fix new set pixels shining throuhg
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@ -150,9 +150,10 @@ class Renderer {
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canvasSize,
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palette,
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scale,
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isHistoricalView,
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} = state.canvas;
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if (scale < 0.8) return;
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if (scale < 0.8 || isHistoricalView) return;
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const scaleM = (scale > SCALE_THREASHOLD) ? 1 : scale;
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const context = this.canvas.getContext('2d');
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