only do void when less than 2k players
This commit is contained in:
parent
930889865b
commit
ab09cf3bc1
|
@ -22,6 +22,9 @@ import socketEvents from '../socket/socketEvents';
|
|||
import chatProvider from './ChatProvider';
|
||||
import canvases from './canvases';
|
||||
|
||||
// if there are more than USER_THRESHOLD users,
|
||||
// void will not appear
|
||||
const USER_THRESHOLD = 2000;
|
||||
// steps in minutes for event stages
|
||||
// STEPS[5] is event duration, adjusted from 10 to 8 on 2022.04.26
|
||||
const STEPS = [30, 10, 2, 1, 0, -8, -15, -40, -60];
|
||||
|
@ -381,11 +384,12 @@ class RpgEvent {
|
|||
} else {
|
||||
// 52min after last Event / 1h before next Event
|
||||
// define and protect it
|
||||
if (socketEvents.onlineCounter.total < USER_THRESHOLD) {
|
||||
this.eventTimestamp = await RpgEvent.setNextEvent();
|
||||
await this.calcEventCenter();
|
||||
const [x, y, w, h] = this.eventArea;
|
||||
await protectCanvasArea(CANVAS_ID, x, y, w, h, true);
|
||||
|
||||
}
|
||||
setTimeout(this.runEventLoop, 60000);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user