Mirror repository for github

This commit is contained in:
HF 2020-01-02 17:58:06 +01:00
commit de89e4cdf5
249 changed files with 18717 additions and 0 deletions

21
.babelrc Normal file
View File

@ -0,0 +1,21 @@
{
"presets": [
[
"@babel/env",
{
"targets": {
"node": "current"
}
}
],
],
"plugins": [
"@babel/transform-flow-strip-types",
["@babel/plugin-proposal-decorators", { "legacy": true }],
"@babel/plugin-proposal-function-sent",
"@babel/plugin-proposal-export-namespace-from",
"@babel/plugin-proposal-numeric-separator",
"@babel/plugin-proposal-throw-expressions",
["@babel/plugin-proposal-class-properties", { "loose": true }],
]
}

1
.env_back Normal file
View File

@ -0,0 +1 @@
NODE_ENV=production

25
.eslintrc.json Normal file
View File

@ -0,0 +1,25 @@
{
"extends": [
"plugin:flowtype/recommended",
"airbnb"
],
"plugins": [
"flowtype",
"react",
"jsx-a11y",
"import"
],
"globals": {
"__DEV__": false
},
"env": {
"browser": true
},
"rules": {
"max-len": [1, 80, 2, {"ignoreComments": true}],
"no-bitwise": 0,
"no-plusplus" : "off",
"no-param-reassign": "off",
"no-mixed-operators":"off"
}
}

7
.flowconfig Normal file
View File

@ -0,0 +1,7 @@
[ignore]
[include]
[libs]
[options]

133
.gitignore vendored Normal file
View File

@ -0,0 +1,133 @@
build
chunks
players.json
.digitalocean
database.sqlite
.ftpquota
# Created by https://www.gitignore.io/api/node,webstorm
### Node ###
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
# nyc test coverage
.nyc_output
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (http://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Typescript v1 declaration files
typings/
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variables file
.env
### WebStorm ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and Webstorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff:
.idea/**/workspace.xml
.idea/**/tasks.xml
# Sensitive or high-churn files:
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.xml
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
# Gradle:
.idea/**/gradle.xml
.idea/**/libraries
# Mongo Explorer plugin:
.idea/**/mongoSettings.xml
## File-based project format:
*.iws
## Plugin-specific files:
# IntelliJ
/out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
### WebStorm Patch ###
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
# *.iml
# modules.xml
# .idea/misc.xml
# *.ipr
# End of https://www.gitignore.io/api/node,webstorm
package-lock.json
yarn.lock
osm.tar.xz
backup
backup/*
ips
pixelplanetmap.zip

95
API.md Normal file
View File

@ -0,0 +1,95 @@
# API Websocket
This websocket provides unlimited access to many functions of the site, it is used for Discord Chat Bridge and Minecraft Bridge.
Websocket url:
`https://[old.]pixelplanet.fun/mcws`
Connection just possible with header:
```
Authorization: "Bearer APISOCKETKEY"
```
All requests are made as JSON encoded array.
### Subscribe to chat messages
```["sub", "chat"]```
All chat messages, except the once you send with `chat` or `mcchat`, will be sent to you in the form:
```["msg", name, message]```
### Subscribe to online user counter
```["sub", "online"]```
Online counter will be sent to you as typical binary packages all 15s
### Subscribe to pixel packages
```["sub", "pxl"]```
All pixels (including your own) will be sent to you as typical binary packages
### Set Pixel
```[ "setpxl", minecraftid, ip, x, y, clr ]```
(x, y, clr are integers, rest strings)
Sets a pixel with the according cooldown to minecraftid, ip. Minecraftid is optional, but ip is required if it is given. If both minecraftid and ip are null/None, the pixel will get set without cooldown check. No race condition checks are performed.
You will get a reply with:
```["retpxl", id, error, success, waitSeconds, coolDownSeconds]```
(id and error as strings, success as boolean, waitSeconds and coolDownSeconds as float)
ID is minecraftid, if given, else ip.
error is a message on error, else null.
success... self explanatory
waitSeconds is the current cooldown.
coolDownSeconds is the added cooldown (negative if pixel couldn't be set because max cooldown got reached)
### Minecraft Login notification
```["login", minecraftid, minecraftname, ip]```
You will get an answer back like:
```["mcme", minecraftid, waitSeconds, pixelplanetname]```
with pixelplanetname being null/None if there is no pixelplanet account linked to this minecraftid.
wait Seconds is the cooldown like in `retpixel` above.
### Minecraft LogOut notification
```["logout", minecraftid]```
### Send Chat Message from Minecraft
```["mcchat", minecraftname, message]```
(got an extra command because minecraftname gets resolved to linked pixelplanet user if possible)
### Send Chat Message
```["chat", name, message]```
(messages with the name "info" will be displayed as red notifications in the chat window)
### Link Minecraft Account to pixelplanet Account
```["linkacc", minecraftid, minecraftname, pixelplanetname]```
Immediate answer:
```["linkret", minecraftid, error]```
Error will be null/None if link request can get sent, else it will be a string with the reason why not, examples:
- "You are already verified to [name]"
- "Can not find user [name] on pixelplanet"
- "You already linked to other account [name]"
User will then be asked if he wants to link the account on pixelplanet.
Answer after accept/deny by user:
```["linkver", minecraftid, pixelplanetname, accepted]```
With accepted being either true or false. This will be sent to every client connected to the API websocket.
### Report online minecraft users
Send list of all online users in minecraft periodically (all 10 to 15min) to avoid getting out of sync.
```["userlst", [["minecraftid1", "minecraftname1"], ["minecraftid2", "minecraftname2"], ...]]```
### Minecraft TP request
If a user requests a tp in minecraft you get a message
```["mctp", "minecraftid", x, y]```

674
LICENSE Normal file
View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
PixelCanvas Copyright (C) 2017 Rafael Arquero
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

163
README.md Normal file
View File

@ -0,0 +1,163 @@
# PixelPlanet.fun
Official repository of [pixelplanet.fun](http://www.pixelplanet.fun).
![videothumb](promotion/videothumb.gif)
Just to the 2nd anniversary of r/space, pixelplanet takes pixelgames to a new level. Place pixels, create pixelart and fight faction wars on pixelplanet.fun.
Pixelplanet is a 65k x 65k large canvas that is a map of the world and can also be seen as 3d globe, you can place pixels where ever you want, build an island, take over another country with a flag or just create pixelart.
24 well chosen colors (decided by polls within the community) are available and you can place a pixel every 3s on an empty space, and 5s on an already set pixel. But pixels can be stacked up to a min, so you don't have to wait every time.
Pixelplanet receives regular updates and launches events, like a zero second cooldown day on r/place anniversary. We are driven by our community, because placing pixels is more fun together.
Controls:
W, A, S, D, click and drag or pan: Move
Q, E or scroll or pinch: Zoom
Click or tab: Place Pixel
![screenshot](promotion/screenshot.png)
## Build
### Requriements
- [nodejs environment](https://nodejs.org/en/)
- [yarn](https://yarnpkg.com/lang/en/docs/install/#debian-stable)
- (optional) [babel-cli](https://www.npmjs.com/package/babel-cli) (`sudo npm install --global babel-cli`)
### Building
Make sure that you have rights to g++ (if not, run as root and then `chown username:username -R .` after build)
```
yarn install
yarn run build --release
```
All needed files to run it got created in `./build`
#### Note:
If yarn install fails with "unable to connect to github.com" set:
```
git config --global url.https://github.com/.insteadOf git://github.com/
```
## Run
### Requriements
- nodejs environment with [npm](https://www.npmjs.com/get-npm)
- (optional)[babel-cli](https://www.npmjs.com/package/babel-cli) (`npm install -g babel-cli`)
- [pm2](https://github.com/Unitech/pm2) (`npm install -g pm2`) as process manager and for logging
- [redis](https://redis.io/) as database for storgìng the canvas
- mysql or mariadb ([setup own user](https://www.digitalocean.com/community/tutorials/how-to-create-a-new-user-and-grant-permissions-in-mysql) and [create database](https://www.w3schools.com/SQl/sql_create_db.asp) for pixelplanet) for storing additional data like IP blacklist
### Configuration
Configuration takes place in the environment variables that are defined in ecosystem.yml
#### Neccessary Configuration
| Variable | Description | Example |
|----------------|:-------------------------|------------------------:|
| HOSTURL | URL of the canvas | "http://localhost" |
| ASSET_SERVER | URL for assets | "http://localhost" |
| PORT | Port | 80 |
| REDIS_URL | URL:PORT of redis server | "http://localhost:6379" |
| MYSQL_HOST | MySql Host | "localhost" |
| MYSQL_USER | MySql User | "user" |
| MYSQL_PW | MySql Password | "password" |
| MYSQL_DATABASE | MySql Database | "pixelpladb" |
#### Optional Configuration
| Variable | Description | Example |
|-------------------|:--------------------------------------|-------------|
| USE_PROXYCHECK | Check users for Proxies | 0 |
| APISOCKET_KEY | Key for API Socket for SpecialAccess™ | "SDfasife3" |
| ADMIN_IDS | Ids of users with Admin rights | "1,12,3" |
| RECAPTCHA_SECRET | reCaptcha secret key | "asdieewff" |
| RECAPTCHA_SITEKEY | reCaptcha site key | "23ksdfssd" |
| RECAPTCHA_TIME | time in minutes between captchas | 30 |
| SESSION_SECRET | random sting for expression sessions | "ayylmao" |
Notes:
- to be able to use USE_PROXYCHECK, you have to have an account on proxycheck.io or getipintel or another checker setup and you might set some proxies in `src/proxies.json` (before building) that get used for making proxycheck requests. Look into `src/isProxy.js` to see how things work, but keep in mind that this isn't neccessarily how pixelplanet.fun uses it.
- Admins are users with 0cd and access to `./admintools` for image-upload and whatever
- You can find out the id of a user by looking into the logs (i.e. `info: {ip} / {id} wants to place 2 in (1701, -8315)`) when he places a pixel or by checking the MySql Users database
#### Social Media
| Variable | Description |
|-----------------------|:-------------------------|
| DISCORD_INVITE | Invite to discord server |
| DISCORD_CLIENT_ID | All |
| DISCORD_CLIENT_SECRET | those |
| GOOGLE_CLIENT_ID | values |
| GOOGLE_CLIENT_SECRET | are |
| FACEBOOK_APP_ID | for |
| FACEBOOK_APP_SECRET | login |
| VK_CLIENT_ID | with |
| VK_CLIENT_SECRET | Social |
| REDDIT_CLIENT_ID | Media |
| REDDIT_CLIENT_SECRET | Accounts |
Note:
- The HTML for SocialMedia logins is in src/componets/UserAreaModal.js , delete stuff from there if you don't need it
- The HTML for the Help Screen is in src/components/HelpModal.js
Canvas specific configuartion like colors and cooldown is in `src/canvases.json` for all canvases.
The CanvasSize is expected to be a power of 4 (4096, 16384, 65536,...) and not smaller than 256.
bcd is base cooldown for unset pixels, pcd is cooldown for placing on top of others, cds is stacktime, req is the requirement to be allowed to set on canvas in total pixels placed. All the cooldown values are in ms.
The default configuration values can be seen in `src/core/config.js` and for the canvases in `src/core/constats.js`
### Running
1. Make sure that mysql and redis are running
3. Start with
```
pm2 start ecosystem.yml
```
Note: It might be neccessary to change the charset and collate of the sql colum names of table Users to support special character names, which can be done with the SQL command:
```
ALTER TABLE Users CONVERT TO CHARACTER SET utf8mb4 COLLATE 'utf8mb4_unicode_ci';
```
### Logging
logs are in ~/pm2/log/, you can view them with
```
pm2 log web
```
you can flush the logs with
```
pm2 log flush
```
### Stopping
```
pm2 stop web
```
### If using Cloudflare
In order to get the real IP and not use the cloudflare Proxy IP for placing pixels, we filter those out. The cloudflare IPs are in src/utils/cloudflareip.js and used in src/utils/ip.js. If for some reason cloudflare ads more IPs to it, you can see them at https://www.cloudflare.com/ips/ and add them.
If you use any other Reverse Proxy, you can define it's IPs there too.
### Auto-Start
To have the canvas with all it's components autostart at systemstart,
enable mysql, redis (and probably nginx if you use it) according to your system (`systemctl enable ...`)
And then setup pm2 startup with:
```
pm2 startup
```
(execute as the user that is running pixelplanet)
And follow the printed steps if needed. This will generate a systemctl service file `/etc/systemd/system/pm2-pixelplanet.service` and enable it. You will have to run `pm2 save` while the canvas is running to let pm2 know what to start.
To make sure that mysql and redis are up when pixelplanet starts, edit this service file and modify the lines:
```
Wants=network-online.target
After=network.target mysql.service redis.service
```
#### nginx auto-start issues
If nginx fails to auto start because the network is not propably up yet, add the line:
```
After=network-online.target
```
in `systemctl edit nginx.service`, which will create the file `/etc/systemd/system/nginx.service.d/override.conf`
### Development
Install packages that are just required for building with `yarn add --dev` others with `yarn add`

12
deployment/README.md Normal file
View File

@ -0,0 +1,12 @@
# Utils and informations of current deployment
Files here might be very specific to the setup of pixelplanet.fun and might not be relevant for everyone
##updtmsg
Basic nodejs script to print a message and a youtube video, used as a message while updating
##post-receive
Pixelplanet has its own git repository for deployment on the live system, if an commit get pushed to it, it will automatically build the canvas and deploy it and post update messages to discord. This hook is managing that on the server.
##Some notes:
Cloudflare Caching Setting `Broser Cache Expiration` should be set to `Respect Existing Headers` or it would default to 4h, which is unreasonable for chunks.
Additinally make sure that cachebreakers get blocked by setting Cloudflare Firewall rules to block empty query strings at least for chunks

67
deployment/post-receive Executable file
View File

@ -0,0 +1,67 @@
#!/bin/bash
# This hook builds pixelplanet after a push, and deploys it
# If it is the production branch, it will deploy it on the life system, and other branch will get deployed to the dev-canvas (a second canvas that is running on the server)
# Update messages will get sent via the Webhooks to Discord
#
# To set up a server to use this, you have to go through the building steps manually first.
# This hook just builds the canvas, it does not install new yarn/npm packages if needed. So this has to be done manually first
# Also keep in mind that running a dev-canvas and a life canvas independently together on one server needs two redis installations.
# tl;dr: Don't just copy that script, try to know how that setup works first
#
#discord webhook for dev canvas
WEBHOOK='https://discordapp.com/api/webhooks/'
#discord webhook for production canvas
PWEBHOOK='https://discordapp.com/api/webhooks/'
#folder for building the canvas (the git repository will get checkout there and the canvas will get buil thtere)
BUILDDIR="pixelplanet-build"
#folder for dev canvas
DEVFOLDER="pixelplanet-dev"
#folder for production canvas
PFOLDER="pixelplanet"
#proxies.json path
PROXYFILE="/proxies.json"
while read oldrev newrev refname
do
branch=$(git rev-parse --symbolic --abbrev-ref $refname)
if [ "production" == "$branch" ]; then
echo "---UPDATING REPO ON PRODUCTION SERVER---"
GIT_WORK_TREE="$BUILDDIR" GIT_DIR="${BUILDDIR}/.git" git fetch --all
GIT_WORK_TREE="$BUILDDIR" GIT_DIR="${BUILDDIR}/.git" git reset --hard origin/production
curl -H "Content-Type: application/json" --data-binary '{ "username": "PixelPlanet Server", "avatar_url": "https://pixelplanet.fun/favicon.ico", "content": "Restarting canvas for Updates..." }' "$PWEBHOOK"
COMMITS=`git log --pretty=format:'- %s%b' $newrev ^$oldrev`
COMMITS=`echo "$COMMITS" | sed ':a;N;$!ba;s/\n/\\\n/g'`
echo "---BUILDING pixelplanet---"
cd "$BUILDDIR"
cp "$PROXYFILE" ./
yarn run build --release
echo "---RESTARTING CANVAS---"
cp -r build/* "${PFOLDER}/"
#cp ecosystem-production.yml "${PFOLDER}/ecosystem.yml"
cd "$PFOLDER"
pm2 stop web
pm2 start ecosystem.yml
#make backup
tar -cvJf /backup/pixelplanet-src/pixelplanet-src-`date +%Y%m%d`.tar.xz --exclude=node_modules --exclude=.git -C "${BUILDDIR}/.." "pixelplanet-build"
#send update message to discord
curl -H "Content-Type: application/json" --data-binary '{ "username": "PixelPlanet Server", "avatar_url": "https://pixelplanet.fun/favicon.ico", "content": "...Done", "embeds": [{"title": "New Commits", "url": "https://pixelplanet.fun", "description": "'"$COMMITS"'", "color": 15258703}] }' "$PWEBHOOK"
else
echo "---UPDATING REPO ON DEV SERVER---"
pm2 stop web-dev
GIT_WORK_TREE="$BUILDDIR" GIT_DIR="${BUILDDIR}/.git" git fetch --all
GIT_WORK_TREE="$BUILDDIR" GIT_DIR="${BUILDDIR}/.git" git reset --hard "origin/$branch"
curl -H "Content-Type: application/json" --data-binary '{ "username": "PixelPlanet Server", "avatar_url": "https://pixelplanet.fun/favicon.ico", "content": "Restarting pixelplanet development canvas for update..." }' "$WEBHOOK"
COMMITS=`git log --pretty=format:'- %s%b' $newrev ^$oldrev`
COMMITS=`echo "$COMMITS" | sed ':a;N;$!ba;s/\n/\\\n/g'`
echo "---BUILDING pixelplanet---"
cd "$BUILDDIR"
cp "$PROXYFILE" ./
nice -n 19 yarn run build --release
echo "---RESTARTING CANVAS---"
cp -r build/* "${DEVFOLDER}/"
#cp ecosystem-dev.yml "${DEVFOLDER}/ecosystem.yml"
cd "$DEVFOLDER"
pm2 start ecosystem.yml
curl -H "Content-Type: application/json" --data-binary '{ "username": "PixelPlanet Server", "avatar_url": "https://pixelplanet.fun/favicon.ico", "content": "...Done\nhttp://dev.pixelplanet.fun is now on branch '"$branch"'", "embeds": [{"title": "New Commits", "url": "https://pixelplanet.fun", "description": "'"$COMMITS"'", "color": 15258703}] }' "$WEBHOOK"
fi
done

View File

@ -0,0 +1,3 @@
# update.js
This is just a basic nodejs app that shows a html with a youtube video.
Can show it during downtimes when updating.

View File

@ -0,0 +1,34 @@
<!DOCTYPE html>
<html>
<head>
<style>
h1 {
text-align: center;
}
p {
text-align: center;
}
.videoWrapper {
position: relative;
padding-bottom: 56.25%; /* 16:9 */
padding-top: 25px;
height: 0;
}
.videoWrapper iframe {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<h1>We are updating...</h1>
<p>will be back soon</p>
<div class="videoWrapper">
<iframe width="560" height="349" src="https://www.youtube.com/embed/pNfTK39k55U" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</body>
</html>

View File

@ -0,0 +1,21 @@
const http = require('http');
const path = require('path');
const fileSystem = require('fs');
const hostname = '127.0.0.1';
const port = 3000;
const file = 'update.html';
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/html; charset=UTF-8');
res.setHeader('Cache-Control', 'public, max-age=90');
var filePath = path.join(__dirname, file);
var readStream = fileSystem.createReadStream(filePath);
readStream.pipe(res);
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});

14
ecosystem.yml Normal file
View File

@ -0,0 +1,14 @@
apps:
- script : ./build/web.js
name : 'web'
node_args: --nouse-idle-notification --expose-gc
env:
HOSTURL: "http://localhost"
ASSET_SERVER: "http://localhost"
PORT: 80
REDIS_URL: 'redis://localhost:6379'
MYSQL_HOST: "localhost"
MYSQL_USER: "pixelplanet"
MYSQL_DATABASE: "pixelplanet"
MYSQL_PW: "sqlpassword"
SESSION_SECRET: "ayyylmao"

142
package.json Normal file
View File

@ -0,0 +1,142 @@
{
"name": "PixelPlanet",
"version": "1.0.0",
"private": true,
"engines": {
"node": ">=10.18.0",
"npm": ">=6.13.4"
},
"description": "Unlimited planet canvas for placing pixels",
"main": "server.js",
"scripts": {
"build": "babel-node tools/run build",
"clean": "babel-node tools/run clean",
"lint:js": "eslint src",
"lint:css": "stylelint \"src/**/*.{css,less,scss,sss}\"",
"lint:staged": "lint-staged",
"lint": "yarn run lint:js && yarn run lint:css"
},
"author": "HF <hf@example.com>",
"browserslist": [
">1%",
"last 2 versions",
"Firefox ESR",
"not ie <= 11"
],
"dependencies": {
"bcrypt": "^3.0.6",
"bluebird": "^3.5.0",
"body-parser": "^1.17.2",
"bufferutil": "^3.0.0",
"compression": "^1.7.3",
"connect-redis": "^3.3.0",
"cookie-parser": "^1.4.3",
"core-js": "^3.6.1",
"cors": "^2.8.4",
"etag": "^1.8.1",
"express": "^4.15.3",
"express-limiter": "^1.6.0",
"express-session": "^1.15.2",
"express-validator": "^3.2.0",
"global": "^4.3.2",
"hammerjs": "^2.0.8",
"http-proxy-agent": "^2.1.0",
"ip": "^1.1.5",
"ip-address": "^5.8.9",
"isomorphic-fetch": "^2.2.1",
"keycode": "^2.1.9",
"localforage": "^1.5.0",
"lumber-cli": "^1.3.1",
"morgan": "^1.8.2",
"multer": "^1.4.1",
"mysql2": "^1.3.6",
"node-sass": "^4.11.0",
"passport": "^0.4.0",
"passport-discord": "^0.1.2",
"passport-facebook": "^2.1.1",
"passport-google-oauth": "^1.0.0",
"passport-json": "^1.2.0",
"passport-reddit": "^0.2.4",
"passport-vkontakte": "^0.3.2",
"push.js": "1.0.9",
"react": "^16.9.0",
"react-dom": "^16.9.0",
"react-file-download": "^0.3.4",
"react-icons": "^3.7.0",
"react-modal": "^3.10.1",
"react-redux": "^7.1.1",
"react-responsive": "^8.0.1",
"react-stay-scrolled": "^7.0.0",
"react-toggle-button": "^2.1.0",
"redis": "^2.7.1",
"redlock": "^4.0.0",
"redux": "^4.0.4",
"redux-logger": "^3.0.6",
"redux-persist": "^6.0.0",
"redux-thunk": "^2.2.0",
"rimraf": "^2.6.1",
"sendmail": "^1.6.1",
"sequelize": "^5.19.2",
"sharp": "^0.21.3",
"startaudiocontext": "^1.2.1",
"sweetalert2": "^6.6.6",
"url-search-params-polyfill": "^7.0.0",
"validator": "^7.0.0",
"visibilityjs": "^1.2.4",
"winston": "^2.3.1",
"ws": "^7.1.2"
},
"devDependencies": {
"@babel/core": "^7.0.0",
"@babel/node": "^7.0.0",
"@babel/plugin-proposal-class-properties": "^7.0.0",
"@babel/plugin-proposal-decorators": "^7.0.0",
"@babel/plugin-proposal-do-expressions": "^7.0.0",
"@babel/plugin-proposal-export-default-from": "^7.0.0",
"@babel/plugin-proposal-export-namespace-from": "^7.0.0",
"@babel/plugin-proposal-function-bind": "^7.0.0",
"@babel/plugin-proposal-function-sent": "^7.0.0",
"@babel/plugin-proposal-json-strings": "^7.0.0",
"@babel/plugin-proposal-logical-assignment-operators": "^7.0.0",
"@babel/plugin-proposal-nullish-coalescing-operator": "^7.0.0",
"@babel/plugin-proposal-numeric-separator": "^7.0.0",
"@babel/plugin-proposal-optional-chaining": "^7.0.0",
"@babel/plugin-proposal-pipeline-operator": "^7.0.0",
"@babel/plugin-proposal-throw-expressions": "^7.0.0",
"@babel/plugin-syntax-dynamic-import": "^7.0.0",
"@babel/plugin-syntax-import-meta": "^7.0.0",
"@babel/plugin-transform-flow-strip-types": "^7.0.0",
"@babel/plugin-transform-react-constant-elements": "^7.6.3",
"@babel/plugin-transform-react-inline-elements": "^7.2.0",
"@babel/polyfill": "^7.7.0",
"@babel/preset-env": "^7.0.0",
"@babel/preset-flow": "^7.0.0",
"@babel/preset-react": "^7.0.0",
"assets-webpack-plugin": "^3.5.1",
"babel-eslint": "^10.0.3",
"babel-loader": "^8.0.6",
"babel-plugin-transform-react-pure-class-to-function": "^1.0.1",
"babel-plugin-transform-react-remove-prop-types": "^0.4.24",
"css-loader": "^0.28.4",
"eslint": "^4.11.0",
"eslint-config-airbnb": "^15.0.1",
"eslint-config-airbnb-base": "^11.2.0",
"eslint-plugin-flowtype": "^2.33.0",
"eslint-plugin-import": "^2.2.0",
"eslint-plugin-jsx-a11y": "^5.0.3",
"eslint-plugin-react": "^7.0.1",
"flow-bin": "^0.59.0",
"http-proxy": "^1.16.2",
"json-loader": "^0.5.4",
"react-hot-loader": "^4.12.14",
"react-svg-loader": "^3.0.3",
"sass-loader": "^7.1.0",
"style-loader": "^0.23.1",
"webpack": "^4.41.0",
"webpack-bundle-analyzer": "^2.8.2",
"webpack-dev-middleware": "^3.7.1",
"webpack-hot-middleware": "^2.18.0",
"write-file-webpack-plugin": "^4.0.2",
"yarn": "^1.17.3"
}
}

1
promotion/README.md Normal file
View File

@ -0,0 +1 @@
Folder for videos, screenshots and thumbnails used to promote pixelplanet

BIN
promotion/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 113 KiB

BIN
promotion/thumbnail.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

BIN
promotion/videothumb.gif Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 798 KiB

BIN
promotion/videothumb.mp4 Normal file

Binary file not shown.

BIN
public/apple-touch-icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

12
public/browserconfig.xml Normal file
View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Please read: http://msdn.microsoft.com/en-us/library/ie/dn455106.aspx -->
<browserconfig>
<msapplication>
<tile>
<square70x70logo src="tile.png"/>
<square150x150logo src="tile.png"/>
<wide310x150logo src="tile-wide.png"/>
<square310x310logo src="tile.png"/>
</tile>
</msapplication>
</browserconfig>

1
public/bundle.js Normal file

File diff suppressed because one or more lines are too long

41
public/convert.html Normal file

File diff suppressed because one or more lines are too long

41
public/convert2.html Normal file

File diff suppressed because one or more lines are too long

1
public/discordlogo.svg Normal file
View File

@ -0,0 +1 @@
<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 245 240"><style>.st0{fill:#7289DA;}</style><path class="st0" d="M104.4 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1.1-6.1-4.5-11.1-10.2-11.1zM140.9 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1s-4.5-11.1-10.2-11.1z"/><path class="st0" d="M189.5 20h-134C44.2 20 35 29.2 35 40.6v135.2c0 11.4 9.2 20.6 20.5 20.6h113.4l-5.3-18.5 12.8 11.9 12.1 11.2 21.5 19V40.6c0-11.4-9.2-20.6-20.5-20.6zm-38.6 130.6s-3.6-4.3-6.6-8.1c13.1-3.7 18.1-11.9 18.1-11.9-4.1 2.7-8 4.6-11.5 5.9-5 2.1-9.8 3.5-14.5 4.3-9.6 1.8-18.4 1.3-25.9-.1-5.7-1.1-10.6-2.7-14.7-4.3-2.3-.9-4.8-2-7.3-3.4-.3-.2-.6-.3-.9-.5-.2-.1-.3-.2-.4-.3-1.8-1-2.8-1.7-2.8-1.7s4.8 8 17.5 11.8c-3 3.8-6.7 8.3-6.7 8.3-22.1-.7-30.5-15.2-30.5-15.2 0-32.2 14.4-58.3 14.4-58.3 14.4-10.8 28.1-10.5 28.1-10.5l1 1.2c-18 5.2-26.3 13.1-26.3 13.1s2.2-1.2 5.9-2.9c10.7-4.7 19.2-6 22.7-6.3.6-.1 1.1-.2 1.7-.2 6.1-.8 13-1 20.2-.2 9.5 1.1 19.7 3.9 30.1 9.6 0 0-7.9-7.5-24.9-12.7l1.4-1.6s13.7-.3 28.1 10.5c0 0 14.4 26.1 14.4 58.3 0 0-8.5 14.5-30.6 15.2z"/></svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

20
public/facebooklogo.svg Normal file
View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<!-- Creator: CorelDRAW X6 -->
<svg xmlns="http://www.w3.org/2000/svg" xml:space="preserve" width="14.2222in" height="14.2222in" version="1.1" style="shape-rendering:geometricPrecision; text-rendering:geometricPrecision; image-rendering:optimizeQuality; fill-rule:evenodd; clip-rule:evenodd"
viewBox="0 0 14222 14222"
xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<style type="text/css">
<![CDATA[
.fil0 {fill:#1977F3;fill-rule:nonzero}
.fil1 {fill:#FEFEFE;fill-rule:nonzero}
]]>
</style>
</defs>
<g id="Layer_x0020_1">
<metadata id="CorelCorpID_0Corel-Layer"/>
<path class="fil0" d="M14222 7111c0,-3927 -3184,-7111 -7111,-7111 -3927,0 -7111,3184 -7111,7111 0,3549 2600,6491 6000,7025l0 -4969 -1806 0 0 -2056 1806 0 0 -1567c0,-1782 1062,-2767 2686,-2767 778,0 1592,139 1592,139l0 1750 -897 0c-883,0 -1159,548 -1159,1111l0 1334 1972 0 -315 2056 -1657 0 0 4969c3400,-533 6000,-3475 6000,-7025z"/>
<path class="fil1" d="M9879 9167l315 -2056 -1972 0 0 -1334c0,-562 275,-1111 1159,-1111l897 0 0 -1750c0,0 -814,-139 -1592,-139 -1624,0 -2686,984 -2686,2767l0 1567 -1806 0 0 2056 1806 0 0 4969c362,57 733,86 1111,86 378,0 749,-30 1111,-86l0 -4969 1657 0z"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.3 KiB

BIN
public/favicon.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

40
public/go/Detector.js Normal file
View File

@ -0,0 +1,40 @@
/**
* @author alteredq / http://alteredqualia.com/
* @author mr.doob / http://mrdoob.com/
*/
var Detector = {
canvas: !! window.CanvasRenderingContext2D,
webgl: ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )(),
workers: !! window.Worker,
fileapi: window.File && window.FileReader && window.FileList && window.Blob,
getWebGLErrorMessage: function () {
var element = document.createElement( 'div' );
element.className = 'webgl-error';
if ( !this.webgl ) {
element.innerHTML = window.WebGLRenderingContext ? [
'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br />',
'Find out how to get it <a href="http://get.webgl.org/">here</a>.'
].join( '\n' ) : [
'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>',
'Find out how to get it <a href="http://get.webgl.org/">here</a>.'
].join( '\n' );
}
return element;
},
addGetWebGLMessage: function (parent ) {
parent.appendChild( Detector.getWebGLErrorMessage() );
}
};

View File

@ -0,0 +1,537 @@
/**
* @author Eberhard Graether / http://egraether.com/
*/
THREE.TrackballControls = function ( object, domElement ) {
var _this = this;
var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4, TOUCH_PAN: 5 };
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// API
this.enabled = true;
this.screen = { width: 0, height: 0, offsetLeft: 0, offsetTop: 0 };
this.radius = ( this.screen.width + this.screen.height ) / 4;
this.rotateSpeed = 1.0;
this.zoomSpeed = 1.2;
this.panSpeed = 0.3;
this.noRotate = false;
this.noZoom = false;
this.noPan = false;
this.staticMoving = false;
this.dynamicDampingFactor = 0.2;
this.minDistance = 1.6;
this.maxDistance = 118.32;
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
// internals
this.target = new THREE.Vector3();
var lastPosition = new THREE.Vector3();
var _state = STATE.NONE,
_prevState = STATE.NONE,
_eye = new THREE.Vector3(),
_rotateStart = new THREE.Vector3(),
_rotateEnd = new THREE.Vector3(),
_zoomStart = new THREE.Vector2(),
_zoomEnd = new THREE.Vector2(),
_touchZoomDistanceStart = 0,
_touchZoomDistanceEnd = 0,
_panStart = new THREE.Vector2(),
_panEnd = new THREE.Vector2();
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.up0 = this.object.up.clone();
// events
var changeEvent = { type: 'change' };
// methods
this.handleResize = function () {
this.screen.width = window.innerWidth;
this.screen.height = window.innerHeight;
this.screen.offsetLeft = 0;
this.screen.offsetTop = 0;
this.radius = ( this.screen.width + this.screen.height ) / 4;
};
this.handleEvent = function ( event ) {
if ( typeof this[ event.type ] == 'function' ) {
this[ event.type ]( event );
}
};
this.getMouseOnScreen = function ( clientX, clientY ) {
return new THREE.Vector2(
( clientX - _this.screen.offsetLeft ) / _this.radius * 0.5,
( clientY - _this.screen.offsetTop ) / _this.radius * 0.5
);
};
this.getMouseProjectionOnBall = function ( clientX, clientY ) {
var mouseOnBall = new THREE.Vector3(
( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / _this.radius,
( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / _this.radius,
0.0
);
var length = mouseOnBall.length();
if ( length > 1.0 ) {
mouseOnBall.normalize();
} else {
mouseOnBall.z = Math.sqrt( 1.0 - length * length );
}
_eye.copy( _this.object.position ).sub( _this.target );
var projection = _this.object.up.clone().setLength( mouseOnBall.y );
projection.add( _this.object.up.clone().cross( _eye ).setLength( mouseOnBall.x ) );
projection.add( _eye.setLength( mouseOnBall.z ) );
return projection;
};
this.rotateCamera = function () {
var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
if ( angle ) {
var axis = ( new THREE.Vector3() ).crossVectors( _rotateStart, _rotateEnd ).normalize();
quaternion = new THREE.Quaternion();
angle *= _this.rotateSpeed;
quaternion.setFromAxisAngle( axis, -angle );
_eye.applyQuaternion( quaternion );
_this.object.up.applyQuaternion( quaternion );
_rotateEnd.applyQuaternion( quaternion );
if ( _this.staticMoving ) {
_rotateStart.copy( _rotateEnd );
} else {
quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
_rotateStart.applyQuaternion( quaternion );
}
}
};
this.zoomCamera = function () {
if ( _state === STATE.TOUCH_ZOOM ) {
var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
_touchZoomDistanceStart = _touchZoomDistanceEnd;
_eye.multiplyScalar( factor );
} else {
var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
if ( factor !== 1.0 && factor > 0.0 ) {
_eye.multiplyScalar( factor );
if ( _this.staticMoving ) {
_zoomStart.copy( _zoomEnd );
} else {
_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
}
}
}
};
this.panCamera = function () {
var mouseChange = _panEnd.clone().sub( _panStart );
if ( mouseChange.lengthSq() ) {
mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
var pan = _eye.clone().cross( _this.object.up ).setLength( mouseChange.x );
pan.add( _this.object.up.clone().setLength( mouseChange.y ) );
_this.object.position.add( pan );
_this.target.add( pan );
if ( _this.staticMoving ) {
_panStart = _panEnd;
} else {
_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
}
}
};
this.checkDistances = function () {
if ( !_this.noZoom || !_this.noPan ) {
if ( _this.object.position.lengthSq() > _this.maxDistance * _this.maxDistance ) {
_this.object.position.setLength( _this.maxDistance );
}
if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
_this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
}
}
};
this.update = function () {
_eye.subVectors( _this.object.position, _this.target );
if ( !_this.noRotate ) {
_this.rotateCamera();
}
if ( !_this.noZoom ) {
_this.zoomCamera();
}
if ( !_this.noPan ) {
_this.panCamera();
}
_this.object.position.addVectors( _this.target, _eye );
_this.checkDistances();
_this.object.lookAt( _this.target );
if ( lastPosition.distanceToSquared( _this.object.position ) > 0 ) {
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
}
};
this.reset = function () {
_state = STATE.NONE;
_prevState = STATE.NONE;
_this.target.copy( _this.target0 );
_this.object.position.copy( _this.position0 );
_this.object.up.copy( _this.up0 );
_eye.subVectors( _this.object.position, _this.target );
_this.object.lookAt( _this.target );
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
};
// listeners
function keydown( event ) {
if ( _this.enabled === false ) return;
window.removeEventListener( 'keydown', keydown );
_prevState = _state;
if ( _state !== STATE.NONE ) {
return;
} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {
_state = STATE.ROTATE;
} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {
_state = STATE.ZOOM;
} else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {
_state = STATE.PAN;
}
}
function keyup( event ) {
if ( _this.enabled === false ) return;
_state = _prevState;
window.addEventListener( 'keydown', keydown, false );
}
function mousedown( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.NONE ) {
_state = event.button;
}
if ( _state === STATE.ROTATE && !_this.noRotate ) {
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
_zoomStart = _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
} else if ( _state === STATE.PAN && !_this.noPan ) {
_panStart = _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
}
document.addEventListener( 'mousemove', mousemove, false );
document.addEventListener( 'mouseup', mouseup, false );
}
function mousemove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.ROTATE && !_this.noRotate ) {
_rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
_zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
} else if ( _state === STATE.PAN && !_this.noPan ) {
_panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
}
}
function mouseup( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
_state = STATE.NONE;
document.removeEventListener( 'mousemove', mousemove );
document.removeEventListener( 'mouseup', mouseup );
}
function mousewheel( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
var delta = 0;
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
delta = event.wheelDelta / 40;
} else if ( event.detail ) { // Firefox
delta = - event.detail / 3;
}
_zoomStart.y += delta * 0.01;
}
function touchstart( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 1:
_state = STATE.TOUCH_ROTATE;
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
_state = STATE.TOUCH_ZOOM;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
break;
case 3:
_state = STATE.TOUCH_PAN;
_panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
default:
_state = STATE.NONE;
}
}
function touchmove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.touches.length ) {
case 1:
_rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy )
break;
case 3:
_panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
default:
_state = STATE.NONE;
}
}
function touchend( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 1:
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
_touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
break;
case 3:
_panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
}
_state = STATE.NONE;
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'mousedown', mousedown, false );
this.domElement.addEventListener( 'mousewheel', mousewheel, false );
this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
window.addEventListener( 'keydown', keydown, false );
window.addEventListener( 'keyup', keyup, false );
this.handleResize();
};
THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );

BIN
public/go/clouds.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 MiB

BIN
public/go/globe.glb Normal file

Binary file not shown.

26
public/go/index.html Normal file
View File

@ -0,0 +1,26 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>PixelPlanet.fun</title>
<style>
body { margin: 0; overflow: hidden; background-color: #000; font-size: 16px; font-family: Montserrat,sans-serif; }
.tm { position: absolute; top: 10px; right: 10px; }
.webgl-error { font: 15px/30px monospace; text-align: center; color: #fff; margin: 50px; }
.webgl-error a { color: #fff; }
#coorbox { position: absolute; background-color: hsla(0,0%,89%,.8); color: #000; text-align: center; vertical-align: middle; line-height: 36px; width: auto; height: 36px; padding: 0 24px; border: solid #000; border-width: thin; left: 16px; bottom: 16px}
#info { font-size: 13px; position: absolute; background-color: hsla(0,0%,89%,.8); color: #000; text-align: center; vertical-align: middle; line-height: 36px; width: auto; height: 36px; padding: 0 24px; border: solid #000; border-width: thin; left: 16px; top: 16px}
</style>
</head>
<body>
<div id="webgl"></div>
<div id="coorbox">(0, 0)</div>
<div id="info">Double click on globe to go back.</div>
<script src="https://unpkg.com/three@0.91.0/build/three.min.js"></script>
<script src="https://unpkg.com/three@0.91.0/examples/js/loaders/GLTFLoader.js"></script>
<script src="Detector.js"></script>
<script src="TrackballControls.js"></script>
<script src="space.js"></script>
</body>
</html>

BIN
public/go/normal.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 778 KiB

BIN
public/go/normalm.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 195 KiB

178
public/go/space.js Normal file
View File

@ -0,0 +1,178 @@
(function () {
function checkMaterial(object) {
if (object.material) {
const materialName = object.material.name;
if (materialName == "canvas") {
console.log("Found material");
object.material = canvasTexture;
return true;
}
}
return false;
}
function parseHashCoords() {
try {
const hash = window.location.hash;
const array = hash.substring(1).split(',');
const ident = array.shift();
const [id, size, x, y] = array.map((z) => parseInt(z));
if (!ident || isNaN(x) || isNaN(y) || isNaN(id) || isNaN(size)) {
throw "NaN";
}
return [ident, id, size, x, y];
} catch (error) {
return ['d', 0, 65536, 0, 0];
};
}
function rotateToCoords(canvasSize, object, coords) {
console.log("Rotate to", coords);
const [x, y] = coords;
const rotOffsetX = 0;
const rotOffsetY = 3 * Math.PI / 2;
const rotX = -y * Math.PI / canvasSize;
const rotY = -x * 2 * Math.PI / canvasSize;
object.rotation.x += rotOffsetX + rotX;
object.rotation.y += rotOffsetY + rotY;
}
var webglEl = document.getElementById('webgl');
if (!Detector.webgl) {
Detector.addGetWebGLMessage(webglEl);
return;
}
const [canvasIdent, canvasId, canvasSize, x, y] = parseHashCoords();
const canvasTexture = new THREE.MeshPhongMaterial({
map: new THREE.TextureLoader().load(`../tiles/${canvasId}/texture.png`),
bumpMap: new THREE.TextureLoader().load((canvasId == 0) ? 'normal.jpg' : 'normalm.jpg'),
bumpScale: 0.02,
specularMap: new THREE.TextureLoader().load((canvasId == 0) ? 'specular.jpg' : 'specularm.jpg'),
specular: new THREE.Color('grey')
});
var width = window.innerWidth,
height = window.innerHeight;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000);
camera.position.z = 4.0;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
scene.add(new THREE.AmbientLight(0x333333));
var light = new THREE.DirectionalLight(0xffffff, 0.7);
light.position.set(10,6,10);
scene.add(light);
var object = null;
var loader = new THREE.GLTFLoader();
loader.load('globe.glb', function (glb) {
scene.add(glb.scene);
const children = glb.scene.children;
for (let cnt = 0; cnt < children.length; cnt++) {
//children[cnt].scale.x *= -1;
//children[cnt].scale.y *= -1;
if (checkMaterial(children[cnt]))
object = children[cnt];
const grandchildren = children[cnt].children;
for (let xnt = 0; xnt < grandchildren.length; xnt++) {
if (checkMaterial(grandchildren[xnt]))
object = children[cnt];
//children[cnt].material.side = THREE.DoubleSide;
}
}
rotateToCoords(canvasSize, object, [x, y]);
}, function (xhr) {console.log((xhr.loaded / xhr.total * 100) + '% loaded');
}, function (error) {console.log('An error happened', error);
});
// Earth params
var radius = 0.5,
segments = 32,
rotation = 6;
var stars = createStars(90, 64);
scene.add(stars);
var controls = new THREE.TrackballControls(camera);
webglEl.appendChild(renderer.domElement);
render();
function render() {
controls.update();
if (object) object.rotation.y += 0.0005;
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function createStars(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius, segments, segments),
new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('starfield.png'),
side: THREE.BackSide
})
);
}
setInterval(onDocumentMouseMove, 1000);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var lastView = [0, 0];
const coorbox = document.getElementById("coorbox");
function onDocumentMouseMove(event) {
if (event) {
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
} else {
mouse.x = 0.0;
mouse.y = 0.0;
}
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObject( object );
const elem = document.getElementsByTagName("BODY")[0];
if(intersects.length > 0) {
const { x, y } = intersects[0].uv;
const xabs = Math.floor((x - 0.5) * canvasSize);
const yabs = Math.floor((0.5 - y) * canvasSize);
//console.log(`On ${xabs} / ${yabs} cam: ${camera.position.z}`);
coorbox.innerHTML = `(${xabs}, ${yabs})`;
elem.style.cursor = 'move';
} else {
elem.style.cursor = 'default';
}
}
function onDocumentDblClick(event) {
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObject( object );
if(intersects.length > 0) {
const { x, y } = intersects[0].uv;
const xabs = Math.round((x - 0.5) * canvasSize);
const yabs = Math.round((0.5 - y) * canvasSize);
window.location.href = `../#${canvasIdent},${xabs},${yabs},0`;
}
}
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('dblclick', onDocumentDblClick, false);
}());

BIN
public/go/specular.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 958 KiB

BIN
public/go/specularm.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 172 KiB

BIN
public/go/starfield.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 658 KiB

BIN
public/go/texture.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 610 KiB

1
public/googlelogo.svg Normal file
View File

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 48 48"><defs><path id="a" d="M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z"/></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"/></clipPath><path clip-path="url(#b)" fill="#FBBC05" d="M0 37V11l17 13z"/><path clip-path="url(#b)" fill="#EA4335" d="M0 11l17 13 7-6.1L48 14V0H0z"/><path clip-path="url(#b)" fill="#34A853" d="M0 37l30-23 7.9 1L48 0v48H0z"/><path clip-path="url(#b)" fill="#4285F4" d="M48 48L17 24l-4-3 35-10z"/></svg>

After

Width:  |  Height:  |  Size: 688 B

BIN
public/loading.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

34
public/palette0.gpl Normal file
View File

@ -0,0 +1,34 @@
GIMP Palette
Name: Pixelplanet
Columns: 0
#
255 255 255 White
228 228 228 Light Gray
136 136 136 Dark Gray
78 78 78 Darker Gray
0 0 0 Black
244 179 174 Skin
255 167 209 Light Pink
255 84 178 Pink
255 101 101 Peach
229 0 0 Red
154 0 0 Dark Red
254 164 96 Light Brown
229 149 0 Orange
160 106 66 Unbenannt
245 223 176 Unbenannt
229 217 0 Unbenannt
148 224 68 Unbenannt
2 190 1 Unbenannt
0 101 19 Unbenannt
202 227 255 Unbenannt
0 211 221 Unbenannt
0 131 199 Unbenannt
0 0 234 Unbenannt
25 25 115 Unbenannt
207 110 228 Unbenannt
130 0 128 Unbenannt
196 196 196 Silver
96 64 40 Dark Brown
255 248 137 Khaki
104 131 56 Olive

34
public/palette1.gpl Normal file
View File

@ -0,0 +1,34 @@
GIMP Palette
Name: Greenstar30
#Description: Created by <a target="_blank" href="https://twitter.com/starhousedev">starhouse</a> for their game CrescentWhole. Based off MortMort's SoftMilk32 palette. Used on pixelplanet with 2 colors removed
#Colors: 32
49 46 47 #312e2f
99 92 90 #635c5a
129 119 107 #81776b
198 181 165 #c6b5a5
255 237 212 #ffedd4
150 86 122 #96567a
202 112 145 #ca7091
96 67 79 #60434f
136 79 94 #884f5e
175 101 103 #af6567
195 124 107 #c37c6b
221 153 126 #dd997e
233 181 140 #e9b58c
198 139 91 #c68b5b
140 89 74 #8c594a
94 68 63 #5e443f
225 173 86 #e1ad56
248 207 142 #f8cf8e
239 220 118 #efdc76
206 190 85 #cebe55
157 159 55 #9d9f37
114 121 43 #72792b
81 94 46 #515e2e
69 100 79 #45644f
80 134 87 #508657
187 209 138 #bbd18a
91 84 108 #5b546c
106 113 137 #6a7189
122 148 156 #7a949c
174 215 185 #aed7b9

57
public/redditlogo.svg Normal file
View File

@ -0,0 +1,57 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 429.709 429.709" style="enable-background:new 0 0 429.709 429.709;" xml:space="preserve">
<path style="fill:#181A1C;" d="M429.709,196.618c0-29.803-24.16-53.962-53.963-53.962c-14.926,0-28.41,6.085-38.176,15.881
c-30.177-19.463-68.73-31.866-111.072-33.801c0.026-17.978,8.078-34.737,22.104-45.989c14.051-11.271,32.198-15.492,49.775-11.588
l2.414,0.536c-0.024,0.605-0.091,1.198-0.091,1.809c0,24.878,20.168,45.046,45.046,45.046s45.046-20.168,45.046-45.046
c0-24.879-20.168-45.046-45.046-45.046c-15.997,0-30.01,8.362-38.002,20.929l-4.317-0.959c-24.51-5.446-49.807,0.442-69.395,16.156
c-19.564,15.695-30.792,39.074-30.818,64.152c-42.332,1.934-80.878,14.331-111.052,33.785c-9.767-9.798-23.271-15.866-38.2-15.866
C24.16,142.656,0,166.815,0,196.618c0,20.765,11.75,38.755,28.946,47.776c-1.306,6.68-1.993,13.51-1.993,20.462
c0,77.538,84.126,140.395,187.901,140.395s187.901-62.857,187.901-140.395c0-6.948-0.687-13.775-1.991-20.452
C417.961,235.381,429.709,217.385,429.709,196.618z M345.746,47.743c12,0,21.762,9.762,21.762,21.762
c0,11.999-9.762,21.761-21.762,21.761s-21.762-9.762-21.762-21.761C323.984,57.505,333.747,47.743,345.746,47.743z M23.284,196.618
c0-16.916,13.762-30.678,30.678-30.678c7.245,0,13.895,2.538,19.142,6.758c-16.412,14.08-29.118,30.631-37.007,48.804
C28.349,215.937,23.284,206.868,23.284,196.618z M333.784,345.477c-31.492,23.53-73.729,36.489-118.929,36.489
s-87.437-12.959-118.929-36.489c-29.462-22.013-45.688-50.645-45.688-80.621c0-29.977,16.226-58.609,45.688-80.622
c31.492-23.53,73.729-36.489,118.929-36.489s87.437,12.959,118.929,36.489c29.462,22.013,45.688,50.645,45.688,80.622
C379.471,294.832,363.246,323.464,333.784,345.477z M393.605,221.488c-7.891-18.17-20.596-34.716-37.005-48.794
c5.247-4.22,11.901-6.754,19.147-6.754c16.916,0,30.678,13.762,30.678,30.678C406.424,206.867,401.353,215.925,393.605,221.488z"/>
<g>
<circle style="fill:#D80000;" cx="146.22" cy="232.07" r="24.57"/>
<circle style="fill:#D80000;" cx="283.48" cy="232.07" r="24.57"/>
</g>
<path style="fill:#181A1C;" d="M273.079,291.773c-17.32,15.78-39.773,24.47-63.224,24.47c-26.332,0-50.729-10.612-68.696-29.881
c-4.384-4.704-11.751-4.96-16.454-0.575c-4.703,4.384-4.96,11.752-0.575,16.454c22.095,23.695,53.341,37.285,85.726,37.285
c29.266,0,57.288-10.847,78.905-30.543c4.752-4.33,5.096-11.694,0.765-16.446C285.197,287.788,277.838,287.44,273.079,291.773z"/>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 2.8 KiB

BIN
public/tile-wide.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

BIN
public/tile.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

40
public/turtle/Detector.js Normal file
View File

@ -0,0 +1,40 @@
/**
* @author alteredq / http://alteredqualia.com/
* @author mr.doob / http://mrdoob.com/
*/
var Detector = {
canvas: !! window.CanvasRenderingContext2D,
webgl: ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )(),
workers: !! window.Worker,
fileapi: window.File && window.FileReader && window.FileList && window.Blob,
getWebGLErrorMessage: function () {
var element = document.createElement( 'div' );
element.className = 'webgl-error';
if ( !this.webgl ) {
element.innerHTML = window.WebGLRenderingContext ? [
'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br />',
'Find out how to get it <a href="http://get.webgl.org/">here</a>.'
].join( '\n' ) : [
'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>',
'Find out how to get it <a href="http://get.webgl.org/">here</a>.'
].join( '\n' );
}
return element;
},
addGetWebGLMessage: function (parent ) {
parent.appendChild( Detector.getWebGLErrorMessage() );
}
};

View File

@ -0,0 +1,537 @@
/**
* @author Eberhard Graether / http://egraether.com/
*/
THREE.TrackballControls = function ( object, domElement ) {
var _this = this;
var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4, TOUCH_PAN: 5 };
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// API
this.enabled = true;
this.screen = { width: 0, height: 0, offsetLeft: 0, offsetTop: 0 };
this.radius = ( this.screen.width + this.screen.height ) / 4;
this.rotateSpeed = 1.0;
this.zoomSpeed = 1.2;
this.panSpeed = 0.3;
this.noRotate = false;
this.noZoom = false;
this.noPan = false;
this.staticMoving = false;
this.dynamicDampingFactor = 0.2;
this.minDistance = 0;
this.maxDistance = Infinity;
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
// internals
this.target = new THREE.Vector3();
var lastPosition = new THREE.Vector3();
var _state = STATE.NONE,
_prevState = STATE.NONE,
_eye = new THREE.Vector3(),
_rotateStart = new THREE.Vector3(),
_rotateEnd = new THREE.Vector3(),
_zoomStart = new THREE.Vector2(),
_zoomEnd = new THREE.Vector2(),
_touchZoomDistanceStart = 0,
_touchZoomDistanceEnd = 0,
_panStart = new THREE.Vector2(),
_panEnd = new THREE.Vector2();
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.up0 = this.object.up.clone();
// events
var changeEvent = { type: 'change' };
// methods
this.handleResize = function () {
this.screen.width = window.innerWidth;
this.screen.height = window.innerHeight;
this.screen.offsetLeft = 0;
this.screen.offsetTop = 0;
this.radius = ( this.screen.width + this.screen.height ) / 4;
};
this.handleEvent = function ( event ) {
if ( typeof this[ event.type ] == 'function' ) {
this[ event.type ]( event );
}
};
this.getMouseOnScreen = function ( clientX, clientY ) {
return new THREE.Vector2(
( clientX - _this.screen.offsetLeft ) / _this.radius * 0.5,
( clientY - _this.screen.offsetTop ) / _this.radius * 0.5
);
};
this.getMouseProjectionOnBall = function ( clientX, clientY ) {
var mouseOnBall = new THREE.Vector3(
( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / _this.radius,
( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / _this.radius,
0.0
);
var length = mouseOnBall.length();
if ( length > 1.0 ) {
mouseOnBall.normalize();
} else {
mouseOnBall.z = Math.sqrt( 1.0 - length * length );
}
_eye.copy( _this.object.position ).sub( _this.target );
var projection = _this.object.up.clone().setLength( mouseOnBall.y );
projection.add( _this.object.up.clone().cross( _eye ).setLength( mouseOnBall.x ) );
projection.add( _eye.setLength( mouseOnBall.z ) );
return projection;
};
this.rotateCamera = function () {
var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
if ( angle ) {
var axis = ( new THREE.Vector3() ).crossVectors( _rotateStart, _rotateEnd ).normalize();
quaternion = new THREE.Quaternion();
angle *= _this.rotateSpeed;
quaternion.setFromAxisAngle( axis, -angle );
_eye.applyQuaternion( quaternion );
_this.object.up.applyQuaternion( quaternion );
_rotateEnd.applyQuaternion( quaternion );
if ( _this.staticMoving ) {
_rotateStart.copy( _rotateEnd );
} else {
quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
_rotateStart.applyQuaternion( quaternion );
}
}
};
this.zoomCamera = function () {
if ( _state === STATE.TOUCH_ZOOM ) {
var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
_touchZoomDistanceStart = _touchZoomDistanceEnd;
_eye.multiplyScalar( factor );
} else {
var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
if ( factor !== 1.0 && factor > 0.0 ) {
_eye.multiplyScalar( factor );
if ( _this.staticMoving ) {
_zoomStart.copy( _zoomEnd );
} else {
_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
}
}
}
};
this.panCamera = function () {
var mouseChange = _panEnd.clone().sub( _panStart );
if ( mouseChange.lengthSq() ) {
mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
var pan = _eye.clone().cross( _this.object.up ).setLength( mouseChange.x );
pan.add( _this.object.up.clone().setLength( mouseChange.y ) );
_this.object.position.add( pan );
_this.target.add( pan );
if ( _this.staticMoving ) {
_panStart = _panEnd;
} else {
_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
}
}
};
this.checkDistances = function () {
if ( !_this.noZoom || !_this.noPan ) {
if ( _this.object.position.lengthSq() > _this.maxDistance * _this.maxDistance ) {
_this.object.position.setLength( _this.maxDistance );
}
if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
_this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
}
}
};
this.update = function () {
_eye.subVectors( _this.object.position, _this.target );
if ( !_this.noRotate ) {
_this.rotateCamera();
}
if ( !_this.noZoom ) {
_this.zoomCamera();
}
if ( !_this.noPan ) {
_this.panCamera();
}
_this.object.position.addVectors( _this.target, _eye );
_this.checkDistances();
_this.object.lookAt( _this.target );
if ( lastPosition.distanceToSquared( _this.object.position ) > 0 ) {
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
}
};
this.reset = function () {
_state = STATE.NONE;
_prevState = STATE.NONE;
_this.target.copy( _this.target0 );
_this.object.position.copy( _this.position0 );
_this.object.up.copy( _this.up0 );
_eye.subVectors( _this.object.position, _this.target );
_this.object.lookAt( _this.target );
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
};
// listeners
function keydown( event ) {
if ( _this.enabled === false ) return;
window.removeEventListener( 'keydown', keydown );
_prevState = _state;
if ( _state !== STATE.NONE ) {
return;
} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {
_state = STATE.ROTATE;
} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {
_state = STATE.ZOOM;
} else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {
_state = STATE.PAN;
}
}
function keyup( event ) {
if ( _this.enabled === false ) return;
_state = _prevState;
window.addEventListener( 'keydown', keydown, false );
}
function mousedown( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.NONE ) {
_state = event.button;
}
if ( _state === STATE.ROTATE && !_this.noRotate ) {
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
_zoomStart = _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
} else if ( _state === STATE.PAN && !_this.noPan ) {
_panStart = _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
}
document.addEventListener( 'mousemove', mousemove, false );
document.addEventListener( 'mouseup', mouseup, false );
}
function mousemove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.ROTATE && !_this.noRotate ) {
_rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
_zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
} else if ( _state === STATE.PAN && !_this.noPan ) {
_panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
}
}
function mouseup( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
_state = STATE.NONE;
document.removeEventListener( 'mousemove', mousemove );
document.removeEventListener( 'mouseup', mouseup );
}
function mousewheel( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
var delta = 0;
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
delta = event.wheelDelta / 40;
} else if ( event.detail ) { // Firefox
delta = - event.detail / 3;
}
_zoomStart.y += delta * 0.01;
}
function touchstart( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 1:
_state = STATE.TOUCH_ROTATE;
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
_state = STATE.TOUCH_ZOOM;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
break;
case 3:
_state = STATE.TOUCH_PAN;
_panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
default:
_state = STATE.NONE;
}
}
function touchmove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.touches.length ) {
case 1:
_rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy )
break;
case 3:
_panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
default:
_state = STATE.NONE;
}
}
function touchend( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 1:
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
_touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
break;
case 3:
_panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
}
_state = STATE.NONE;
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'mousedown', mousedown, false );
this.domElement.addEventListener( 'mousewheel', mousewheel, false );
this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
window.addEventListener( 'keydown', keydown, false );
window.addEventListener( 'keyup', keyup, false );
this.handleResize();
};
THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );

22
public/turtle/index.html Normal file
View File

@ -0,0 +1,22 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>WebGL PixelPlace TechDemo Globe</title>
<style>
body { margin: 0; overflow: hidden; background-color: #000; }
.tm { position: absolute; top: 10px; right: 10px; }
.webgl-error { font: 15px/30px monospace; text-align: center; color: #fff; margin: 50px; }
.webgl-error a { color: #fff; }
</style>
</head>
<body>
<div id="webgl"></div>
<script src="https://unpkg.com/three@0.91.0/build/three.min.js"></script>
<script src="https://unpkg.com/three@0.91.0/examples/js/loaders/GLTFLoader.js"></script>
<script src="Detector.js"></script>
<script src="TrackballControls.js"></script>
<script src="space.js"></script>
</body>
</html>

137
public/turtle/space.js Normal file
View File

@ -0,0 +1,137 @@
// Created by Bjorn Sandvik - thematicmapping.org
(function () {
var webglEl = document.getElementById('webgl');
if (!Detector.webgl) {
Detector.addGetWebGLMessage(webglEl);
return;
}
var width = window.innerWidth,
height = window.innerHeight;
// Earth params
var radius = 0.5,
segments = 32,
rotation = 6;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000);
camera.position.z = 20.0;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
scene.add(new THREE.AmbientLight(0x333333));
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5,3,5);
scene.add(light);
var loader = new THREE.GLTFLoader();
loader.load('turtle.glb', function (glb) {
window.test2 = glb.scene;
scene.add(glb.scene);
window.test = scene;
const children = glb.scene.children;
for (let cnt = 0; cnt < children.length; cnt++) {
//children[cnt].scale.x *= -1;
//children[cnt].scale.y *= -1;
const child = children[cnt].children;
if (children[cnt].material) {
const material = children[cnt].material.name;
console.log(material);
if (material == "canvas") {
console.log("Found material");
children[cnt].material = new THREE.MeshPhongMaterial({
map: new THREE.TextureLoader().load('../tiles/texture.png?a=b'),
bumpMap: new THREE.TextureLoader().load('../images/elev_bump_4k2.jpg'),
bumpScale: 0.04,
});
//children[cnt].material.side = THREE.DoubleSide;
}
}
for (let xnt = 0; xnt < child.length; xnt++) {
const material = child[xnt].material.name;
console.log(material);
if (material == "canvas") {
console.log("Found material");
child[xnt].material = new THREE.MeshPhongMaterial({
map: new THREE.TextureLoader().load('../tiles/texture.png?a=b'),
bumpMap: new THREE.TextureLoader().load('../images/elev_bump_4k2.jpg'),
bumpScale: 0.04,
});
//children[cnt].material.side = THREE.DoubleSide;
}
}
}
//glb.animations;
//glb.scene;
//glb.scenes;
//glb.cameras;
//glb.asset;
}, function (xhr) {console.log((xhr.loaded / xhr.total * 100) + '% loaded');
}, function (error) {console.log('An error happened', error);
});
//var sphere = createSphere(radius, segments);
//sphere.rotation.y = rotation;
//scene.add(sphere)
//var clouds = createClouds(radius, segments);
//clouds.rotation.y = rotation * 10;
//scene.add(clouds)
var stars = createStars(90, 64);
scene.add(stars);
var controls = new THREE.TrackballControls(camera);
webglEl.appendChild(renderer.domElement);
render();
function render() {
controls.update();
//sphere.rotation.y += 0.0005;
//clouds.rotation.y += 0.005;
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function createSphere(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('../tiles/texture.png'),
bumpMap: THREE.ImageUtils.loadTexture('../images/elev_bump_4k.jpg'),
bumpScale: 0.004,
//specularMap: THREE.ImageUtils.loadTexture('images/water_4k.png'),
//specular: new THREE.Color('grey')
})
);
}
function createClouds(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius + 0.005, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('../images/fair_clouds_dark_4k.png'),
transparent: true
})
);
}
function createStars(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius, segments, segments),
new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('../images/galaxy_starfield.png'),
side: THREE.BackSide
})
);
}
}());

BIN
public/turtle/turtle.glb Normal file

Binary file not shown.

6
public/vklogo.svg Normal file
View File

@ -0,0 +1,6 @@
<svg xmlns="http://www.w3.org/2000/svg" width="192" height="192" viewBox="0 0 192 192">
<g fill="none" fill-rule="evenodd">
<path fill="#5181B8" d="M66.56,0 C120.32,0 71.68,0 125.44,0 C179.2,0 192,12.8 192,66.56 C192,120.32 192,71.68 192,125.44 C192,179.2 179.2,192 125.44,192 C71.68,192 120.32,192 66.56,192 C12.8,192 0,179.2 0,125.44 C0,71.68 0,96.580329 0,66.56 C0,12.8 12.8,0 66.56,0 Z"/>
<path fill="#FFFFFF" d="M157.233993,66.1462211 C158.123557,63.1797719 157.233994,61 153.000244,61 L139.000244,61 C135.440505,61 133.799415,62.8830035 132.909356,64.9593945 C132.909356,64.9593945 125.789878,82.3129373 115.704198,93.5851974 C112.441227,96.8481681 110.957879,97.8863636 109.178009,97.8863636 C108.288198,97.8863636 107,96.8481681 107,93.8819658 L107,66.1462211 C107,62.586482 105.96694,61 103.000244,61 L81.0002441,61 C78.7757158,61 77.4378669,62.6521562 77.4378669,64.2179674 C77.4378669,67.5925348 82.4804603,68.3707494 83.0002441,77.8633869 L83.0002441,98.4799003 C83.0002441,103 82.1839388,103.819509 80.4040693,103.819509 C75.6579974,103.819509 64.1131647,86.388441 57.2660122,66.4427426 C55.9241353,62.5659897 54.5782535,61 51.0002441,61 L37.0002441,61 C33.0002441,61 32.2001953,62.8830035 32.2001953,64.9593945 C32.2001953,68.6675178 36.9465141,87.059256 54.2998099,111.383646 C65.8685915,127.995268 82.1682449,137 97.0002441,137 C105.899345,137 107.000244,135 107.000244,131.555007 L107.000244,119 C107.000244,115 107.843292,114.201711 110.661357,114.201711 C112.737749,114.201711 116.297488,115.239906 124.603545,123.249196 C134.095936,132.741586 135.660882,137 141.000244,137 L155.000244,137 C159.000244,137 161.000244,135 159.846475,131.053112 C158.583906,127.119411 154.051802,121.412135 148.038124,114.646617 C144.774906,110.790356 139.88045,106.637574 138.397102,104.560689 C136.320711,101.891255 136.914001,100.704429 138.397102,98.3315162 C138.397102,98.3315162 155.454123,74.3036478 157.233993,66.1462211 Z"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.9 KiB

BIN
public/vpPlace.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 KiB

674
src/actions/index.js Normal file
View File

@ -0,0 +1,674 @@
/* @flow */
import swal from 'sweetalert2';
import 'sweetalert2/src/sweetalert2.scss';
import type {
Action,
ThunkAction,
PromiseAction,
} from './types';
import type { Cell } from '../core/Cell';
import type { ColorIndex } from '../core/Palette';
import ProtocolClient from '../socket/ProtocolClient';
import loadImage from '../ui/loadImage';
import {
getColorIndexOfPixel,
} from '../core/utils';
export function toggleChatBox(): Action {
return {
type: 'TOGGLE_CHAT_BOX',
};
}
export function toggleGrid(): Action {
return {
type: 'TOGGLE_GRID',
};
}
export function togglePixelNotify(): Action {
return {
type: 'TOGGLE_PIXEL_NOTIFY',
};
}
export function toggleAutoZoomIn(): Action {
return {
type: 'TOGGLE_AUTO_ZOOM_IN',
};
}
export function toggleMute(): Action {
return {
type: 'TOGGLE_MUTE',
};
}
export function toggleCompactPalette(): Action {
return {
type: 'TOGGLE_COMPACT_PALETTE',
};
}
export function toggleChatNotify(): Action {
return {
type: 'TOGGLE_CHAT_NOTIFY',
};
}
export function togglePotatoMode(): Action {
return {
type: 'TOGGLE_POTATO_MODE',
};
}
export function toggleOpenPalette(): Action {
return {
type: 'TOGGLE_OPEN_PALETTE',
};
}
export function toggleOpenMenu(): Action {
return {
type: 'TOGGLE_OPEN_MENU',
};
}
export function setPlaceAllowed(placeAllowed: boolean): Action {
return {
type: 'SET_PLACE_ALLOWED',
placeAllowed,
};
}
export function setNotification(notification: string): Action {
return {
type: 'SET_NOTIFICATION',
notification,
};
}
export function unsetNotification(): Action {
return {
type: 'UNSET_NOTIFICATION',
};
}
export function setHover(hover: Cell): Action {
return {
type: 'SET_HOVER',
hover,
};
}
export function unsetHover(): Action {
return {
type: 'UNSET_HOVER',
};
}
export function setWait(wait: ?number): Action {
return {
type: 'SET_WAIT',
wait,
};
}
export function selectColor(color: ColorIndex): Action {
return {
type: 'SELECT_COLOR',
color,
};
}
export function selectCanvas(canvasId: number): Action {
return {
type: 'SELECT_CANVAS',
canvasId,
};
}
export function placePixel(coordinates: Cell, color: ColorIndex): Action {
return {
type: 'PLACE_PIXEL',
coordinates,
color,
};
}
export function pixelWait(coordinates: Cell, color: ColorIndex): Action {
return {
type: 'PIXEL_WAIT',
coordinates,
color,
};
}
export function pixelFailure(): Action {
return {
type: 'PIXEL_FAILURE',
};
}
export function receiveOnline(online: number): Action {
return {
type: 'RECEIVE_ONLINE',
online,
};
}
export function receiveChatMessage(name: string, text: string): Action {
return {
type: 'RECEIVE_CHAT_MESSAGE',
name,
text,
};
}
export function receiveChatHistory(data: Array): Action {
return {
type: 'RECEIVE_CHAT_HISTORY',
data,
};
}
let lastNotify = null;
export function notify(notification: string) {
return async (dispatch) => {
dispatch(setNotification(notification));
if (lastNotify) {
clearTimeout(lastNotify);
lastNotify = null;
}
lastNotify = setTimeout(() => {
dispatch(unsetNotification());
}, 1500);
};
}
export function requestPlacePixel(
canvasId: number,
coordinates: Cell,
color: ColorIndex,
token: ?string = null,
): ThunkAction {
const [x, y] = coordinates;
return async (dispatch) => {
const body = JSON.stringify({
cn: canvasId,
x,
y,
clr: color,
token,
a: x + y + 8,
});
dispatch(setPlaceAllowed(false));
try {
const response = await fetch('/api/pixel', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body,
// https://github.com/github/fetch/issues/349
credentials: 'include',
});
const {
success,
waitSeconds,
coolDownSeconds,
errors,
errorTitle,
} = await response.json();
if (waitSeconds) {
dispatch(setWait(waitSeconds * 1000));
}
if (coolDownSeconds) {
dispatch(notify(Math.round(coolDownSeconds)));
}
if (response.ok) {
if (success) {
dispatch(placePixel(coordinates, color));
} else {
dispatch(pixelWait(coordinates, color));
}
return;
}
if (response.status === 422) {
window.pixel = { canvasId, coordinates, color };
grecaptcha.execute();
return;
}
dispatch(pixelFailure());
swal({
title: (errorTitle || `Error ${response.status}`),
text: errors[0].msg,
type: 'error',
confirmButtonText: 'OK',
});
} catch (e) {
throw e;
} finally {
dispatch(setPlaceAllowed(true));
}
};
}
export function tryPlacePixel(
coordinates: Cell,
color: ?ColorIndex = null,
): ThunkAction {
return (dispatch, getState) => {
const state = getState();
const { canvasId } = state.canvas;
const selectedColor = (color === undefined || color === null)
? state.gui.selectedColor
: color;
if (getColorIndexOfPixel(getState(), coordinates) !== selectedColor) {
dispatch(requestPlacePixel(canvasId, coordinates, selectedColor));
}
};
}
export function setViewCoordinates(view: Cell): Action {
return {
type: 'SET_VIEW_COORDINATES',
view,
};
}
export function move([dx, dy]: Cell): ThunkAction {
return (dispatch, getState) => {
const { view } = getState().canvas;
const [x, y] = view;
dispatch(setViewCoordinates([x + dx, y + dy]));
};
}
export function moveDirection([vx, vy]: Cell): ThunkAction {
// TODO check direction is unitary vector
return (dispatch, getState) => {
const { viewscale } = getState().canvas;
const speed = 100.0 / viewscale;
dispatch(move([speed * vx, speed * vy]));
};
}
export function moveNorth(): ThunkAction {
return (dispatch) => {
dispatch(moveDirection([0, -1]));
};
}
export function moveWest(): ThunkAction {
return (dispatch) => {
dispatch(moveDirection([-1, 0]));
};
}
export function moveSouth(): ThunkAction {
return (dispatch) => {
dispatch(moveDirection([0, 1]));
};
}
export function moveEast(): ThunkAction {
return (dispatch) => {
dispatch(moveDirection([1, 0]));
};
}
export function setScale(scale: number, zoompoint: Cell): Action {
return {
type: 'SET_SCALE',
scale,
zoompoint,
};
}
export function zoomIn(zoompoint): ThunkAction {
return (dispatch, getState) => {
const { scale } = getState().canvas;
const zoomscale = scale >= 1.0 ? scale * 1.1 : scale * 1.04;
dispatch(setScale(zoomscale, zoompoint));
};
}
export function zoomOut(zoompoint): ThunkAction {
return (dispatch, getState) => {
const { scale } = getState().canvas;
const zoomscale = scale >= 1.0 ? scale / 1.1 : scale / 1.04;
dispatch(setScale(zoomscale, zoompoint));
};
}
function requestBigChunk(center: Cell): Action {
return {
type: 'REQUEST_BIG_CHUNK',
center,
};
}
function receiveBigChunk(
center: Cell,
arrayBuffer: ArrayBuffer,
): Action {
return {
type: 'RECEIVE_BIG_CHUNK',
center,
arrayBuffer,
};
}
function receiveImageTile(
center: Cell,
tile: Image,
): Action {
return {
type: 'RECEIVE_IMAGE_TILE',
center,
tile,
};
}
function receiveBigChunkFailure(center: Cell, error: Error): Action {
return {
type: 'RECEIVE_BIG_CHUNK_FAILURE',
center,
error,
};
}
export function fetchTile(canvasId, center: Cell): PromiseAction {
const [cz, cx, cy] = center;
return async (dispatch) => {
dispatch(requestBigChunk(center));
try {
const url = `/tiles/${canvasId}/${cz}/${cx}/${cy}.png`;
const img = await loadImage(url);
dispatch(receiveImageTile(center, img));
} catch (error) {
dispatch(receiveBigChunkFailure(center, error));
}
};
}
export function fetchChunk(canvasId, center: Cell): PromiseAction {
const [, cx, cy] = center;
return async (dispatch) => {
dispatch(requestBigChunk(center));
try {
ProtocolClient.registerChunk([cx, cy]);
const url = `/chunks/${canvasId}/${cx}/${cy}.bmp`;
const response = await fetch(url);
if (response.ok) {
const arrayBuffer = await response.arrayBuffer();
dispatch(receiveBigChunk(center, arrayBuffer));
} else {
const error = new Error('Network response was not ok.');
dispatch(receiveBigChunkFailure(center, error));
}
} catch (error) {
console.log(`Error at requesting chunk ${cx}/${cy}`);
dispatch(receiveBigChunkFailure(center, error));
}
};
}
export function receiveCoolDown(
waitSeconds: number,
): Action {
return {
type: 'RECEIVE_COOLDOWN',
waitSeconds,
};
}
export function receivePixelUpdate(
i: number,
j: number,
offset: number,
color: ColorIndex,
): Action {
return {
type: 'RECEIVE_PIXEL_UPDATE',
i,
j,
offset,
color,
};
}
export function receiveMe(
me: Object,
): Action {
const {
name,
messages,
mailreg,
totalPixels,
dailyTotalPixels,
ranking,
dailyRanking,
minecraftname,
canvases,
} = me;
ProtocolClient.setName(name);
return {
type: 'RECEIVE_ME',
name: (name) || null,
messages: (messages) || [],
mailreg: (mailreg) || false,
totalPixels,
dailyTotalPixels,
ranking,
dailyRanking,
minecraftname,
canvases,
};
}
export function receiveStats(
rankings: Object,
): Action {
const { ranking: totalRanking, dailyRanking: totalDailyRanking } = rankings;
return {
type: 'RECEIVE_STATS',
totalRanking,
totalDailyRanking,
};
}
export function setName(
name: string,
): Action {
ProtocolClient.setName(name);
return {
type: 'SET_NAME',
name,
};
}
export function setMinecraftName(
minecraftname: string,
): Action {
return {
type: 'SET_MINECRAFT_NAME',
minecraftname,
};
}
export function setMailreg(
mailreg: boolean,
): Action {
return {
type: 'SET_MAILREG',
mailreg,
};
}
export function remFromMessages(
message: string,
): Action {
return {
type: 'REM_FROM_MESSAGES',
message,
};
}
export function fetchStats(): PromiseAction {
return async (dispatch) => {
const response = await fetch('api/ranking', { credentials: 'include' });
if (response.ok) {
const rankings = await response.json();
dispatch(receiveStats(rankings));
}
};
}
export function fetchMe(): PromiseAction {
return async (dispatch, getState) => {
const response = await fetch('/api/me', {
credentials: 'include',
});
if (response.ok) {
const me = await response.json();
await dispatch(receiveMe(me));
const state = getState();
ProtocolClient.setCanvas(state.canvas.canvasId);
}
};
}
function setCoolDown(coolDown): Action {
return {
type: 'COOLDOWN_SET',
coolDown,
};
}
function endCoolDown(): Action {
return {
type: 'COOLDOWN_END',
};
}
function getPendingActions(state): Array<Action> {
const actions = [];
const { wait } = state.user;
if (wait === null || wait === undefined) return actions;
const coolDown = wait - Date.now();
if (coolDown > 0) actions.push(setCoolDown(coolDown));
else actions.push(endCoolDown());
return actions;
}
export function initTimer(): ThunkAction {
return (dispatch, getState) => {
function tick() {
const state = getState();
const actions = getPendingActions(state);
dispatch(actions);
}
// something shorter than 1000 ms
setInterval(tick, 333);
};
}
export function showModal(modalType: string, modalProps: Object = {}): Action {
return {
type: 'SHOW_MODAL',
modalType,
modalProps,
};
}
export function showSettingsModal(): Action {
return showModal('SETTINGS');
}
export function showUserAreaModal(): Action {
return showModal('USERAREA');
}
export function showMinecraftModal(): Action {
return showModal('MINECRAFT');
}
export function showRegisterModal(): Action {
return showModal('REGISTER');
}
export function showForgotPasswordModal(): Action {
return showModal('FORGOT_PASSWORD');
}
export function showHelpModal(): Action {
return showModal('HELP');
}
export function showChatModal(): Action {
if (window.innerWidth > 604) { return toggleChatBox(); }
return showModal('CHAT');
}
export function hideModal(): Action {
return {
type: 'HIDE_MODAL',
};
}
export function reloadUrl(): Action {
return {
type: 'RELOAD_URL',
};
}
export function onViewFinishChange(): Action {
return {
type: 'ON_VIEW_FINISH_CHANGE',
};
}
export function urlChange(): PromiseAction {
return async (dispatch, getState) => {
await dispatch(reloadUrl());
const state = getState();
ProtocolClient.setCanvas(state.canvas.canvasId);
};
}
export function switchCanvas(canvasId: number): PromiseAction {
return async (dispatch, getState) => {
await dispatch(selectCanvas(canvasId));
const state = getState();
ProtocolClient.setCanvas(state.canvas.canvasId);
dispatch(onViewFinishChange());
};
}

62
src/actions/types.js Normal file
View File

@ -0,0 +1,62 @@
/* @flow */
import type { Cell } from '../core/Cell';
import type { ColorIndex } from '../core/Palette';
import type { State } from '../reducers';
export type Action =
{ type: 'LOGGED_OUT' }
// my actions
| { type: 'TOGGLE_GRID' }
| { type: 'TOGGLE_PIXEL_NOTIFY' }
| { type: 'TOGGLE_AUTO_ZOOM_IN' }
| { type: 'TOGGLE_MUTE' }
| { type: 'TOGGLE_OPEN_PALETTE' }
| { type: 'TOGGLE_COMPACT_PALETTE' }
| { type: 'TOGGLE_CHAT_NOTIFY' }
| { type: 'TOGGLE_POTATO_MODE' }
| { type: 'TOGGLE_OPEN_MENU' }
| { type: 'SET_NOTIFICATION', notification: string }
| { type: 'UNSET_NOTIFICATION' }
| { type: 'SET_PLACE_ALLOWED', placeAllowed: boolean }
| { type: 'SET_HOVER', hover: Cell }
| { type: 'UNSET_HOVER' }
| { type: 'SET_WAIT', wait: ?number }
| { type: 'COOLDOWN_END' }
| { type: 'COOLDOWN_SET', coolDown: number }
| { type: 'SELECT_COLOR', color: ColorIndex }
| { type: 'SELECT_CANVAS', canvasId: number }
| { type: 'PLACE_PIXEL', coordinates: Cell, color: ColorIndex, wait: string }
| { type: 'PIXEL_WAIT', coordinates: Cell, color: ColorIndex, wait: string }
| { type: 'PIXEL_FAILURE' }
| { type: 'SET_VIEW_COORDINATES', view: Cell }
| { type: 'SET_SCALE', scale: number, zoompoint: Cell }
| { type: 'REQUEST_BIG_CHUNK', center: Cell }
| { type: 'RECEIVE_BIG_CHUNK', center: Cell, arrayBuffer: ArrayBuffer }
| { type: 'RECEIVE_IMAGE_TILE', center: Cell, tile: Image }
| { type: 'RECEIVE_BIG_CHUNK_FAILURE', center: Cell, error: Error }
| { type: 'RECEIVE_COOLDOWN', waitSeconds: number }
| { type: 'RECEIVE_PIXEL_UPDATE', i: number, j: number, offset: number, color: ColorIndex }
| { type: 'RECEIVE_ONLINE', online: number }
| { type: 'RECEIVE_CHAT_MESSAGE', name: string, text: string }
| { type: 'RECEIVE_CHAT_HISTORY', data: Array }
| { type: 'RECEIVE_ME', name: string, waitSeconds: number, messages: Array,
mailreg: boolean, totalPixels: number, dailyTotalPixels: number,
ranking: number, dailyRanking: number, minecraftname: string, canvases: Object}
| { type: 'RECEIVE_STATS', totalRanking: Object, totalDailyRanking: Object }
| { type: 'SET_NAME', name: string }
| { type: 'SET_MINECRAFT_NAME', minecraftname: string }
| { type: 'SET_MAILREG', mailreg: boolean }
| { type: 'REM_FROM_MESSAGES', message: string }
| { type: 'SHOW_MODAL', modalType: string, modalProps: obj }
| { type: 'HIDE_MODAL' }
| { type: 'RELOAD_URL' }
| { type: 'ON_VIEW_FINISH_CHANGE' }
;
export type PromiseAction = Promise<Action>;
export type Dispatch = (action: Action | ThunkAction | PromiseAction | Array<Action>) => any;
export type GetState = () => State;
export type ThunkAction = (dispatch: Dispatch, getState: GetState) => any;

88
src/canvases.json Normal file
View File

@ -0,0 +1,88 @@
{
"0": {
"ident":"d",
"colors": [
[ 202, 227, 255 ],
[ 255, 255, 255 ],
[ 255, 255, 255 ],
[ 228, 228, 228 ],
[ 196, 196, 196 ],
[ 136, 136, 136 ],
[ 78, 78, 78 ],
[ 0, 0, 0 ],
[ 244, 179, 174 ],
[ 255, 167, 209 ],
[ 255, 84, 178 ],
[ 255, 101, 101 ],
[ 229, 0, 0 ],
[ 154, 0, 0 ],
[ 254, 164, 96 ],
[ 229, 149, 0 ],
[ 160, 106, 66 ],
[ 96, 64, 40 ],
[ 245, 223, 176 ],
[ 255, 248, 137 ],
[ 229, 217, 0 ],
[ 148, 224, 68 ],
[ 2, 190, 1 ],
[ 104, 131, 56 ],
[ 0, 101, 19 ],
[ 202, 227, 255 ],
[ 0, 211, 221 ],
[ 0, 131, 199 ],
[ 0, 0, 234 ],
[ 25, 25, 115 ],
[ 207, 110, 228 ],
[ 130, 0, 128 ]
],
"alpha": 0,
"size": 65536,
"bcd": 4000,
"pcd" : 7000,
"cds": 60000,
"req": 0
},
"1": {
"ident": "m",
"colors" : [
[ 49, 46, 47 ],
[ 99, 92, 90 ],
[ 49, 46, 47 ],
[ 99, 92, 90 ],
[ 129, 119, 107 ],
[ 198, 181, 165 ],
[ 255, 237, 212 ],
[ 150, 86, 122 ],
[ 202, 112, 145 ],
[ 96, 67, 79 ],
[ 136, 79, 94 ],
[ 175, 101, 103 ],
[ 195, 124, 107 ],
[ 221, 153, 126 ],
[ 233, 181, 140 ],
[ 198, 139, 91 ],
[ 140, 89, 74 ],
[ 94, 68, 63 ],
[ 225, 173, 86 ],
[ 248, 207, 142 ],
[ 239, 220, 118 ],
[ 206, 190, 85 ],
[ 157, 159, 55 ],
[ 114, 121, 43 ],
[ 81, 94, 46 ],
[ 69, 100, 79 ],
[ 80, 134, 87 ],
[ 187, 209, 138 ],
[ 91, 84, 108 ],
[ 106, 113, 137 ],
[ 122, 148, 156 ],
[ 174, 215, 185 ]
],
"alpha": 0,
"size" : 1024,
"bcd": 15000,
"pcd": 15000,
"cds": 900000,
"req": 8000
}
}

269
src/client.js Normal file
View File

@ -0,0 +1,269 @@
/* @flow */
import React from 'react';
import ReactDOM from 'react-dom';
import { Provider } from 'react-redux';
import fetch from 'isomorphic-fetch'; // TODO put in the beggining with webpack!
import Hammer from 'hammerjs';
import './components/font.css';
import {
screenToWorld,
getColorIndexOfPixel,
} from './core/utils';
import type { State } from './reducers';
import initAds, { requestAds } from './ui/ads';
import {
tryPlacePixel,
setHover,
unsetHover,
setViewCoordinates,
setScale,
zoomIn,
zoomOut,
receivePixelUpdate,
receiveCoolDown,
fetchMe,
fetchStats,
initTimer,
urlChange,
onViewFinishChange,
receiveOnline,
receiveChatMessage,
receiveChatHistory,
selectColor,
} from './actions';
import store from './ui/store';
import onKeyPress from './ui/keypress';
import App from './components/App';
import Renderer from './ui/Renderer';
import ProtocolClient from './socket/ProtocolClient';
window.addEventListener('keydown', onKeyPress, false);
function initViewport() {
const canvas = document.getElementById('gameWindow');
const viewport = canvas;
viewport.width = window.innerWidth;
viewport.height = window.innerHeight;
// track hover
viewport.onmousemove = ({ clientX, clientY }: MouseEvent) => {
store.dispatch(setHover([clientX, clientY]));
};
viewport.onmouseout = () => {
store.dispatch(unsetHover());
};
viewport.onwheel = ({ deltaY }: WheelEvent) => {
const state = store.getState();
const { hover } = state.gui;
let zoompoint = null;
if (hover) {
zoompoint = screenToWorld(state, viewport, hover);
}
if (deltaY < 0) {
store.dispatch(zoomIn(zoompoint));
}
if (deltaY > 0) {
store.dispatch(zoomOut(zoompoint));
}
store.dispatch(onViewFinishChange());
};
viewport.onauxclick = ({ which, clientX, clientY }: MouseEvent) => {
// middle mouse button
if (which !== 2) {
return;
}
const state = store.getState();
if (state.canvas.scale < 3) {
return;
}
const coords = screenToWorld(state, viewport, [clientX, clientY]);
const clrIndex = getColorIndexOfPixel(state, coords);
if (clrIndex === null) {
return;
}
store.dispatch(selectColor(clrIndex));
};
// fingers controls on touch
const hammertime = new Hammer(viewport);
hammertime.get('pan').set({ direction: Hammer.DIRECTION_ALL });
hammertime.get('swipe').set({ direction: Hammer.DIRECTION_ALL });
// Zoom-in Zoom-out in touch devices
hammertime.get('pinch').set({ enable: true });
hammertime.on('tap', ({ center }) => {
const state = store.getState();
const { autoZoomIn } = state.gui;
const { placeAllowed } = state.user;
const { scale } = state.canvas;
const { x, y } = center;
const cell = screenToWorld(state, viewport, [x, y]);
if (autoZoomIn && scale < 8) {
store.dispatch(setViewCoordinates(cell));
store.dispatch(setScale(12));
return;
}
// don't allow placing of pixel just on low zoomlevels
if (scale < 3) return;
if (!placeAllowed) return;
// dirty trick: to fetch only before multiple 3 AND on user action
// if (pixelsPlaced % 3 === 0) requestAds();
// TODO assert only one finger
store.dispatch(tryPlacePixel(cell));
});
const initialState: State = store.getState();
[window.lastPosX, window.lastPosY] = initialState.canvas.view;
let lastScale = initialState.canvas.scale;
hammertime.on(
'panstart pinchstart pan pinch panend pinchend',
({ type, deltaX, deltaY, scale },
) => {
viewport.style.cursor = 'move'; // like google maps
const { scale: viewportScale } = store.getState().canvas;
// pinch start
if (type === 'pinchstart') {
store.dispatch(unsetHover());
lastScale = viewportScale;
}
// panstart
if (type === 'panstart') {
store.dispatch(unsetHover());
const { view: initView } = store.getState().canvas;
[window.lastPosX, window.lastPosY] = initView;
}
// pinch
if (type === 'pinch') {
store.dispatch(setScale(lastScale * scale));
}
// pan
store.dispatch(setViewCoordinates([
window.lastPosX - (deltaX / viewportScale),
window.lastPosY - (deltaY / viewportScale),
]));
// pinch end
if (type === 'pinchend') {
lastScale = viewportScale;
}
// panend
if (type === 'panend') {
store.dispatch(onViewFinishChange());
const { view } = store.getState().canvas;
[window.lastPosX, window.lastPosY] = view;
viewport.style.cursor = 'auto';
}
},
);
return viewport;
}
document.addEventListener('DOMContentLoaded', () => {
ReactDOM.render(
<Provider store={store}>
<App />
</Provider>,
document.getElementById('app'),
);
const viewport = initViewport();
const renderer = new Renderer();
renderer.setViewport(viewport);
ProtocolClient.on('pixelUpdate', ({ i, j, offset, color }) => {
store.dispatch(receivePixelUpdate(i, j, offset, color));
// render updated pixel
renderer.renderPixel(i, j, offset, color);
});
ProtocolClient.on('cooldownPacket', (waitSeconds) => {
console.log(`Received CoolDown ${waitSeconds}`);
store.dispatch(receiveCoolDown(waitSeconds));
});
ProtocolClient.on('onlineCounter', ({ online }) => {
store.dispatch(receiveOnline(online));
});
ProtocolClient.on('chatMessage', (name, text) => {
store.dispatch(receiveChatMessage(name, text));
});
ProtocolClient.on('chatHistory', (data) => {
store.dispatch(receiveChatHistory(data));
});
ProtocolClient.on('changedMe', () => {
store.dispatch(fetchMe());
});
window.addEventListener('resize', () => {
viewport.width = window.innerWidth;
viewport.height = window.innerHeight;
renderer.forceNextRender = true;
});
window.addEventListener('hashchange', () => {
store.dispatch(urlChange());
});
store.subscribe(() => {
// const state: State = store.getState();
// this gets executed when store changes
});
store.dispatch(initTimer());
function animationLoop() {
renderer.render(viewport);
window.requestAnimationFrame(animationLoop);
}
animationLoop();
store.dispatch(fetchMe());
ProtocolClient.connect();
store.dispatch(fetchStats());
setInterval(() => { store.dispatch(fetchStats()); }, 300000);
// garbage collection
function runGC() {
const state: State = store.getState();
const { chunks } = state.canvas;
const curTime = Date.now();
let cnt = 0;
chunks.forEach((value, key) => {
if (curTime > value.timestamp + 300000) {
cnt++;
const [z, i, j] = value.cell;
if (!renderer.isChunkInView(z, i, j)) {
console.log(value.cell);
if (value.isBasechunk) {
console.log(`deregister chunk ${i},${j}`);
ProtocolClient.deRegisterChunk([i, j]);
}
chunks.delete(key);
}
}
});
console.log('Garbage collection cleaned', cnt, 'chunks');
}
setInterval(runGC, 300000);
});

37
src/components/Admin.js Normal file
View File

@ -0,0 +1,37 @@
/*
* react html for adminpage
*/
import React from 'react';
const Admin = () => (
<form method="post" action="admintools" encType="multipart/form-data">
<p>------Image Upload------</p>
<p>file:</p>
<select name="imageaction">
<option value="build">build</option>
<option value="protect">protect</option>
<option value="wipe">wipe</option>
</select>
<input type="file" name="image" /><br />
<p><span>canvasId (d: default, m: moon):</span>
<input type="text" name="canvasident" /></p>
<span>x:</span>
<input type="number" name="x" min="-40000" max="40000" /><br />
<span>y:</span>
<input type="number" name="y" min="-40000" max="40000" /><br />
<br />
<p>---------IP actions---------</p>
<select name="action">
<option value="ban">ban</option>
<option value="unban">unban</option>
<option value="whitelist">whitelist</option>
<option value="unwhitelist">unwhitelist</option>
</select>
<input type="text" name="ip" /><br />
<p>-----------------------</p>
<button type="submit" name="upload">Submit</button>
</form>
);
export default Admin;

54
src/components/App.js Normal file
View File

@ -0,0 +1,54 @@
/**
*
* @flow
*/
import React from 'react';
import { IconContext } from 'react-icons';
import CoolDownBox from './CoolDownBox';
import NotifyBox from './NotifyBox.js';
import CoordinatesBox from './CoordinatesBox';
import GlobeButton from './GlobeButton';
import CanvasSwitchButton from './CanvasSwitchButton';
import OnlineBox from './OnlineBox';
import PalselButton from './PalselButton.js';
import ChatButton from './ChatButton';
import Palette from './Palette';
import ChatBox from './ChatBox';
import Menu from './Menu';
import ReCaptcha from './ReCaptcha';
import ExpandMenuButton from './ExpandMenuButton';
import ModalRoot from './ModalRoot';
import baseCss from './base.tcss';
const position = 'absolute';
const left = '1em';
const right = left;
const App = () => (
<div>
<style dangerouslySetInnerHTML={{ __html: baseCss }} />
<canvas id="gameWindow" />
<div id="outstreamContainer" />
<ReCaptcha />
<IconContext.Provider value={{ style: { verticalAlign: 'middle' } }}>
<CoolDownBox />
<NotifyBox />
<Menu />
<GlobeButton />
<CanvasSwitchButton />
<PalselButton />
<ChatButton />
<Palette />
<ChatBox />
<OnlineBox />
<CoordinatesBox />
<ExpandMenuButton />
<ModalRoot />
</IconContext.Provider>
</div>
);
export default App;

View File

@ -0,0 +1,42 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { FaGlobe, FaGlobeAfrica } from 'react-icons/fa';
import { switchCanvas } from '../actions';
import type { State } from '../reducers';
function globe(canvasId, canvasIdent, canvasSize, view) {
const [x, y] = view.map(Math.round);
window.location.href = `globe/#${canvasIdent},${canvasId},${canvasSize},${x},${y}`;
}
const CanvasSwitchButton = ({ canvasId, switchCanvas }) => (
<div id="canvasbutton" className="actionbuttons" onClick={() => switchCanvas(canvasId)}>
{(canvasId == 0) ? <FaGlobe /> : <FaGlobeAfrica />}
</div>
);
function mapStateToProps(state: State) {
const { canvasId } = state.canvas;
return { canvasId };
}
function mapDispatchToProps(dispatch) {
return {
switchCanvas(canvasId) {
const newCanvasId = (canvasId == 0) ? 1 : 0;
dispatch(switchCanvas(newCanvasId));
},
};
}
export default connect(mapStateToProps,
mapDispatchToProps)(CanvasSwitchButton);

View File

@ -0,0 +1,115 @@
/*
* Change Mail Form
* @flow
*/
import React from 'react';
import { validateName, validateEMail, validatePassword, parseAPIresponse } from '../utils/validation';
function validate(email, password) {
const errors = [];
const passerror = validatePassword(password);
if (passerror) errors.push(passerror);
const mailerror = validateEMail(email);
if (mailerror) errors.push(mailerror);
return errors;
}
async function submit_mailchange(email, password) {
const body = JSON.stringify({
email,
password,
});
const response = await fetch('./api/auth/change_mail', {
method: 'POST',
headers: {
'Content-type': 'application/json',
},
body,
credentials: 'include',
});
return parseAPIresponse(response);
}
class ChangeMail extends React.Component {
constructor() {
super();
this.state = {
password: '',
email: '',
submitting: false,
success: false,
errors: [],
};
this.handleSubmit = this.handleSubmit.bind(this);
}
async handleSubmit(e) {
e.preventDefault();
const { email, password, submitting } = this.state;
if (submitting) return;
const errors = validate(email, password);
this.setState({ errors });
if (errors.length > 0) return;
this.setState({ submitting: true });
const { errors: resperrors } = await submit_mailchange(email, password);
if (resperrors) {
this.setState({
errors: resperrors,
submitting: false,
});
return;
}
this.setState({
success: true,
});
}
render() {
if (this.state.success) {
return (
<div className="inarea">
<p className="modalmessage">Changed Mail successfully. We sent you a verification mail, please verify your new mail adress.</p>
<button type="button" onClick={this.props.done}>Close</button>
</div>
);
}
const { errors } = this.state;
return (
<div className="inarea">
<form onSubmit={this.handleSubmit}>
{errors.map(error => (
<p key={error} className="errormessage">Error: {error}</p>
))}
<input
value={this.state.password}
onChange={evt => this.setState({ password: evt.target.value })}
type="password"
placeholder="Password"
/>
<br />
<input
value={this.state.email}
onChange={evt => this.setState({ email: evt.target.value })}
type="text"
placeholder="New Mail"
/>
<br />
<button type="submit">{(this.state.submitting) ? '...' : 'Save'}</button>
<button type="button" onClick={this.props.done}>Cancel</button>
</form>
</div>
);
}
}
export default ChangeMail;

View File

@ -0,0 +1,95 @@
/*
* Change Name Form
* @flow
*/
import React from 'react';
import { validateName, parseAPIresponse } from '../utils/validation';
function validate(name) {
const errors = [];
const nameerror = validateName(name);
if (nameerror) errors.push(nameerror);
return errors;
}
async function submit_namechange(name) {
const body = JSON.stringify({
name,
});
const response = await fetch('./api/auth/change_name', {
method: 'POST',
headers: {
'Content-type': 'application/json',
},
body,
credentials: 'include',
});
return parseAPIresponse(response);
}
class ChangeName extends React.Component {
constructor() {
super();
this.state = {
name: '',
submitting: false,
errors: [],
};
this.handleSubmit = this.handleSubmit.bind(this);
}
async handleSubmit(e) {
e.preventDefault();
const { name, submitting } = this.state;
if (submitting) return;
const errors = validate(name);
this.setState({ errors });
if (errors.length > 0) return;
this.setState({ submitting: true });
const { errors: resperrors } = await submit_namechange(name);
if (resperrors) {
this.setState({
errors: resperrors,
submitting: false,
});
return;
}
this.props.set_name(name);
this.props.done();
}
render() {
const { errors } = this.state;
return (
<div className="inarea">
<form onSubmit={this.handleSubmit}>
{errors.map(error => (
<p key={error} className="errormessage">Error: {error}</p>
))}
<input
value={this.state.name}
onChange={evt => this.setState({ name: evt.target.value })}
type="text"
placeholder="New Username"
/>
<br />
<button type="submit">{(this.state.submitting) ? '...' : 'Save'}</button>
<button type="button" onClick={this.props.done}>Cancel</button>
</form>
</div>
);
}
}
export default ChangeName;

View File

@ -0,0 +1,132 @@
/*
* Change Password Form
* @flow
*/
import React from 'react';
import { validatePassword, parseAPIresponse } from '../utils/validation';
function validate(mailreg, password, new_password, confirm_password) {
const errors = [];
if (mailreg) {
const oldpasserror = validatePassword(password);
if (oldpasserror) errors.push(oldpasserror);
}
if (new_password != confirm_password) {
errors.push('Passwords do not match.');
return errors;
}
const passerror = validatePassword(new_password);
if (passerror) errors.push(passerror);
return errors;
}
async function submit_passwordchange(new_password, password) {
const body = JSON.stringify({
password,
new_password,
});
const response = await fetch('./api/auth/change_passwd', {
method: 'POST',
headers: {
'Content-type': 'application/json',
},
body,
credentials: 'include',
});
return parseAPIresponse(response);
}
class ChangePassword extends React.Component {
constructor() {
super();
this.state = {
password: '',
new_password: '',
confirm_password: '',
success: false,
submitting: false,
errors: [],
};
this.handleSubmit = this.handleSubmit.bind(this);
}
async handleSubmit(e) {
e.preventDefault();
const { password, new_password, confirm_password, submitting } = this.state;
if (submitting) return;
const errors = validate(this.props.mailreg, password, new_password, confirm_password);
this.setState({ errors });
if (errors.length > 0) return;
this.setState({ submitting: true });
const { errors: resperrors } = await submit_passwordchange(new_password, password);
if (resperrors) {
this.setState({
errors: resperrors,
submitting: false,
});
return;
}
this.setState({
success: true,
});
}
render() {
if (this.state.success) {
return (
<div className="inarea">
<p className="modalmessage">Changed Password successfully.</p>
<button type="button" onClick={this.props.done}>Close</button>
</div>
);
}
const { errors } = this.state;
return (
<div className="inarea">
<form onSubmit={this.handleSubmit}>
{errors.map(error => (
<p key={error} className="errormessage">Error: {error}</p>
))}
{(this.props.mailreg) &&
<input
value={this.state.password}
onChange={evt => this.setState({ password: evt.target.value })}
type="password"
placeholder="Old Password"
/>
}
<br />
<input
value={this.state.new_password}
onChange={evt => this.setState({ new_password: evt.target.value })}
type="password"
placeholder="New Password"
/>
<br />
<input
value={this.state.confirm_password}
onChange={evt => this.setState({ confirm_password: evt.target.value })}
type="password"
placeholder="Confirm New Password"
/>
<br />
<button type="submit">{(this.state.submitting) ? '...' : 'Save'}</button>
<button type="button" onClick={this.props.cancel}>Cancel</button>
</form>
</div>
);
}
}
export default ChangePassword;

57
src/components/Chat.js Normal file
View File

@ -0,0 +1,57 @@
/**
*
* @flow
*/
import React, { useRef, useLayoutEffect } from 'react';
import useStayScrolled from 'react-stay-scrolled';
import { connect } from 'react-redux';
import type { State } from '../reducers';
import ChatInput from './ChatInput';
import { colorFromText, splitCoordsInString } from '../core/utils';
const Chat = ({ chatMessages }) => {
const listRef = useRef();
const { stayScrolled } = useStayScrolled(listRef, {
initialScroll: Infinity,
});
useLayoutEffect(() => {
stayScrolled();
}, [chatMessages.length]);
return (
<div style={{ height: '100%' }}>
<ul className="chatarea" ref={listRef}>
{
chatMessages.map(message => (
<p className="chatmsg">
{(message[0] == 'info') ?
<span style={{ color: '#cc0000' }}>{message[1]}</span> :
<div>
<span className="chatname" style={{ color: colorFromText(message[0]) }}>{`${message[0]}: `}</span>
{
splitCoordsInString(message[1]).map((text, i) => {
if (i % 2 == 0) { return (<span className="msg">{text}</span>); }
return (<a href={`./${text}`}>{text}</a>);
})
}
</div>
}
</p>
))
}
</ul>
<ChatInput />
</div>
);
};
function mapStateToProps(state: State) {
const { chatMessages } = state.user;
return { chatMessages };
}
export default connect(mapStateToProps)(Chat);

29
src/components/ChatBox.js Normal file
View File

@ -0,0 +1,29 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import type { State } from '../reducers';
import Chat from './Chat';
const ChatBox = ({ chatOpen }) => (
<div>
{(chatOpen) ?
<div className="chatbox">
<Chat />
</div> : null}
</div>
);
// TODO optimize
function mapStateToProps(state: State) {
const { chatOpen } = state.modal;
return { chatOpen };
}
export default connect(mapStateToProps)(ChatBox);

View File

@ -0,0 +1,27 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { MdForum } from 'react-icons/md';
import { showChatModal } from '../actions';
const ChatButton = ({ name, open }) => (
<div id="chatbutton" className="actionbuttons" onClick={open}>
<MdForum />
</div>: null
);
function mapDispatchToProps(dispatch) {
return {
open() {
dispatch(showChatModal());
},
};
}
export default connect(null, mapDispatchToProps)(ChatButton);

View File

@ -0,0 +1,71 @@
/*
* Chat input field
*/
import React from 'react';
import { connect } from 'react-redux';
import type { State } from '../reducers';
import ProtocolClient from '../socket/ProtocolClient';
import { showUserAreaModal } from '../actions';
class ChatInput extends React.Component {
constructor() {
super();
this.state = {
message: '',
};
this.handleSubmit = this.handleSubmit.bind(this);
}
handleSubmit(e) {
e.preventDefault();
const { message } = this.state;
if (!message) return;
// send message via websocket
ProtocolClient.sendMessage(message);
this.setState({
message: '',
});
}
render() {
if (this.props.name) {
return (
<div className="chatinput">
<form onSubmit={this.handleSubmit}>
<input
style={{ maxWidth: '80%', width: '240px' }}
value={this.state.message}
onChange={evt => this.setState({ message: evt.target.value })}
type="text"
placeholder="Chat here"
/>
<button id="chatmsginput" type="submit">Send</button>
</form>
</div>
);
}
return (
<div className="modallink" onClick={this.props.open} style={{ textAlign: 'center', fontSize: 13 }}>You must be logged in to chat</div>
);
}
}
function mapStateToProps(state: State) {
const { name } = state.user;
return { name };
}
function mapDispatchToProps(dispatch) {
return {
open() {
dispatch(showUserAreaModal());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(ChatInput);

View File

@ -0,0 +1,44 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import Modal from './Modal';
import Chat from './Chat';
import type { State } from '../reducers';
const textStyle = {
color: 'hsla(218, 5%, 47%, .6)',
fontSize: 14,
fontWeight: 500,
position: 'relative',
textAlign: 'inherit',
float: 'none',
margin: 0,
padding: 0,
lineHeight: 'normal',
};
const ChatModal = ({ center }) => (
<Modal title="Chat">
<p style={{ textAlign: 'center' }}>
<p style={textStyle}>Chat with other people here</p>
</p>
<div className="inarea" style={{ height: '65%' }}>
<Chat />
</div>
</Modal>
);
function mapStateToProps(state: State) {
const { center } = state.user;
return { center };
}
export default connect(mapStateToProps)(ChatModal);

View File

@ -0,0 +1,31 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import {
durationToString,
} from '../core/utils';
import type { State } from '../reducers';
const CoolDownBox = ({ coolDown }) => (
<div
className="cooldownbox"
style={{
display: (coolDown) ? 'block' : 'none',
}}
>
{coolDown && durationToString(coolDown, true)}
</div>
);
function mapStateToProps(state: State) {
const { coolDown } = state.user;
return { coolDown };
}
export default connect(mapStateToProps)(CoolDownBox);

View File

@ -0,0 +1,31 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { screenToWorld } from '../core/utils';
import type { State } from '../reducers';
function renderCoordinates([x, y]: Cell): string {
return `(${x}, ${y})`;
}
// TODO vaya chapuza, arreglalo un poco...
// TODO create viewport state
const CoordinatesBox = ({ state, view, hover }) => (
<div className="coorbox">{renderCoordinates(hover
? screenToWorld(state, document.getElementById('gameWindow'), hover)
: view.map(Math.round))}</div>
);
function mapStateToProps(state: State) {
const { view } = state.canvas;
const { hover } = state.gui;
return { view, state, hover };
}
export default connect(mapStateToProps)(CoordinatesBox);

View File

@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
version="1.1"
id="Layer_1"
x="0px"
y="0px"
width="864px"
height="864px"
viewBox="0 0 864 864"
enable-background="new 0 0 864 864"
xml:space="preserve"
sodipodi:docname="Creeper.svg"
inkscape:version="0.92.4 (unknown)"><metadata
id="metadata13"><rdf:RDF><cc:Work
rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" /></cc:Work></rdf:RDF></metadata><defs
id="defs11" /><sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="2416"
inkscape:window-height="1621"
id="namedview9"
showgrid="false"
inkscape:zoom="0.77257965"
inkscape:cx="13.722139"
inkscape:cy="191.30415"
inkscape:window-x="423"
inkscape:window-y="239"
inkscape:window-maximized="0"
inkscape:current-layer="g6" />
<g
id="g6">
<path
d="m 169.92806,224.8757 c 12.96191,0 174.83965,2.84395 174.83965,2.84395 1.031,45.06702 -0.18501,97.37311 -0.18501,144.3008 H 169.92691 c 8.5e-4,-48.64059 8.5e-4,-96.25484 8.5e-4,-147.14475 z m 443.64407,451.61505 c 0,0 -81.1844,-0.18967 -85.99494,-0.0279 -0.0349,0.0116 -0.0698,0.0302 -0.10705,0.0279 -0.19899,-0.0105 -0.14779,-0.021 0.10705,-0.0279 3.75627,-1.25326 -0.69004,-78.95949 -0.69004,-78.95949 -30.07804,0 -157.04976,0.33745 -181.70519,-0.35492 v 77.17678 c 0,0 -60.2026,0.13615 -86.31027,0.13615 V 450.98926 h 88.10464 V 377.78518 H 523.3194 v 69.88884 h 90.25273 z m 90.54596,-304.1119 H 527.47014 V 224.80121 h 176.64795 z"
id="path4"
inkscape:connector-curvature="0"
style="clip-rule:evenodd;fill:#1a1a1a;fill-rule:evenodd;stroke-width:1.16365039"
sodipodi:nodetypes="ccccccccccccccccccccccccc" />
</g>
</svg>

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@ -0,0 +1,40 @@
/*
* Rankings Tabs
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import type { State } from '../reducers';
const DailyRankings = ({ totalDailyRanking }) => (
<div style={{ overflowY: 'auto' }}>
<table>
<tr>
<th>#</th>
<th>user</th>
<th>Pixels</th>
<th># Total</th>
<th>Total Pixels</th>
</tr>
{
totalDailyRanking.map(rank => (
<tr>
<td>{rank.dailyRanking}</td>
<td>{rank.name}</td>
<td>{rank.dailyTotalPixels}</td>
<td>{rank.ranking}</td>
<td>{rank.totalPixels}</td>
</tr>))
}
</table>
</div>
);
function mapStateToProps(state: State) {
const { totalDailyRanking } = state.user;
return { totalDailyRanking };
}
export default connect(mapStateToProps)(DailyRankings);

View File

@ -0,0 +1,93 @@
/*
* Change Password Form
* @flow
*/
import React from 'react';
import { validatePassword, parseAPIresponse } from '../utils/validation';
function validate(password) {
const errors = [];
const passworderror = validatePassword(password);
if (passworderror) errors.push(passworderror);
return errors;
}
async function submit_delete_account(password) {
const body = JSON.stringify({
password,
});
const response = await fetch('./api/auth/delete_account', {
method: 'POST',
headers: {
'Content-type': 'application/json',
},
body,
credentials: 'include',
});
return parseAPIresponse(response);
}
class DeleteAccount extends React.Component {
constructor() {
super();
this.state = {
password: '',
submitting: false,
errors: [],
};
this.handleSubmit = this.handleSubmit.bind(this);
}
async handleSubmit(e) {
e.preventDefault();
const { password, submitting } = this.state;
if (submitting) return;
const errors = validate(password);
this.setState({ errors });
if (errors.length > 0) return;
this.setState({ submitting: true });
const { errors: resperrors } = await submit_delete_account(password);
if (resperrors) {
this.setState({
errors: resperrors,
submitting: false,
});
return;
}
this.props.set_name(null);
}
render() {
const { errors } = this.state;
return (
<div className="inarea" style={{ backgroundColor: '#ff6666' }}>
<form onSubmit={this.handleSubmit}>
{errors.map(error => (
<p key={error} className="errormessage">Error: {error}</p>
))}
<input
value={this.state.password}
onChange={evt => this.setState({ password: evt.target.value })}
type="password"
placeholder="Password"
/>
<br />
<button type="submit">{(this.state.submitting) ? '...' : 'Yes, Delete My Account!'}</button>
<button type="button" onClick={this.props.done}>Cancel</button>
</form>
</div>
);
}
}
export default DeleteAccount;

View File

@ -0,0 +1,43 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { MdFileDownload } from 'react-icons/md';
import fileDownload from 'react-file-download';
import type { State } from '../reducers';
/**
* https://jsfiddle.net/AbdiasSoftware/7PRNN/
*/
function download(view) {
// TODO id shouldnt be hardcoded
const $viewport = document.getElementById('gameWindow');
if (!$viewport) return;
// TODO change name
const [x, y] = view.map(Math.round);
const filename = `pixelplanet-${x}-${y}.png`;
$viewport.toBlob(blob => fileDownload(blob, filename));
}
const DownloadButton = ({ view }) => (
<div id="downloadbutton" className="actionbuttons" onClick={() => download(view)}>
<MdFileDownload />
</div>
);
// TODO optimize
function mapStateToProps(state: State) {
const { view } = state.canvas;
return { view };
}
export default connect(mapStateToProps)(DownloadButton);

View File

@ -0,0 +1,30 @@
/*
* espand menu / show other menu buttons
*/
import React from 'react';
import { connect } from 'react-redux';
import { MdExpandMore, MdExpandLess } from 'react-icons/md';
import { toggleOpenMenu } from '../actions';
const ExpandMenuButton = ({ menuOpen, expand }) => (
<div id="menubutton" className="actionbuttons" onClick={expand}>
{(menuOpen) ? <MdExpandLess /> : <MdExpandMore /> }
</div>
);
function mapStateToProps(state: State) {
const { menuOpen } = state.gui;
return { menuOpen };
}
function mapDispatchToProps(dispatch) {
return {
expand() {
dispatch(toggleOpenMenu());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(ExpandMenuButton);

View File

@ -0,0 +1,50 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import Modal from './Modal';
import type { State } from '../reducers';
import { showUserAreaModal } from '../actions';
import NewPasswordForm from './NewPasswordForm';
const textStyle = {
color: 'hsla(218, 5%, 47%, .6)',
fontSize: 14,
fontWeight: 500,
position: 'relative',
textAlign: 'inherit',
float: 'none',
margin: 0,
padding: 0,
lineHeight: 'normal',
};
const ForgotPasswordModal = ({ login }) => (
<Modal title="Restore my Password">
<p style={textStyle}>Enter your mail adress and we will send you a new password:</p><br />
<p style={{ textAlign: 'center' }}>
<NewPasswordForm back={login} />
<p>Also join our Discord: <a href="./discord" target="_blank">pixelplanet.fun/discord</a></p>
</p>
</Modal>
);
function mapDispatchToProps(dispatch) {
return {
login() {
dispatch(showUserAreaModal());
},
};
}
function mapStateToProps(state: State) {
}
export default connect(mapStateToProps, mapDispatchToProps)(ForgotPasswordModal);

View File

@ -0,0 +1,34 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { Md3DRotation } from 'react-icons/md';
import type { State } from '../reducers';
/**
* https://jsfiddle.net/AbdiasSoftware/7PRNN/
*/
function globe(canvasId, canvasIdent, canvasSize, view) {
const [x, y] = view.map(Math.round);
window.location.href = `go/#${canvasIdent},${canvasId},${canvasSize},${x},${y}`;
}
const GlobeButton = ({ canvasId, canvasIdent, canvasSize, view }) => (
<div id="globebutton" className="actionbuttons" onClick={() => globe(canvasId, canvasIdent, canvasSize, view)}>
<Md3DRotation />
</div>
);
// TODO optimize
function mapStateToProps(state: State) {
const { canvasId, canvasIdent, canvasSize, view } = state.canvas;
return { canvasId, canvasIdent, canvasSize, view };
}
export default connect(mapStateToProps)(GlobeButton);

View File

@ -0,0 +1,32 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { FaTh } from 'react-icons/fa';
import { toggleGrid } from '../actions';
const GridButton = ({ onToggleGrid }) => (
<div className="actionbuttons" onClick={onToggleGrid}>
<FaTh />
</div>
);
// TODO simplify...
function mapStateToProps(state: State) {
return {};
}
function mapDispatchToProps(dispatch) {
return {
open() {
dispatch(toggleGrid());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(GridButton);

View File

@ -0,0 +1,28 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { FaQuestion } from 'react-icons/fa';
import { showHelpModal } from '../actions';
const HelpButton = ({ open }) => (
<div id="helpbutton" className="actionbuttons" onClick={open}>
<FaQuestion />
</div>
);
function mapDispatchToProps(dispatch) {
return {
open() {
dispatch(showHelpModal());
},
};
}
export default connect(null, mapDispatchToProps)(HelpButton);

View File

@ -0,0 +1,97 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
// import FaFacebook from 'react-icons/lib/fa/facebook';
// import FaTwitter from 'react-icons/lib/fa/twitter';
// import FaRedditAlien from 'react-icons/lib/fa/reddit-alien';
import Modal from './Modal';
import { social, MIN_COOLDOWN, BLANK_COOLDOWN } from '../core/constants';
import type { State } from '../reducers';
const linkStyle = {
textDecoration: 'none',
color: '#428bca',
};
const titleStyle = {
color: '#4f545c',
marginLeft: 0,
marginRight: 10,
overflow: 'hidden',
wordWrap: 'break-word',
lineHeight: '24px',
fontSize: 16,
fontWeight: 500,
// marginTop: 0,
marginBottom: 0,
};
const textStyle = {
color: 'hsla(218, 5%, 47%, .6)',
fontSize: 14,
fontWeight: 500,
position: 'relative',
textAlign: 'inherit',
float: 'none',
margin: 0,
padding: 0,
lineHeight: 'normal',
};
const HelpModal = ({ center }) => (
<Modal title="Welcome to PixelPlanet.fun">
<p style={{ textAlign: 'center' }}>
<p style={textStyle}>Place color pixels on a large canvas with other players online!
Cooldown is {(BLANK_COOLDOWN / 1000) | 0} seconds for fresh pixels and {(MIN_COOLDOWN / 1000) | 0}s for overwriting existing pixels!
The current canvas size is from -32768 to +32768 in x and y.
Higher zoomlevels take some time to update, the 3D globe gets updated at least once per day.
Have fun!</p>
<p>New Discord: <a href="./discord" target="_blank">pixelplanet.fun/discord</a></p>
<p>Reddit: <a href="https://www.reddit.com/r/PixelPlanetFun/" target="_blank">r/PixelPlanetFun</a></p>
<p>Image Converter: <a href="./convert" target="_blank">pixelplanet.fun/convert</a></p>
<p>Image Converter for 2nd Planet: <a href="./convert2" target="_blank">pixelplanet.fun/convert2</a></p>
<p style={titleStyle}>Map Data</p>
<p style={textStyle}>The bare map data that we use, together with converted OpenStreetMap tiles for orientation,
can be downloaded from mega.nz here: <a href="https://mega.nz/#!JpkBwAbJ!EnSLlZmKv3kEBE0HDhakTgAZZycD3ELjduajJxPGaXo">pixelplanetmap.zip</a> (422MB)</p>
<p style={titleStyle}>GIMP Palette</p>
<p style={textStyle}>The Palettes for <a href="https://www.gimp.org">GIMP</a> can be found <a href="./palette0.gpl">here</a> and <a href="./palette1.gpl">here</a>. Credit for the Palette of the second planet goes to <a href="https://twitter.com/starhousedev">starhouse</a>.</p>
<p style={titleStyle}>Detected as Proxy?</p>
<p style={textStyle}>If you got detected as proxy, but you are none, please send us an e-mail with <a href="https://www.whatismyip.com/">your IP</a> to pixelplanetdev@gmail.com. Don't post your IP anywhere else. We are sorry for the inconvenience.</p>
<h3 style={titleStyle}>Controls</h3>
<p style={textStyle}>Click a color in palette to select</p>
<p style={textStyle}>Press <kbd>G</kbd> to toggle grid</p>
<p style={textStyle}>Press <kbd>C</kbd> to toggle showing of pixel activity</p>
<p style={textStyle}>Press <kbd>q</kbd> or <kbd>e</kbd> to zoom</p>
<p style={textStyle}>Press <kbd>W</kbd>,<kbd>A</kbd>,<kbd>S</kbd>, <kbd>D</kbd> to move</p>
<p style={textStyle}>Press <kbd></kbd>,<kbd></kbd>,<kbd></kbd>, <kbd></kbd> to move</p>
<p style={textStyle}>Drag mouse to move</p>
<p style={textStyle}>Scroll mouse wheel to zoom</p>
<p style={textStyle}>Click middle mouse button to current hovering color</p>
<p style={textStyle}>Pinch to zoom (on touch devices)</p>
<p style={textStyle}>Pan to move (on touch devices)</p>
<p style={textStyle}>Click or tab to place a pixel</p>
<p>Partners: <a href="https://www.crazygames.com/c/io" target="_blank">crazygames.com</a></p>
<p style={textStyle}>
<small>This site is protected by reCAPTCHA and the Google
<a href="https://policies.google.com/privacy">Privacy Policy</a> and
<a href="https://policies.google.com/terms">Terms of Service</a> apply.
</small>
</p>
</p>
</Modal>
);
function mapStateToProps(state: State) {
const { center } = state.user;
return { center };
}
export default connect(mapStateToProps)(HelpModal);

84
src/components/Html.js Normal file
View File

@ -0,0 +1,84 @@
/* @flow */
/**
* React Starter Kit (https://www.reactstarterkit.com/)
*
* Copyright © 2014-present Kriasoft, LLC. All rights reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE.txt file in the root directory of this source tree.
*/
import React from 'react';
import { analytics, RECAPTCHA_SITEKEY } from '../core/config';
class Html extends React.Component {
static defaultProps = {
styles: [],
scripts: [],
};
props: {
title: string,
description: string,
styles: Array<{
id: string,
cssText: string,
}>,
scripts: Array<string>,
body: string,
code: string,
};
render() {
const { title, description, styles, scripts, body, code } = this.props;
return (
<html className="no-js" lang="en">
<head>
<meta charSet="utf-8" />
<meta httpEquiv="x-ua-compatible" content="ie=edge" />
<title>{title}</title>
<meta name="description" content={description} />
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<meta
name="viewport"
content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0"
/>
<link rel="apple-touch-icon" href="apple-touch-icon.png" />
{styles.map(style =>
(<style
key={style.id}
id={style.id}
// eslint-disable-next-line react/no-danger
dangerouslySetInnerHTML={{ __html: style.cssText }}
/>),
)}
{RECAPTCHA_SITEKEY && <script dangerouslySetInnerHTML={{ __html: `window.sitekey="${RECAPTCHA_SITEKEY}"` }} />}
{RECAPTCHA_SITEKEY && <script src="https://www.google.com/recaptcha/api.js" async defer />}
</head>
<body>
<div id="app">
{body}
</div>
<script
// eslint-disable-next-line react/no-danger
dangerouslySetInnerHTML={{ __html: code }}
/>
{scripts.map(script => <script key={script} src={script} />)}
{analytics.google.trackingId &&
<script
// eslint-disable-next-line react/no-danger
dangerouslySetInnerHTML={{ __html:
'window.ga=function(){ga.q.push(arguments)};ga.q=[];ga.l=+new Date;' +
`ga('create','${analytics.google.trackingId}','auto');ga('send','pageview')` }}
/>
}
{analytics.google.trackingId &&
<script src="https://www.google-analytics.com/analytics.js" async defer />
}
</body>
</html>
);
}
}
export default Html;

View File

@ -0,0 +1,29 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { MdPerson } from 'react-icons/md';
import { showUserAreaModal } from '../actions';
import type { State } from '../reducers';
const LogInButton = ({ open }) => (
<div id="loginbutton" className="actionbuttons" onClick={open}>
<MdPerson />
</div>
);
function mapDispatchToProps(dispatch) {
return {
open() {
dispatch(showUserAreaModal());
},
};
}
export default connect(null, mapDispatchToProps)(LogInButton);

107
src/components/LogInForm.js Normal file
View File

@ -0,0 +1,107 @@
/*
* LogIn Form
* @flow
*/
import React from 'react';
import { validateEMail, validateName, validatePassword, parseAPIresponse } from '../utils/validation';
function validate(nameoremail, password) {
const errors = [];
const mailerror = (nameoremail.indexOf('@') !== -1) ?
validateEMail(nameoremail) :
validateName(nameoremail);
if (mailerror) errors.push(mailerror);
const passworderror = validatePassword(password);
if (passworderror) errors.push(passworderror);
return errors;
}
async function submit_login(nameoremail, password, component) {
const body = JSON.stringify({
nameoremail,
password,
});
const response = await fetch('./api/auth/local', {
method: 'POST',
body,
headers: {
'Content-Type': 'application/json',
},
});
return parseAPIresponse(response);
}
const inputStyles = {
display: 'block',
width: '100%',
};
class LogInForm extends React.Component {
constructor() {
super();
this.state = {
nameoremail: '',
password: '',
submitting: false,
errors: [],
};
this.handleSubmit = this.handleSubmit.bind(this);
}
async handleSubmit(e) {
e.preventDefault();
const { nameoremail, password, submitting } = this.state;
if (submitting) return;
const errors = validate(nameoremail, password);
this.setState({ errors });
if (errors.length > 0) return;
this.setState({ submitting: true });
const { errors: resperrors, me } = await submit_login(nameoremail, password);
if (resperrors) {
this.setState({
errors: resperrors,
submitting: false,
});
return;
}
this.props.me(me);
}
render() {
const { errors } = this.state;
return (
<form onSubmit={this.handleSubmit}>
{errors.map(error => (
<p key={error}>Error: {error}</p>
))}
<input
style={inputStyles}
value={this.state.nameoremail}
onChange={evt => this.setState({ nameoremail: evt.target.value })}
type="text"
placeholder="Name or Email"
/>
<input
style={inputStyles}
value={this.state.password}
onChange={evt => this.setState({ password: evt.target.value })}
type="password"
placeholder="Password"
/>
<button type="submit">{(this.state.submitting) ? '...' : 'LogIn'}</button>
</form>
);
}
}
export default LogInForm;

View File

@ -0,0 +1,20 @@
/**
*/
import React from 'react';
import ToggleButton from 'react-toggle-button';
import { MdCheck, MdClose } from 'react-icons/md';
const MdToggleButton = ({ value, onToggle, ...props }) => (
<ToggleButton
inactiveLabel={<MdClose />}
activeLabel={<MdCheck />}
thumbAnimateRange={[-10, 36]}
value={value}
onToggle={onToggle}
{...props}
/>
);
export default MdToggleButton;

View File

@ -0,0 +1,32 @@
/**
*/
import React from 'react';
import MdToggleButton from './MdToggleButton';
const MdToggleButtonHover = ({ value, onToggle }) => (
<MdToggleButton
value={value}
onToggle={onToggle}
thumbStyle={{
position: 'absolute',
width: 30,
height: 30,
boxShadow: '0 0 2px rgba(0,0,0,.12),0 2px 4px rgba(0,0,0,.24)',
display: 'flex',
borderRadius: 15,
alignItems: 'center',
justifyContent: 'center',
}}
thumbStyleHover={{
width: 32,
height: 32,
}}
animateThumbStyleHover={n => ({
boxShadow: `0 0 ${2 + (4 * n)}px rgba(0,0,0,.16),0 ${2 + (3 * n)}px ${4 + (8 * n)}px rgba(0,0,0,.32)`,
})}
/>
);
export default MdToggleButtonHover;

33
src/components/Menu.js Normal file
View File

@ -0,0 +1,33 @@
/*
* Menu with Buttons on the top left
*/
import React from 'react';
import { connect } from 'react-redux';
import HelpButton from './HelpButton';
import SettingsButton from './SettingsButton';
import LogInButton from './LogInButton';
import DownloadButton from './DownloadButton';
import MinecraftTPButton from './MinecraftTPButton.js';
import MinecraftButton from './MinecraftButton';
const Menu = ({ menuOpen, minecraftname, messages, canvasId }) => (
<div>
{(menuOpen) ? <SettingsButton /> : null}
{(menuOpen) ? <LogInButton /> : null}
{(menuOpen) ? <DownloadButton /> : null}
{(menuOpen) ? <MinecraftButton /> : null}
{(menuOpen) ? <HelpButton /> : null}
{(minecraftname && !messages.includes('not_mc_verified') && canvasId == 0) ? <MinecraftTPButton /> : null}
</div>
);
function mapStateToProps(state: State) {
const { menuOpen } = state.gui;
const { minecraftname, messages } = state.user;
const { canvasId } = state.canvas;
return { menuOpen, minecraftname, messages, canvasId };
}
export default connect(mapStateToProps)(Menu);

View File

@ -0,0 +1,29 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import Creeper from './Creeper.svg';
import { showMinecraftModal } from '../actions';
import type { State } from '../reducers';
const MinecraftButton = ({ open }) => (
<div id="minecraftbutton" className="actionbuttons" onClick={open}>
<Creeper />
</div>
);
function mapDispatchToProps(dispatch) {
return {
open() {
dispatch(showMinecraftModal());
},
};
}
export default connect(null, mapDispatchToProps)(MinecraftButton);

View File

@ -0,0 +1,27 @@
/*
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import Modal from './Modal';
const MinecraftModal = () => (
<Modal title="PixelPlanet Minecraft Server">
<p style={{ textAlign: 'center' }}>
<p>You can also place pixels from our Minecraft Server at</p>
<p><input type="text" value={'mc.pixelplanet.fun'} readOnly /></p>
<p>Please Note that the Minecraft Server is down from time to time</p>
</p>
</Modal>
);
function mapStateToProps(state: State) {
const { center } = state.user;
return { center };
}
export default connect(mapStateToProps)(MinecraftModal);

View File

@ -0,0 +1,40 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { MdNearMe } from 'react-icons/md';
import type { State } from '../reducers';
async function submit_minecraft_tp(view) {
const [x, y] = view.map(Math.round);
const body = JSON.stringify({
x,
y,
});
const response = await fetch('./api/mctp', {
method: 'POST',
headers: {
'Content-type': 'application/json',
},
body,
credentials: 'include',
});
}
const MinecraftTPButton = ({ view }) => (
<div id="minecrafttpbutton" className="actionbuttons" onClick={() => submit_minecraft_tp(view)}>
<MdNearMe />
</div>
);
function mapStateToProps(state: State) {
const { view } = state.canvas;
return { view };
}
export default connect(mapStateToProps)(MinecraftTPButton);

67
src/components/Modal.js Normal file
View File

@ -0,0 +1,67 @@
/**
*
* @flow
*/
import React from 'react';
import Modal from 'react-modal';
import { connect } from 'react-redux';
import { MdClose } from 'react-icons/md';
import {
hideModal,
} from '../actions';
import type { State } from '../reducers';
const closeStyles = {
position: 'fixed',
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
flex: '0 0 36px',
borderWidth: 2,
borderStyle: 'solid',
borderRadius: '50%',
width: 36,
height: 36,
cursor: 'pointer',
backgroundColor: '#f6f6f7',
borderColor: '#dcddde',
top: 30,
right: 40,
};
// TODO appear with animation
function MyModal({ close, title, children }) {
return (
<Modal
isOpen
onClose={close}
className="Modal"
overlayClassName="Overlay"
contentLabel={`${title} Modal`}
onRequestClose={close}
>
<h2>{title}</h2>
<div style={closeStyles} onClick={close}><MdClose /></div>
{children}
</Modal>
);
}
function mapStateToProps(state: State) {
return {};
}
function mapDispatchToProps(dispatch) {
return {
close() {
dispatch(hideModal());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(MyModal);

View File

@ -0,0 +1,42 @@
/**
*
* https://stackoverflow.com/questions/35623656/how-can-i-display-a-modal-dialog-in-redux-that-performs-asynchronous-actions/35641680#35641680
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import HelpModal from './HelpModal';
import SettingsModal from './SettingsModal';
import UserAreaModal from './UserAreaModal';
import RegisterModal from './RegisterModal';
import ChatModal from './ChatModal';
import ForgotPasswordModal from './ForgotPasswordModal';
import MinecraftModal from './MinecraftModal';
const MODAL_COMPONENTS = {
HELP: HelpModal,
SETTINGS: SettingsModal,
USERAREA: UserAreaModal,
REGISTER: RegisterModal,
FORGOT_PASSWORD: ForgotPasswordModal,
CHAT: ChatModal,
MINECRAFT: MinecraftModal,
/* other modals */
};
const ModalRoot = ({ modalType, modalProps }) => {
if (!modalType) {
return null;
}
const SpecificModal = MODAL_COMPONENTS[modalType];
return <SpecificModal {...modalProps} />;
};
export default connect(
state => state.modal,
)(ModalRoot);

View File

@ -0,0 +1,104 @@
/*
* Form for requesting password-reset mail
* @flow
*/
import React from 'react';
import { validateEMail, parseAPIresponse } from '../utils/validation';
function validate(email) {
const errors = [];
const mailerror = validateEMail(email);
if (mailerror) errors.push(mailerror);
return errors;
}
async function submit_newpass(email, component) {
const body = JSON.stringify({
email,
});
const response = await fetch('./api/auth/restore_password', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body,
});
return parseAPIresponse(response);
}
const inputStyles = {
display: 'block',
width: '100%',
};
class NewPasswordForm extends React.Component {
constructor() {
super();
this.state = {
email: '',
submitting: false,
success: false,
errors: [],
};
this.handleSubmit = this.handleSubmit.bind(this);
}
async handleSubmit(e) {
e.preventDefault();
const { email, submitting } = this.state;
if (submitting) return;
const errors = validate(email);
this.setState({ errors });
if (errors.length > 0) return;
this.setState({ submitting: true });
const { errors: resperrors } = await submit_newpass(email);
if (resperrors) {
this.setState({
errors: resperrors,
submitting: false,
});
return;
}
this.setState({
success: true,
});
}
render() {
const { errors } = this.state;
if (this.state.success) {
return (
<div>
<p className="modalmessage">Sent you a mail with instructions to reset your password.</p>
<button type="button" onClick={this.props.back}>Back</button>
</div>
);
}
return (
<form onSubmit={this.handleSubmit}>
{errors.map(error => (
<p key={error}>Error: {error}</p>
))}
<input
style={inputStyles}
value={this.state.email}
onChange={evt => this.setState({ email: evt.target.value })}
type="text"
placeholder="Email"
/>
<button type="submit">{(this.state.submitting) ? '...' : 'Submit'}</button>
<button type="button" onClick={this.props.back}>Cancel</button>
</form>
);
}
}
export default NewPasswordForm;

View File

@ -0,0 +1,28 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import type { State } from '../reducers';
let style = {};
function getStyle(notification) {
if (notification) style = { backgroundColor: (notification >= 0) ? '#a9ffb0cc' : '#ffa9a9cc' };
return style;
}
const NotifyBox = ({ notification }) => (
<div className={(notification) ? 'notifyboxvis' : 'notifyboxhid'} style={getStyle(notification)}>
{notification}
</div>
);
function mapStateToProps(state: State) {
const { notification } = state.gui;
return { notification };
}
export default connect(mapStateToProps)(NotifyBox);

View File

@ -0,0 +1,31 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { numberToString } from '../core/utils';
import { FaUser, FaPaintBrush } from 'react-icons/fa';
import type { State } from '../reducers';
const OnlineBox = ({ online, totalPixels, name }) => (
<div>
{(online || name) ?
<div className="onlinebox">
{(online) && <span>{online} <FaUser /></span>}
{(name != null) && <span>{numberToString(totalPixels)} <FaPaintBrush /></span>}
</div> : null
}
</div>
);
function mapStateToProps(state: State) {
const { online, totalPixels, name } = state.user;
return { online, totalPixels, name };
}
export default connect(mapStateToProps)(OnlineBox);

41
src/components/Palette.js Normal file
View File

@ -0,0 +1,41 @@
/**
*
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { selectColor } from '../actions';
import type { State } from '../reducers';
const Palette = ({ colors, selectedColor, paletteOpen, compactPalette, select }) => (
<div className={`palettebox ${(compactPalette) ? 'compalette' : 'widpalette'}`} id="colors" style={{ display: (paletteOpen) ? 'flex' : 'none' }}>
{colors.slice(2).map((color, index) => (<span
style={{ backgroundColor: color }}
key={index + 2}
className={selectedColor === (index + 2) ? 'selected' : 'unselected'}
color={color}
onClick={() => select(index + 2)}
/>),
)}
</div>
);
function mapStateToProps(state: State) {
const { selectedColor, paletteOpen, compactPalette } = state.gui;
const { palette } = state.canvas;
return { colors: palette.colors, selectedColor, paletteOpen, compactPalette };
}
function mapDispatchToProps(dispatch) {
return {
select(color) {
dispatch(selectColor(color));
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(Palette);

View File

@ -0,0 +1,34 @@
/**
*
* Button to open/close palette
* @flow
*/
import React from 'react';
import { connect } from 'react-redux';
import { MdPalette } from 'react-icons/md';
import { toggleOpenPalette } from '../actions';
const PalselButton = ({ palette, onToggle, selectedColor, paletteOpen }) => (
<div id="palselbutton" className={`actionbuttons ${(paletteOpen) ? '' : 'pressed'}`} style={{ color: palette.isDark(selectedColor) ? 'white' : 'black', backgroundColor: palette.colors[selectedColor] }} onClick={onToggle}>
<MdPalette />
</div>
);
// TODO simplify...
function mapStateToProps(state: State) {
const { selectedColor, paletteOpen } = state.gui;
const { palette } = state.canvas;
return { palette, selectedColor, paletteOpen };
}
function mapDispatchToProps(dispatch) {
return {
onToggle() {
dispatch(toggleOpenPalette());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(PalselButton);

View File

@ -0,0 +1,36 @@
/*
* Make basic reset_password forms
*/
import React from 'react';
import ReactDOM from 'react-dom/server';
import Html from '../components/Html';
const PasswordReset = ({ name, code }) => (
<form method="post" action="reset_password">
<h3>Reset Password</h3>
<p>Hello {name}, you can set your new password here:</p>
<input type="password" name="pass" placeholder="New Password" />
<input type="password" name="passconf" placeholder="Confirm New Password" />
<input type="hidden" name="code" value={code} />
<button type="submit" name="submit">Submit</button>
</form>
);
const PasswordResetError = ({ message }) => (
<div>
<h3>Reset Password</h3>
<p>{message}</p>
<p><a href="./">Click here</a> to go back to pixelplanet</p>
</div>
);
export function getPasswordResetHtml(name, code, message = null) {
const data = {
title: 'PixelPlanet.fun Password Reset',
description: 'reset your password here',
body: (message) ? <PasswordResetError message={message} /> : <PasswordReset name={name} code={code} />,
};
const index = `<!doctype html>${ReactDOM.renderToStaticMarkup(<Html {...data} />)}`;
return index;
}

View File

@ -0,0 +1,56 @@
/*
* Rankings Tabs
* @flow
*/
import React from 'react';
import TotalRankings from './TotalRankings';
import DailyRankings from './DailyRankings';
const textStyle = {
color: 'hsla(218, 5%, 47%, .6)',
fontSize: 14,
fontWeight: 500,
position: 'relative',
textAlign: 'inherit',
float: 'none',
margin: 0,
padding: 0,
lineHeight: 'normal',
};
class Rankings extends React.Component {
constructor() {
super();
this.state = {
order_daily: false,
};
}
render() {
return (
<div>
<p>
<span
className={(!this.state.order_daily) ? 'modallinkselected' : 'modallink'}
onClick={() => { this.setState({ order_daily: false }); }}
>Total</span> |
<span
className={(this.state.order_daily) ? 'modallinkselected' : 'modallink'}
onClick={() => { this.setState({ order_daily: true }); }}
>Daily</span>
</p>
{(this.state.order_daily) ? <DailyRankings /> : <TotalRankings />}
<p style={textStyle}>Ranking updates every 5 min. Daily rankings get reset at midnight UTC.</p>
</div>
);
}
}
function mapStateToProps(state: State) {
const { totalRanking } = state.user;
return { totalRanking };
}
export default Rankings;

Some files were not shown because too many files have changed in this diff Show More