fix rendering issues
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ba144c3b8a
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14410ce903
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@ -110,6 +110,7 @@ class Renderer {
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this.tiledScale = tiledScale;
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this.tiledZoom = tiledZoom;
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this.relScale = relScale;
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this.forceNextRender = true;
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this.updateView(view, canvasSize);
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}
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@ -300,7 +301,6 @@ class Renderer {
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// keep in mind that everything we got here gets executed 60 times per second
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// avoiding unneccessary stuff is important
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render() {
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try{
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const {
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viewport,
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} = this;
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@ -367,7 +367,6 @@ class Renderer {
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// If scale is so large that neighbouring chunks wouldn't fit in offscreen canvas,
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// do scale = 1 in renderChunks and scale in render()
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const canvasCenter = canvasSize / 2;
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console.log("do render")
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if (viewscale > SCALE_THREASHOLD) {
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viewportCtx.save();
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viewportCtx.scale(viewscale, viewscale);
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@ -387,9 +386,6 @@ class Renderer {
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if (hover && doRenderPlaceholder) renderPlaceholder(state, viewport, viewscale);
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if (hover && doRenderPotatoPlaceholder) renderPotatoPlaceholder(state, viewport, viewscale);
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} catch {
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console.log("error");
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}
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}
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}
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