fix zoomed tile creation queue
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@ -110,7 +110,7 @@ class CanvasUpdater {
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],
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});
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} else {
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const [ucx, ucy] = [cx, cy].map((z) => Math.floor(z / 4));
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const [ucx, ucy] = [cx, cy].map((z) => Math.floor(z / TILE_ZOOM_LEVEL));
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const upperTile = ucx + ucy * (TILE_ZOOM_LEVEL ** (zoom - 1));
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const upperQueue = this.TileLoadingQueues[zoom - 1];
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if (~upperQueue.indexOf(upperTile)) return;
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