adjust punishment
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@ -126,8 +126,8 @@ class Ranks {
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* 20% gets added to their cooldown for every country
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* 20% gets added to their cooldown for every country
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* after the first. Ceiled at 200%
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* after the first. Ceiled at 200%
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*/
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*/
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if (outnumbered >= 2) {
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if (outnumbered > 2) {
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let punishmentFactor = 1 + 0.25 * (outnumbered - 1);
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let punishmentFactor = 1 + 0.25 * (outnumbered - 2);
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if (punishmentFactor > 3) {
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if (punishmentFactor > 3) {
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punishmentFactor = 3;
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punishmentFactor = 3;
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}
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}
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