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}
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if (w < 0 || h < 0) {
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// out of image bounds
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return;
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}
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const rowMax = r + h;
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for (let row = y; row < rowMax; row += 1) {
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let pos = (row * width + x) * 3;
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const max = pos + w * 3;
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while (pos < max) {
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buffer[pos++] = r;
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buffer[pos++] = g;
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buffer[pos++] = b;
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}
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}
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}
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async function drawChunk(
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buffer, width, height,
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xOff, yOff,
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canvas, tiledZoom, xc, yc,
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) {
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const chunkBuffer = await getChunk(canvas, tiledZoom, xc, yc);
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const [ emptyR, emptyG, emptyB ] = canvas.palette.rgb;
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let row = Math.max(-yOff, 0);
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const rowMax = Math.min(TILE_SIZE - yOff + height, TILE_SIZE);
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const colMin = Math.max(-xOff, 0);
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const colMax = Math.min(TILE_SIZE - xOff + width, TILE_SIZE);
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if (colMax < 0 || rowMax < 0) {
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// out of image bounds
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return;
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}
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const cutWidth = colMax - colMin;
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for (; row < rowMax; row += 1) {
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let pos = (row * TILE_SIZE + colMin) * 3;
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const max = pos + cutWidth * 3;
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let ib = ((row + yOff) * width + colMin + xOff) * 3;
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while (pos < max) {
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if (pos < chunkBuffer.length) {
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buffer[ib++] = chunkBuffer[pos++];
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buffer[ib++] = chunkBuffer[pos++];
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buffer[ib++] = chunkBuffer[pos++];
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} else {
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buffer[ib++] = emptyR;
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buffer[ib++] = emptyG;
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buffer[ib++] = emptyB;
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}
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}
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}
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}
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/**
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* Draw canvas section from given coordinates
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* @param canvas canvas Data
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* @param x x coordinates of center of wanted image
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* @param y y coordinates of center of wanted image
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* @param z wanted zoomlevel in log2 * 10
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* @param width width of image (optional)
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* @param height height of image (optional)
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*/
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export default async function renderCanvas(
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canvas,
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x,
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y,
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z,
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width = WIDTH,
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height = HEIGHT,
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) {
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const can = createCanvas(WIDTH, HEIGHT);
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const ctx = can.getContext('2d');
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const canvasSize = canvas.size;
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let scale = 2 ** (z / 10);
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scale = Math.max(scale, TILE_SIZE / canvas.size);
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scale = Math.min(scale, MAX_SCALE);
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// 2 + 2 is 4 minus 1 that's 3, Quick Mafs!
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let tiledScale = (scale > 0.5)
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? 0
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: Math.round(Math.log2(scale) / 2);
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: Math.round(Math.log2(scale) / Math.log2(TILE_ZOOM_LEVEL));
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tiledScale = TILE_ZOOM_LEVEL ** tiledScale;
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const tiledZoom = canvas.maxTiledZoom + Math.log2(tiledScale) / 2;
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const relScale = scale / tiledScale;
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ctx.scale(relScale, relScale);
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ctx.fillStyle = canvas.palette.colors[0];
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ctx.imageSmoothingEnabled = false;
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ctx.patternQuality = "nearest";
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ctx.antialias = 'none';
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ctx.fillRect(0, 0, WIDTH, HEIGHT);
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const tlX = Math.floor(x - WIDTH / 2 / scale);
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const tlY = Math.floor(y - HEIGHT / 2 / scale);
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const brX = Math.floor(x - 1 + WIDTH / 2 / scale);
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const brY = Math.floor(y - 1 + HEIGHT / 2 / scale);
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const tiledZoom = canvas.maxTiledZoom
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+ Math.log2(tiledScale) / Math.log2(TILE_ZOOM_LEVEL);
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const idRelScale = scale / tiledScale;
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// split relative scale into vertical and horizontal scale that rounds to full integer
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const unscaledWidth = Math.round(width / idRelScale);
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const unscaledHeight = Math.round(height / idRelScale);
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const relScaleW = width / unscaledWidth;
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const relScaleH = height / unscaledHeight;
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// canvas coordinates of corners
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const tlX = Math.floor(x - unscaledWidth / 2 / relScaleW);
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const tlY = Math.floor(y - unscaledHeight / 2 / relScaleH);
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const brX = Math.floor(x - 1 + unscaledWidth / 2 / relScaleW);
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const brY = Math.floor(y - 1 + unscaledHeight / 2 / relScaleH);
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// chunk coordinates of chunks in corners
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const tlCX = coordToChunk(tlX, canvasSize, tiledScale);
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const tlCY = coordToChunk(tlY, canvasSize, tiledScale);
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const brCX = coordToChunk(brX, canvasSize, tiledScale);
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const brCY = coordToChunk(brY, canvasSize, tiledScale);
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console.log(`Load chunks from ${tlCX} / ${tlCY} to ${brCX} / ${brCY}`);
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const chunkMax = canvasSize / TILE_SIZE * tiledScale;
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// create RGB buffer for unscalled pixels and load chunks into it
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const pixelBuffer = Buffer.allocUnsafe(unscaledWidth * unscaledHeight * 3);
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const chunkMax = canvas.size / TILE_SIZE * tiledScale;
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const promises = [];
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for (let xc = tlCX; xc <= brCX; xc += 1) {
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for (let yc = tlCY; yc <= brCY; yc += 1) {
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const xOff = Math.round((chunkToCoord(xc, canvasSize, tiledScale) - tlX) * tiledScale);
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const yOff = Math.round((chunkToCoord(yc, canvasSize, tiledScale) - tlY) * tiledScale);
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const xOff = chunkToCoord(xc, canvasSize, tiledScale) - tlX;
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const yOff = chunkToCoord(yc, canvasSize, tiledScale) - tlY;
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if (xc < 0 || xc >= chunkMax || yc < 0 || yc >= chunkMax) {
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ctx.clearRect(xOff, yOff, TILE_SIZE, TILE_SIZE);
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continue;
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}
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// out of canvas bounds
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promises.push(
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drawChunk(ctx, xOff, yOff, canvas, tiledZoom, xc, yc),
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fillRect(
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pixelBuffer, unscaledWidth, unscaledHeight,
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xOff, yOff, TILE_SIZE, TILE_SIZE,
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...BACKGROUND_CLR_RGB,
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),
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);
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}
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promises.push(
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drawChunk(
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pixelBuffer, unscaledWidth, unscaledHeight,
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xOff, yOff,
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canvas, tiledZoom, xc, yc,
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),
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);
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}
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}
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await Promise.all(promises);
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// scale and convert to png
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const imageBuffer = await sharp(pixelBuffer, {
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raw: {
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width: unscaledWidth,
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height: unscaledHeight,
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channels: 3,
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},
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})
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.resize({ width, height })
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.png()
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.toBuffer();
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const memetype = 'image/png';
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const imageBuffer = can.toBuffer(memetype);
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return {
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image: imageBuffer,
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image: imageBuffer.buffer,
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name: `ppfun-snap-${canvas.title}_${x}_${y}_${z}.png`,
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type: memetype,
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w: can.width,
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h: can.height,
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type: 'image/png',
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w: width,
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h: height,
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size: imageBuffer.size,
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}
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}
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