diff --git a/utils/README.md b/utils/README.md index 68c1edca..05b15a25 100644 --- a/utils/README.md +++ b/utils/README.md @@ -8,7 +8,7 @@ Note: ## sphere-protection.blend This blend file includes the sphere we use to display the globe with two UV maps, one for protection like it's used on many globe textures of the earth like [here](http://blog.mastermaps.com/2013/09/creating-webgl-earth-with-threejs.html) and [here](http://www.shadedrelief.com/natural3/pages/textures.html) and one for our mercator projection that is the same as on OpenStreetMap, with additional changes for poles. -The shader nodes in the bumpmap material are setup so that they bake from one uv map to another. +The shader nodes in the bumpmap material are setup so that they bake from one uv map to another, you might have to remove all other materials and set the correct origin textures for it to bake. If you want to generate the .glb model file for the site thats in public/globe/globe.glb: 1. delete all materials of the sphere diff --git a/utils/boundaries-original.png b/utils/boundaries-original.png new file mode 100644 index 00000000..fa62238e Binary files /dev/null and b/utils/boundaries-original.png differ diff --git a/utils/earth-original.png b/utils/earth-original.png new file mode 100644 index 00000000..7a4bdee0 Binary files /dev/null and b/utils/earth-original.png differ