fix rendering issues

This commit is contained in:
HF 2020-01-09 16:54:52 +01:00
parent ba144c3b8a
commit 14410ce903

View File

@ -110,6 +110,7 @@ class Renderer {
this.tiledScale = tiledScale;
this.tiledZoom = tiledZoom;
this.relScale = relScale;
this.forceNextRender = true;
this.updateView(view, canvasSize);
}
@ -300,7 +301,6 @@ class Renderer {
// keep in mind that everything we got here gets executed 60 times per second
// avoiding unneccessary stuff is important
render() {
try{
const {
viewport,
} = this;
@ -367,7 +367,6 @@ class Renderer {
// If scale is so large that neighbouring chunks wouldn't fit in offscreen canvas,
// do scale = 1 in renderChunks and scale in render()
const canvasCenter = canvasSize / 2;
console.log("do render")
if (viewscale > SCALE_THREASHOLD) {
viewportCtx.save();
viewportCtx.scale(viewscale, viewscale);
@ -387,9 +386,6 @@ class Renderer {
if (hover && doRenderPlaceholder) renderPlaceholder(state, viewport, viewscale);
if (hover && doRenderPotatoPlaceholder) renderPotatoPlaceholder(state, viewport, viewscale);
} catch {
console.log("error");
}
}
}