From 14410ce90391c57358d27c4a603e2e2f6f463dbd Mon Sep 17 00:00:00 2001 From: HF Date: Thu, 9 Jan 2020 16:54:52 +0100 Subject: [PATCH] fix rendering issues --- src/ui/Renderer.js | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/ui/Renderer.js b/src/ui/Renderer.js index ac17a2c..f1b645f 100644 --- a/src/ui/Renderer.js +++ b/src/ui/Renderer.js @@ -110,6 +110,7 @@ class Renderer { this.tiledScale = tiledScale; this.tiledZoom = tiledZoom; this.relScale = relScale; + this.forceNextRender = true; this.updateView(view, canvasSize); } @@ -300,7 +301,6 @@ class Renderer { // keep in mind that everything we got here gets executed 60 times per second // avoiding unneccessary stuff is important render() { - try{ const { viewport, } = this; @@ -367,7 +367,6 @@ class Renderer { // If scale is so large that neighbouring chunks wouldn't fit in offscreen canvas, // do scale = 1 in renderChunks and scale in render() const canvasCenter = canvasSize / 2; - console.log("do render") if (viewscale > SCALE_THREASHOLD) { viewportCtx.save(); viewportCtx.scale(viewscale, viewscale); @@ -387,9 +386,6 @@ class Renderer { if (hover && doRenderPlaceholder) renderPlaceholder(state, viewport, viewscale); if (hover && doRenderPotatoPlaceholder) renderPotatoPlaceholder(state, viewport, viewscale); - } catch { - console.log("error"); - } } }