Fix typos

This commit is contained in:
sallbet 2023-03-13 04:20:53 +03:00
parent 0039e746d8
commit 32d86f31ba
Signed by: sallbet
GPG Key ID: 3C8A1BC17088B308
7 changed files with 18 additions and 18 deletions

View File

@ -240,7 +240,7 @@ class SocketClient {
}
} catch (err) {
console.log(
`An error occured while parsing websocket message ${message}`,
`An error occurred while parsing websocket message ${message}`,
err,
);
}

View File

@ -8,10 +8,10 @@ class Chunk {
// if chunk receives updates via websocket
recUpdates = false;
// timestamp of last touch,
// mustbe regularly updated for GC,
// must be regularly updated for GC,
// either by touch() or by setting directly
timestamp;
// coordiantes
// coordinates
z;
i;
j;

View File

@ -5,7 +5,7 @@ import Chunk from './Chunk';
class Chunk2D extends Chunk {
// HTMLCanvasElement of chunk
image;
// boolean if chunk loeaded (request done)
// boolean if chunk loaded (request done)
ready;
// boolean if chunk is empty
isEmpty;

View File

@ -116,7 +116,7 @@ class Chunk3D extends Chunk {
}
/*
// Test Sin encironment creation for load tests
// Test Sin environment creation for load tests
async generateSin() {
let cnt = 0;
this.buffer = new Uint8Array(THREE_TILE_SIZE * THREE_TILE_SIZE * THREE_CANVAS_HEIGHT);
@ -156,13 +156,13 @@ class Chunk3D extends Chunk {
let faceCnt = 0;
for (let z = THREE_TILE_SIZE - 1; z >= 0; --z) {
for (let x = THREE_TILE_SIZE - 1; x >= 0; --x) {
let heighestPixel = 0;
let highestPixel = 0;
const startOffset = x + z * THREE_TILE_SIZE;
let u = startOffset;
for (let y = 0; y < THREE_CANVAS_HEIGHT; ++y) {
if (buffer[u] !== 0) {
// heighest pixel fo x,z in heightmap
heighestPixel = y;
// highest pixel fo x,z in heightmap
highestPixel = y;
// number of faces to render
if (x === 0
|| buffer[u - 1] === 0) {
@ -191,11 +191,11 @@ class Chunk3D extends Chunk {
}
u += rowVolume;
}
heightMap[startOffset] = heighestPixel;
if (heighestPixel > totalHeight) {
heightMap[startOffset] = highestPixel;
if (highestPixel > totalHeight) {
// last total pixel
totalHeight = heighestPixel;
lastPixel = Chunk3D.getOffsetOfVoxel(x, heighestPixel, z);
totalHeight = highestPixel;
lastPixel = Chunk3D.getOffsetOfVoxel(x, highestPixel, z);
}
}
}
@ -281,7 +281,7 @@ class Chunk3D extends Chunk {
const colors = new Uint8Array(faceCnt * 4 * 3);
const indices = new Uint32Array(faceCnt * 6);
const { rgb } = this.palette;
// just render faces that do not have an adjescent voxel
// just render faces that do not have an adjacent voxel
for (let z = 0; z < THREE_TILE_SIZE; ++z) {
for (let x = 0; x < THREE_TILE_SIZE; ++x) {
const startOffset = x + z * THREE_TILE_SIZE;

View File

@ -56,7 +56,7 @@ class ChunkLoader {
cset(key, chunk) {
/*
* chunks are not neccessarily fully loaded here,
* chunks are not necessarily fully loaded here,
* but they are in bcRecChunk
*/
this.#chunks.set(key, chunk);

View File

@ -404,7 +404,7 @@ class Renderer2D extends Renderer {
// keep in mind that everything we got here gets executed 60 times per second
// avoiding unneccessary stuff is important
// avoiding unnecessary stuff is important
renderMain(
state,
) {
@ -620,7 +620,7 @@ class Renderer2D extends Renderer {
} else {
context.fillRect(x, y, TILE_SIZE, TILE_SIZE);
}
// incremential chunks
// incremental chunks
if (historicalTime === '0000') continue;
chunk = this.chunkLoader
.getHistoricalChunk(cx, cy, true, historicalDate, historicalTime);
@ -655,7 +655,7 @@ class Renderer2D extends Renderer {
// keep in mind that everything we got here gets executed 60 times per second
// avoiding unneccessary stuff is important
// avoiding unnecessary stuff is important
renderHistorical(
state,
) {

View File

@ -495,7 +495,7 @@ class Renderer3D extends Renderer {
switch (multitap) {
case 1: {
// singel tap
// single tap
// Place Voxel
if (this.rollOverMesh.position.y < 0) {
return;