small render improvement, avoiding double render on scale update
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@ -110,8 +110,8 @@ class Renderer {
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this.tiledScale = tiledScale;
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this.tiledZoom = tiledZoom;
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this.relScale = relScale;
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this.forceNextRender = true;
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this.updateView(view, canvasSize);
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this.forceNextRender = true;
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}
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updateView(view, canvasSize) {
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