small render improvement, avoiding double render on scale update

This commit is contained in:
HF 2020-01-09 17:17:56 +01:00
parent 1161392d3b
commit 060540d23d

View File

@ -110,8 +110,8 @@ class Renderer {
this.tiledScale = tiledScale;
this.tiledZoom = tiledZoom;
this.relScale = relScale;
this.forceNextRender = true;
this.updateView(view, canvasSize);
this.forceNextRender = true;
}
updateView(view, canvasSize) {