1050 lines
29 KiB
JavaScript
1050 lines
29 KiB
JavaScript
/**
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* Original from OrbitControl of the three.js package from
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*
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* @author qiao / https://github.com/qiao
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* @author mrdoob / http://mrdoob.com
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* @author alteredq / http://alteredqualia.com/
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* @author WestLangley / http://github.com/WestLangley
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* @author erich666 / http://erichaines.com
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* @author ScieCode / http://github.com/sciecode
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*
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* Changes for smooth key movement from
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*
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* @author hf / http://github.com/pixelplanetdev
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*/
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/* eslint-disable no-console */
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import {
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EventDispatcher,
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MOUSE,
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Quaternion,
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Spherical,
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TOUCH,
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Vector2,
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Vector3,
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} from 'three';
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import {
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onViewFinishChange,
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setViewCoordinates,
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} from '../actions';
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import {
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THREE_CANVAS_HEIGHT,
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} from '../core/constants';
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// This set of controls performs orbiting, dollying (zooming),
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// and panning and smooth moving by keys.
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//
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// Orbit - left mouse / touch: one-finger move
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// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
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// Pan - right mouse, or left mouse + ctrl/meta/shiftKey,
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// or arrow keys / touch: two-finger move
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class VoxelPainterControls extends EventDispatcher {
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constructor(object, domElement, store) {
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super();
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// eslint-disable-next-line max-len
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if (domElement === undefined) console.warn('THREE.VoxelPainterControls: The second parameter "domElement" is now mandatory.');
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// eslint-disable-next-line max-len
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if (domElement === document) console.error('THREE.VoxelPainterControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.');
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this.object = object;
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this.domElement = domElement;
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this.store = store;
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// Set to false to disable this control
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this.enabled = true;
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// "target" sets the location of focus, where the object orbits around
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this.target = new Vector3();
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// How far you can dolly in and out ( PerspectiveCamera only )
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this.minDistance = 0;
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this.maxDistance = Infinity;
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// How far you can zoom in and out ( OrthographicCamera only )
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this.minZoom = 0;
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this.maxZoom = Infinity;
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// How far you can orbit vertically, upper and lower limits.
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// Range is 0 to Math.PI radians.
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this.minPolarAngle = 0; // radians
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this.maxPolarAngle = Math.PI; // radians
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// How far you can orbit horizontally, upper and lower limits.
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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this.minAzimuthAngle = -Infinity; // radians
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this.maxAzimuthAngle = Infinity; // radians
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// Set to true to enable damping (inertia)
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// If damping is enabled, you must call controls.update() in your animation loop
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this.enableDamping = false;
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this.dampingFactor = 0.05;
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// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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// Set to false to disable zooming
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this.enableZoom = true;
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this.zoomSpeed = 1.0;
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// Set to false to disable rotating
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this.enableRotate = true;
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this.rotateSpeed = 1.0;
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// Set to false to disable panning
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this.enablePan = true;
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this.panSpeed = 1.0;
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this.screenSpacePanning = true; // if true, pan in screen-space
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this.keyPanSpeed = 20.0; // pixels moved per arrow key push
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// Set to true to automatically rotate around the target
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// If auto-rotate is enabled, you must call controls.update() in your animation loop
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this.autoRotate = false;
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this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
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// Mouse buttons
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this.mouseButtons = {
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LEFT: MOUSE.ROTATE,
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MIDDLE: MOUSE.DOLLY,
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RIGHT: MOUSE.PAN,
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};
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// Touch fingers
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this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
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// for reset
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this.target0 = this.target.clone();
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this.position0 = this.object.position.clone();
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this.zoom0 = this.object.zoom;
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//
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// internals
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//
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const scope = this;
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const changeEvent = { type: 'change' };
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const startEvent = { type: 'start' };
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const endEvent = { type: 'end' };
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const STATE = {
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NONE: -1,
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ROTATE: 0,
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DOLLY: 1,
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PAN: 2,
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TOUCH_ROTATE: 3,
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TOUCH_PAN: 4,
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TOUCH_DOLLY_PAN: 5,
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TOUCH_DOLLY_ROTATE: 6,
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};
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let state = STATE.NONE;
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const EPS = 0.000001;
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// current position in spherical coordinates
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const spherical = new Spherical();
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const sphericalDelta = new Spherical();
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this.moveLeft = false;
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this.moveRight = false;
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this.moveForward = false;
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this.moveBackward = false;
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this.moveUp = false;
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this.moveDown = false;
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let scale = 1;
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const panOffset = new Vector3();
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let zoomChanged = false;
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const rotateStart = new Vector2();
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const rotateEnd = new Vector2();
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const rotateDelta = new Vector2();
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const panStart = new Vector2();
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const panEnd = new Vector2();
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const panDelta = new Vector2();
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const dollyStart = new Vector2();
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const dollyEnd = new Vector2();
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const dollyDelta = new Vector2();
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function getAutoRotationAngle() {
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return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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}
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function getZoomScale() {
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return 0.95 ** scope.zoomSpeed;
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}
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function rotateLeft(angle) {
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sphericalDelta.theta -= angle;
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}
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function rotateUp(angle) {
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sphericalDelta.phi -= angle;
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}
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const v = new Vector3();
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const panLeft = (distance, objectMatrix) => {
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v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
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v.multiplyScalar(-distance);
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panOffset.add(v);
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};
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const panUp = (distance, objectMatrix) => {
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if (scope.screenSpacePanning === true) {
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v.setFromMatrixColumn(objectMatrix, 1);
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} else {
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v.setFromMatrixColumn(objectMatrix, 0);
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v.crossVectors(scope.object.up, v);
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}
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v.multiplyScalar(distance);
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panOffset.add(v);
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};
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// deltaX and deltaY are in pixels; right and down are positive
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const pan = (deltaX, deltaY) => {
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const element = scope.domElement;
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if (scope.object.isPerspectiveCamera) {
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// perspective
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const { position } = scope.object;
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v.copy(position).sub(scope.target);
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let targetDistance = v.length();
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// half of the fov is center to top of screen
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targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
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// we use only clientHeight here so aspect ratio does not distort speed
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panLeft(
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2 * deltaX * targetDistance / element.clientHeight,
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scope.object.matrix,
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);
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panUp(
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2 * deltaY * targetDistance / element.clientHeight,
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scope.object.matrix,
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);
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} else if (scope.object.isOrthographicCamera) {
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// orthographic
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panLeft(
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// eslint-disable-next-line max-len
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deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth,
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scope.object.matrix,
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);
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panUp(
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// eslint-disable-next-line max-len
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deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight,
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scope.object.matrix,
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);
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} else {
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// camera neither orthographic nor perspective
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// eslint-disable-next-line max-len
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console.warn('WARNING: VoxelPainterControls.js encountered an unknown camera type - pan disabled.');
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scope.enablePan = false;
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}
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};
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function dollyIn(dollyScale) {
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if (scope.object.isPerspectiveCamera) {
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scale /= dollyScale;
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} else if (scope.object.isOrthographicCamera) {
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scope.object.zoom = Math.max(
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scope.minZoom,
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Math.min(scope.maxZoom, scope.object.zoom * dollyScale),
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);
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scope.object.updateProjectionMatrix();
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zoomChanged = true;
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} else {
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// eslint-disable-next-line max-len
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console.warn('WARNING: VoxelPainterControls.js encountered an unknown camera type - dolly/zoom disabled.');
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scope.enableZoom = false;
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}
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}
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function dollyOut(dollyScale) {
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if (scope.object.isPerspectiveCamera) {
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scale *= dollyScale;
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} else if (scope.object.isOrthographicCamera) {
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scope.object.zoom = Math.max(
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scope.minZoom,
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Math.min(scope.maxZoom, scope.object.zoom / dollyScale),
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);
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scope.object.updateProjectionMatrix();
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zoomChanged = true;
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} else {
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// eslint-disable-next-line max-len
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console.warn('WARNING: VoxelPainterControls.js encountered an unknown camera type - dolly/zoom disabled.');
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scope.enableZoom = false;
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}
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}
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//
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// event callbacks - update the object state
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//
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function handleMouseDownRotate(event) {
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rotateStart.set(event.clientX, event.clientY);
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}
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function handleMouseDownDolly(event) {
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dollyStart.set(event.clientX, event.clientY);
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}
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function handleMouseDownPan(event) {
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panStart.set(event.clientX, event.clientY);
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}
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function handleMouseMoveRotate(event) {
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rotateEnd.set(event.clientX, event.clientY);
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rotateDelta
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.subVectors(rotateEnd, rotateStart)
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.multiplyScalar(scope.rotateSpeed);
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const element = scope.domElement;
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rotateLeft(Math.PI * rotateDelta.x / element.clientHeight); // yes, height
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rotateUp(Math.PI * rotateDelta.y / element.clientHeight);
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rotateStart.copy(rotateEnd);
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scope.update();
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}
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function handleMouseMoveDolly(event) {
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dollyEnd.set(event.clientX, event.clientY);
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dollyDelta.subVectors(dollyEnd, dollyStart);
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if (dollyDelta.y > 0) {
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dollyIn(getZoomScale());
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} else if (dollyDelta.y < 0) {
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dollyOut(getZoomScale());
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}
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dollyStart.copy(dollyEnd);
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scope.update();
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}
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function handleMouseMovePan(event) {
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panEnd.set(event.clientX, event.clientY);
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panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
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pan(panDelta.x, panDelta.y);
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panStart.copy(panEnd);
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scope.update();
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}
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function handleMouseUp(/* event */) {
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// no-op
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}
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function handleMouseWheel(event) {
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if (event.deltaY < 0) {
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dollyOut(getZoomScale());
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} else if (event.deltaY > 0) {
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dollyIn(getZoomScale());
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}
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scope.update();
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}
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function handleTouchStartRotate(event) {
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if (event.touches.length === 1) {
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rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
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} else {
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const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
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const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
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rotateStart.set(x, y);
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}
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}
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function handleTouchStartPan(event) {
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if (event.touches.length === 1) {
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panStart.set(event.touches[0].pageX, event.touches[0].pageY);
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} else {
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const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
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const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
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panStart.set(x, y);
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}
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}
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function handleTouchStartDolly(event) {
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const dx = event.touches[0].pageX - event.touches[1].pageX;
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const dy = event.touches[0].pageY - event.touches[1].pageY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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dollyStart.set(0, distance);
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}
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function handleTouchStartDollyPan(event) {
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if (scope.enableZoom) handleTouchStartDolly(event);
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if (scope.enablePan) handleTouchStartPan(event);
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}
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function handleTouchStartDollyRotate(event) {
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if (scope.enableZoom) handleTouchStartDolly(event);
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if (scope.enableRotate) handleTouchStartRotate(event);
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}
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function handleTouchMoveRotate(event) {
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if (event.touches.length === 1) {
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rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
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} else {
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const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
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const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
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rotateEnd.set(x, y);
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}
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rotateDelta.subVectors(rotateEnd, rotateStart)
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.multiplyScalar(scope.rotateSpeed);
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const element = scope.domElement;
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rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
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rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
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rotateStart.copy(rotateEnd);
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}
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function handleTouchMovePan(event) {
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if (event.touches.length === 1) {
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panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
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} else {
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const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
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const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
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panEnd.set(x, y);
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}
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panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
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pan(panDelta.x, panDelta.y);
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panStart.copy(panEnd);
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}
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function handleTouchMoveDolly(event) {
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const dx = event.touches[0].pageX - event.touches[1].pageX;
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const dy = event.touches[0].pageY - event.touches[1].pageY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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dollyEnd.set(0, distance);
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dollyDelta.set(0, (dollyEnd.y / dollyStart.y) ** scope.zoomSpeed);
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dollyIn(dollyDelta.y);
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dollyStart.copy(dollyEnd);
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}
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function handleTouchMoveDollyPan(event) {
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if (scope.enableZoom) handleTouchMoveDolly(event);
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if (scope.enablePan) handleTouchMovePan(event);
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}
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function handleTouchMoveDollyRotate(event) {
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if (scope.enableZoom) handleTouchMoveDolly(event);
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if (scope.enableRotate) handleTouchMoveRotate(event);
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}
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function handleTouchEnd(/* event */) {
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// no-op
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}
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//
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// event handlers - FSM: listen for events and reset state
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//
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//
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function onDocumentKeyDown(event) {
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if (scope.enabled === false) return;
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// ignore key presses if modal is open or chat is used
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if (event.target.nodeName === 'INPUT'
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|| event.target.nodeName === 'TEXTAREA'
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) {
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return;
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}
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switch (event.keyCode) {
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case 38: // up
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case 87: // w
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scope.moveForward = true;
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break;
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case 37: // left
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case 65: // a
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scope.moveLeft = true;
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break;
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case 40: // down
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case 83: // s
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scope.moveBackward = true;
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break;
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case 39: // right
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case 68: // d
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scope.moveRight = true;
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break;
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case 69: // E
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scope.moveUp = true;
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break;
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case 67: // C
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scope.moveDown = true;
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break;
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default:
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break;
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}
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}
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function onDocumentKeyUp(event) {
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if (scope.enabled === false) return;
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// ignore key presses if modal is open or chat is used
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if (event.target.nodeName === 'INPUT'
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|| event.target.nodeName === 'TEXTAREA'
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) {
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return;
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}
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switch (event.keyCode) {
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case 38: // up
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case 87: // w
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scope.moveForward = false;
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break;
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case 37: // left
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case 65: // a
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scope.moveLeft = false;
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break;
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case 40: // down
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case 83: // s
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scope.moveBackward = false;
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break;
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case 39: // right
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case 68: // d
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scope.moveRight = false;
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break;
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case 69: // E
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scope.moveUp = false;
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break;
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case 67: // C
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scope.moveDown = false;
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break;
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default:
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break;
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}
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}
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function onMouseMove(event) {
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if (scope.enabled === false) return;
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event.preventDefault();
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switch (state) {
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case STATE.ROTATE:
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handleMouseMoveRotate(event);
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break;
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|
case STATE.DOLLY:
|
|
handleMouseMoveDolly(event);
|
|
break;
|
|
case STATE.PAN:
|
|
handleMouseMovePan(event);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
function onMouseUp(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
handleMouseUp(event);
|
|
document.removeEventListener('mousemove', onMouseMove, false);
|
|
document.removeEventListener('mouseup', onMouseUp, false);
|
|
scope.dispatchEvent(endEvent);
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
function onMouseWheel(event) {
|
|
if (scope.enabled === false
|
|
|| scope.enableZoom === false
|
|
|| (state !== STATE.NONE
|
|
&& state !== STATE.ROTATE)
|
|
) return;
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
scope.dispatchEvent(startEvent);
|
|
handleMouseWheel(event);
|
|
scope.dispatchEvent(endEvent);
|
|
}
|
|
|
|
function onTouchStart(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
|
|
switch (event.touches.length) {
|
|
case 1:
|
|
|
|
switch (scope.touches.ONE) {
|
|
case TOUCH.ROTATE:
|
|
if (scope.enableRotate === false) return;
|
|
|
|
handleTouchStartRotate(event);
|
|
state = STATE.TOUCH_ROTATE;
|
|
break;
|
|
|
|
case TOUCH.PAN:
|
|
if (scope.enablePan === false) return;
|
|
|
|
handleTouchStartPan(event);
|
|
state = STATE.TOUCH_PAN;
|
|
break;
|
|
|
|
default:
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
switch (scope.touches.TWO) {
|
|
case TOUCH.DOLLY_PAN:
|
|
if (scope.enableZoom === false
|
|
&& scope.enablePan === false
|
|
) return;
|
|
|
|
handleTouchStartDollyPan(event);
|
|
state = STATE.TOUCH_DOLLY_PAN;
|
|
break;
|
|
|
|
case TOUCH.DOLLY_ROTATE:
|
|
if (scope.enableZoom === false
|
|
&& scope.enableRotate === false
|
|
) return;
|
|
|
|
handleTouchStartDollyRotate(event);
|
|
state = STATE.TOUCH_DOLLY_ROTATE;
|
|
break;
|
|
|
|
default:
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
if (state !== STATE.NONE) {
|
|
scope.dispatchEvent(startEvent);
|
|
}
|
|
}
|
|
|
|
function onTouchMove(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
switch (state) {
|
|
case STATE.TOUCH_ROTATE:
|
|
if (scope.enableRotate === false) return;
|
|
|
|
handleTouchMoveRotate(event);
|
|
scope.update();
|
|
break;
|
|
|
|
case STATE.TOUCH_PAN:
|
|
if (scope.enablePan === false) return;
|
|
|
|
handleTouchMovePan(event);
|
|
scope.update();
|
|
break;
|
|
|
|
case STATE.TOUCH_DOLLY_PAN:
|
|
if (scope.enableZoom === false && scope.enablePan === false) return;
|
|
|
|
handleTouchMoveDollyPan(event);
|
|
scope.update();
|
|
break;
|
|
|
|
case STATE.TOUCH_DOLLY_ROTATE:
|
|
if (scope.enableZoom === false
|
|
&& scope.enableRotate === false) return;
|
|
|
|
handleTouchMoveDollyRotate(event);
|
|
scope.update();
|
|
break;
|
|
|
|
default:
|
|
state = STATE.NONE;
|
|
}
|
|
}
|
|
|
|
function onTouchEnd(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
handleTouchEnd(event);
|
|
scope.dispatchEvent(endEvent);
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
function onContextMenu(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
}
|
|
|
|
function onMouseDown(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
// Prevent the browser from scrolling.
|
|
event.preventDefault();
|
|
|
|
// Manually set the focus since calling preventDefault above
|
|
// prevents the browser from setting it automatically.
|
|
if (scope.domElement.focus) {
|
|
scope.domElement.focus();
|
|
} else {
|
|
window.focus();
|
|
}
|
|
|
|
let mouseAction;
|
|
|
|
switch (event.button) {
|
|
case 0:
|
|
mouseAction = scope.mouseButtons.LEFT;
|
|
break;
|
|
|
|
case 1:
|
|
mouseAction = scope.mouseButtons.MIDDLE;
|
|
break;
|
|
|
|
case 2:
|
|
mouseAction = scope.mouseButtons.RIGHT;
|
|
break;
|
|
|
|
default:
|
|
mouseAction = -1;
|
|
}
|
|
|
|
switch (mouseAction) {
|
|
case MOUSE.DOLLY:
|
|
handleMouseDownDolly(event);
|
|
state = STATE.DOLLY;
|
|
break;
|
|
|
|
case MOUSE.ROTATE:
|
|
if (event.ctrlKey || event.metaKey) {
|
|
handleMouseDownPan(event);
|
|
state = STATE.PAN;
|
|
} else {
|
|
handleMouseDownRotate(event);
|
|
state = STATE.ROTATE;
|
|
}
|
|
break;
|
|
|
|
case MOUSE.PAN:
|
|
if (event.ctrlKey || event.metaKey) {
|
|
handleMouseDownRotate(event);
|
|
state = STATE.ROTATE;
|
|
} else {
|
|
handleMouseDownPan(event);
|
|
state = STATE.PAN;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
if (state !== STATE.NONE) {
|
|
document.addEventListener('mousemove', onMouseMove, false);
|
|
document.addEventListener('mouseup', onMouseUp, false);
|
|
|
|
scope.dispatchEvent(startEvent);
|
|
}
|
|
}
|
|
|
|
|
|
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
|
|
|
|
scope.domElement.addEventListener('mousedown', onMouseDown, false);
|
|
scope.domElement.addEventListener('wheel', onMouseWheel, false);
|
|
|
|
document.addEventListener('keydown', onDocumentKeyDown, false);
|
|
document.addEventListener('keyup', onDocumentKeyUp, false);
|
|
|
|
scope.domElement.addEventListener('touchstart', onTouchStart, false);
|
|
scope.domElement.addEventListener('touchend', onTouchEnd, false);
|
|
scope.domElement.addEventListener('touchmove', onTouchMove, false);
|
|
|
|
// make sure element can receive keys.
|
|
|
|
if (scope.domElement.tabIndex === -1) {
|
|
scope.domElement.tabIndex = 0;
|
|
}
|
|
|
|
//
|
|
// public methods
|
|
//
|
|
|
|
this.getPolarAngle = () => spherical.phi;
|
|
|
|
this.getAzimuthalAngle = () => spherical.theta;
|
|
|
|
this.saveState = () => {
|
|
scope.target0.copy(scope.target);
|
|
scope.position0.copy(scope.object.position);
|
|
scope.zoom0 = scope.object.zoom;
|
|
};
|
|
|
|
this.reset = () => {
|
|
scope.target.copy(scope.target0);
|
|
scope.object.position.copy(scope.position0);
|
|
scope.object.zoom = scope.zoom0;
|
|
|
|
scope.object.updateProjectionMatrix();
|
|
scope.dispatchEvent(changeEvent);
|
|
|
|
scope.update();
|
|
|
|
state = STATE.NONE;
|
|
};
|
|
|
|
this.setView = (view) => {
|
|
if (view.length !== 3) {
|
|
return;
|
|
}
|
|
scope.target.set(...view);
|
|
};
|
|
|
|
// this method is exposed, but perhaps it would be better if we can make it private...
|
|
this.update = (() => {
|
|
const offset = new Vector3();
|
|
|
|
// so camera.up is the orbit axis
|
|
const quat = new Quaternion()
|
|
.setFromUnitVectors(object.up, new Vector3(0, 1, 0));
|
|
const quatInverse = quat.clone().inverse();
|
|
|
|
const lastPosition = new Vector3();
|
|
const lastQuaternion = new Quaternion();
|
|
|
|
// const rotationFinishThreshold = Math.PI / 180 / 4;
|
|
let updateTime = Date.now();
|
|
|
|
const direction = new Vector3();
|
|
const velocity = new Vector3();
|
|
let prevTime = Date.now();
|
|
const vec = new Vector3();
|
|
|
|
return function update() {
|
|
const time = Date.now();
|
|
|
|
const delta = (time - prevTime) / 1000.0;
|
|
velocity.x -= velocity.x * 40.0 * delta;
|
|
velocity.y -= velocity.y * 40.0 * delta;
|
|
velocity.z -= velocity.z * 40.0 * delta;
|
|
const length = velocity.length();
|
|
if (length < 1 || length > 10) {
|
|
velocity.set(0, 0, 0);
|
|
}
|
|
|
|
const {
|
|
moveRight,
|
|
moveLeft,
|
|
moveUp,
|
|
moveDown,
|
|
moveForward,
|
|
moveBackward,
|
|
} = scope;
|
|
|
|
direction.x = Number(moveRight) - Number(moveLeft);
|
|
direction.y = Number(moveUp) - Number(moveDown);
|
|
direction.z = Number(moveForward) - Number(moveBackward);
|
|
direction.normalize();
|
|
|
|
if (moveLeft || moveRight) {
|
|
velocity.x -= direction.x * 1000.0 * delta;
|
|
}
|
|
if (moveUp || moveDown) {
|
|
velocity.y -= direction.y * 1000.0 * delta;
|
|
}
|
|
if (moveForward || moveBackward) {
|
|
velocity.z -= direction.z * 500.0 * delta;
|
|
}
|
|
|
|
vec.setFromMatrixColumn(scope.object.matrix, 0);
|
|
vec.crossVectors(scope.object.up, vec);
|
|
vec.multiplyScalar(-velocity.z * delta);
|
|
vec.y += -velocity.y * delta;
|
|
panOffset.add(vec);
|
|
vec.setFromMatrixColumn(scope.object.matrix, 0);
|
|
vec.multiplyScalar(-velocity.x * delta);
|
|
panOffset.add(vec);
|
|
|
|
prevTime = time;
|
|
|
|
|
|
const { position } = scope.object;
|
|
|
|
offset.copy(position).sub(scope.target);
|
|
|
|
// rotate offset to "y-axis-is-up" space
|
|
offset.applyQuaternion(quat);
|
|
|
|
// angle from z-axis around y-axis
|
|
spherical.setFromVector3(offset);
|
|
|
|
if (scope.autoRotate && state === STATE.NONE) {
|
|
rotateLeft(getAutoRotationAngle());
|
|
}
|
|
|
|
if (scope.enableDamping) {
|
|
spherical.theta += sphericalDelta.theta * scope.dampingFactor;
|
|
spherical.phi += sphericalDelta.phi * scope.dampingFactor;
|
|
} else {
|
|
spherical.theta += sphericalDelta.theta;
|
|
spherical.phi += sphericalDelta.phi;
|
|
}
|
|
|
|
// restrict theta to be between desired limits
|
|
spherical.theta = Math.max(
|
|
scope.minAzimuthAngle,
|
|
Math.min(scope.maxAzimuthAngle, spherical.theta),
|
|
);
|
|
|
|
// restrict phi to be between desired limits
|
|
spherical.phi = Math.max(
|
|
scope.minPolarAngle,
|
|
Math.min(scope.maxPolarAngle, spherical.phi),
|
|
);
|
|
spherical.makeSafe();
|
|
|
|
spherical.radius *= scale;
|
|
|
|
// restrict radius to be between desired limits
|
|
spherical.radius = Math.max(
|
|
scope.minDistance,
|
|
Math.min(scope.maxDistance, spherical.radius),
|
|
);
|
|
|
|
// move target to panned location
|
|
if (panOffset.length() > 1000) {
|
|
panOffset.set(0, 0, 0);
|
|
}
|
|
if (scope.enableDamping === true) {
|
|
scope.target.addScaledVector(panOffset, scope.dampingFactor);
|
|
} else {
|
|
scope.target.add(panOffset);
|
|
}
|
|
/*
|
|
if (scope.target.y < 10.0) {
|
|
scope.target.y = 10.0;
|
|
}
|
|
*/
|
|
|
|
// clamp to boundaries
|
|
const reduxState = scope.store.getState();
|
|
const { canvasSize } = reduxState.canvas;
|
|
const bound = canvasSize / 2;
|
|
scope.target.clamp({
|
|
x: -bound,
|
|
y: 10,
|
|
z: -bound,
|
|
}, {
|
|
x: bound,
|
|
y: THREE_CANVAS_HEIGHT,
|
|
z: bound,
|
|
});
|
|
|
|
offset.setFromSpherical(spherical);
|
|
|
|
// rotate offset back to "camera-up-vector-is-up" space
|
|
offset.applyQuaternion(quatInverse);
|
|
position.copy(scope.target).add(offset);
|
|
scope.object.lookAt(scope.target);
|
|
|
|
if (scope.enableDamping === true) {
|
|
sphericalDelta.theta *= (1 - scope.dampingFactor);
|
|
sphericalDelta.phi *= (1 - scope.dampingFactor);
|
|
panOffset.multiplyScalar(1 - scope.dampingFactor);
|
|
|
|
if (panOffset.length() < 0.2 && panOffset.length() !== 0.0) {
|
|
panOffset.set(0, 0, 0);
|
|
scope.store.dispatch(setViewCoordinates(scope.target.toArray()));
|
|
scope.store.dispatch(onViewFinishChange());
|
|
} else if (panOffset.length() !== 0.0) {
|
|
const curTime = Date.now();
|
|
if (curTime > updateTime + 500) {
|
|
updateTime = curTime;
|
|
scope.store.dispatch(setViewCoordinates(scope.target.toArray()));
|
|
scope.store.dispatch(onViewFinishChange());
|
|
}
|
|
}
|
|
/*
|
|
if (Math.abs(sphericalDelta.theta) < rotationFinishThreshold
|
|
&& sphericalDelta.theta != 0.0
|
|
&& Math.abs(sphericalDelta.phi) < rotationFinishThreshold
|
|
&& sphericalDelta.phi != 0.0) {
|
|
sphericalDelta.set(0, 0, 0);
|
|
console.log(`rotation finished`);
|
|
}
|
|
*/
|
|
} else {
|
|
sphericalDelta.set(0, 0, 0);
|
|
panOffset.set(0, 0, 0);
|
|
}
|
|
|
|
scale = 1;
|
|
|
|
// update condition is:
|
|
// min(camera displacement, camera rotation in radians)^2 > EPS
|
|
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
|
|
|
|
if (zoomChanged
|
|
|| lastPosition.distanceToSquared(scope.object.position) > EPS
|
|
|| 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
|
|
scope.dispatchEvent(changeEvent);
|
|
|
|
lastPosition.copy(scope.object.position);
|
|
lastQuaternion.copy(scope.object.quaternion);
|
|
zoomChanged = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
})();
|
|
|
|
this.dispose = () => {
|
|
scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
|
|
scope.domElement.removeEventListener('mousedown', onMouseDown, false);
|
|
scope.domElement.removeEventListener('wheel', onMouseWheel, false);
|
|
|
|
scope.domElement.removeEventListener('touchstart', onTouchStart, false);
|
|
scope.domElement.removeEventListener('touchend', onTouchEnd, false);
|
|
scope.domElement.removeEventListener('touchmove', onTouchMove, false);
|
|
|
|
document.removeEventListener('mousemove', onMouseMove, false);
|
|
document.removeEventListener('mouseup', onMouseUp, false);
|
|
document.removeEventListener('keydown', onDocumentKeyDown, false);
|
|
document.removeEventListener('keyup', onDocumentKeyUp, false);
|
|
|
|
// scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
|
|
};
|
|
|
|
this.update();
|
|
}
|
|
}
|
|
|
|
// VoxelPainterControls.prototype = Object.create(EventDispatcher.prototype);
|
|
// VoxelPainterControls.prototype.constructor = VoxelPainterControls;
|
|
|
|
|
|
export default VoxelPainterControls;
|