no more half-cooldown :/
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@ -151,7 +151,6 @@ export async function drawByOffsets(
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} else {
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} else {
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coolDown *= coolDownFactor;
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coolDown *= coolDownFactor;
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// temporary lowered cooldown
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// temporary lowered cooldown
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coolDown /= 2;
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}
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}
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wait += coolDown;
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wait += coolDown;
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