fix bug of void failing or being too fast

fix eslint errors
This commit is contained in:
HF 2022-01-04 21:09:35 +01:00
parent d444b3498b
commit 2f2b114ec9
6 changed files with 65 additions and 58 deletions

View File

@ -362,14 +362,14 @@ export function receiveCoolDown(
* draw pixel on canvas
* @param i, j, offset Chunk and offset in chunk
* @param color integer Color Index
* @param notify Bool if pixel notification appears (false when my own pixel)
* @param notifyPxl Bool if pixel notification appears (false when my own pixel)
*/
export function updatePixel(
i,
j,
offset,
color,
notify = true,
notifyPxl = true,
) {
return {
type: 'UPDATE_PIXEL',
@ -377,7 +377,7 @@ export function updatePixel(
j,
offset,
color,
notify,
notify: notifyPxl,
};
}

View File

@ -41,7 +41,10 @@ const CanvasItem = ({
{t`Stacking till`}: 
<span className="modalinfo"> {canvas.cds / 1000}s</span><br />
{t`Ranked`}:&nbsp;
<span className="modalinfo">{(canvas.ranked) ? t`Yes` : t`No`}</span><br />
<span className="modalinfo">{
(canvas.ranked) ? t`Yes` : t`No`
}
</span><br />
{(canvas.req !== -1) ? <span>{t`Requirements`}:<br /></span> : null}
<span className="modalinfo">
{(canvas.req !== -1) ? <span>{t`User Account`} </span> : null}

View File

@ -28,8 +28,6 @@ const OnlineBox = () => {
], shallowEqual);
const dispatch = useDispatch();
const onlineUsers = (onlineCanvas) ? online[canvasId] : online.total;
return (
<div
className="onlinebox"
@ -51,15 +49,14 @@ const OnlineBox = () => {
>
{online.total}<FaUser />
</span>
)
}
)}
&nbsp;
{(name != null)
&& (
<span title={t`Pixels placed`}>
{numberToString(totalPixels)} <FaPaintBrush />
</span>
)}
)}
</div>
);
};

View File

@ -4,7 +4,6 @@
* users fight it with background pixels
* if it reaches the TARGET_RADIUS size, the event is lost
*
* @flow
*/
import socketEvents from '../socket/SocketEvents';
import PixelUpdate from '../socket/packets/PixelUpdateServer';
@ -19,17 +18,24 @@ const EVENT_DURATION_MIN = 10;
// const EVENT_DURATION_MIN = 1;
class Void {
i: number;
j: number;
maxClr: number;
msTimeout: number;
pixelStack: Array;
area: Object;
userArea: Object;
curRadius: number;
curAngle: number;
curAngleDelta: number;
ended: boolean;
// chunk coords
i;
j;
// number highest possible colorIndex
maxClr;
// timeout between pixels in ms
msTimeout;
// array of pixels that we place before continue building (instant-defense)
pixelStack;
// Uint8Array to log pixels in area
area;
userArea;
// current numberical data
curRadius;
curAngle;
curAngleDelta;
// boolean if ended
ended;
constructor(centerCell) {
// chunk coordinates
@ -39,16 +45,13 @@ class Void {
this.ended = false;
this.maxClr = canvases[CANVAS_ID].colors.length;
const area = TARGET_RADIUS ** 2 * Math.PI;
const online = socketEvents.onlineCounter;
const online = socketEvents.onlineCounter.total || 0;
// require an average of 0.25 px / min / user
const requiredSpeed = Math.floor(online / 1.8);
const ppm = Math.ceil(area / EVENT_DURATION_MIN + requiredSpeed);
// timeout between pixels
this.msTimeout = 60 * 1000 / ppm;
// area where we log placed pixels
this.area = new Uint8Array(TILE_SIZE * 3 * TILE_SIZE * 3);
this.userArea = new Uint8Array(TILE_SIZE * 3 * TILE_SIZE * 3);
// array of pixels that we place before continue building (instant-defense)
this.pixelStack = [];
this.curRadius = 0;
this.curAngle = 0;

View File

@ -1,5 +1,4 @@
/* @flow
*
/*
* Events for WebSockets
*/
import EventEmitter from 'events';
@ -13,31 +12,34 @@ class SocketEvents extends EventEmitter {
super();
/*
* {
* total: totalUsersOnline,
* canvasId: onlineUsers,
* ...
* }
*/
this.onlineCounter = {};
this.onlineCounter = {
total: 0,
};
}
/*
* broadcast message via websocket
* @param message Message to send
* @param message Buffer Message to send
*/
broadcast(message: Buffer) {
broadcast(message) {
this.emit('broadcast', message);
}
/*
* broadcast pixel message via websocket
* @param canvasId ident of canvas
* @param chunkid id consisting of i,j chunk coordinates
* @param canvasId number ident of canvas
* @param chunkid number id consisting of i,j chunk coordinates
* @param pxls buffer with offset and color of one or more pixels
*/
broadcastPixels(
canvasId: number,
chunkId: number,
pixels: Buffer,
canvasId,
chunkId,
pixels,
) {
const buffer = PixelUpdate.dehydrate(chunkId, pixels);
this.emit('pixelUpdate', canvasId, chunkId, buffer);
@ -50,9 +52,9 @@ class SocketEvents extends EventEmitter {
* @param channelId numerical channel id
*/
recvChatMessage(
user: Object,
message: string,
channelId: number,
user,
message,
channelId,
) {
this.emit('recvChatMessage', user, message, channelId);
}
@ -65,12 +67,12 @@ class SocketEvents extends EventEmitter {
* (usefull if the api is supposed to not answer to its own messages)
*/
broadcastChatMessage(
name: string,
message: string,
channelId: number,
id: number,
country: string = 'xx',
sendapi: boolean = true,
name,
message,
channelId,
id,
country = 'xx',
sendapi = true,
) {
this.emit(
'chatMessage',
@ -87,12 +89,12 @@ class SocketEvents extends EventEmitter {
* send chat message to a single user in channel
*/
broadcastSUChatMessage(
targetUserId: number,
name: string,
message: string,
channelId: number,
id: number,
country: string = 'xx',
targetUserId,
name,
message,
channelId,
id,
country = 'xx',
) {
this.emit(
'suChatMessage',
@ -112,9 +114,9 @@ class SocketEvents extends EventEmitter {
* @param channelArray array with channel info [name, type, lastTs]
*/
broadcastAddChatChannel(
userId: number,
channelId: number,
channelArray: Array,
userId,
channelId,
channelArray,
) {
this.emit(
'addChatChannel',
@ -131,8 +133,8 @@ class SocketEvents extends EventEmitter {
* (i.e. false if the user already gets it via api response)
*/
broadcastRemoveChatChannel(
userId: number,
channelId: number,
userId,
channelId,
) {
this.emit('remChatChannel', userId, channelId);
}
@ -140,15 +142,16 @@ class SocketEvents extends EventEmitter {
/*
* reload user on websocket to get changes
*/
reloadUser(name: string) {
reloadUser(name) {
this.emit('reloadUser', name);
}
/*
* broadcast online counter
* @param online Number of users online
* @param online Object of total and canvas online users
* (see this.onlineCounter)
*/
broadcastOnlineCounter(online: number) {
broadcastOnlineCounter(online) {
this.onlineCounter = online;
const buffer = OnlineCounter.dehydrate(online);
this.emit('broadcast', buffer);

View File

@ -4,6 +4,7 @@
import WebSocket from 'ws';
import logger from '../core/logger';
// eslint-disable-next-line import/no-unresolved
import canvases from './canvases.json';
import Counter from '../utils/Counter';
import { getIPFromRequest } from '../utils/ip';