fix 3d coordinates that got broken because of eslint fixes

This commit is contained in:
HF 2020-01-03 04:29:09 +01:00
parent ebb5dcc3a4
commit 2c9b2c64a9

View File

@ -167,7 +167,7 @@ document.addEventListener('DOMContentLoaded', () => {
const elem = document.getElementsByTagName('BODY')[0];
if (intersects.length > 0) {
const { xi, yi } = intersects[0].uv;
const { x: xi, y: yi } = intersects[0].uv;
const xabs = Math.floor((xi - 0.5) * canvasSize);
const yabs = Math.floor((0.5 - yi) * canvasSize);
// console.log(`On ${xabs} / ${yabs} cam: ${camera.position.z}`);
@ -191,7 +191,7 @@ document.addEventListener('DOMContentLoaded', () => {
const intersects = raycaster.intersectObject(object);
if (intersects.length > 0) {
const { xi, yi } = intersects[0].uv;
const { x: xi, y: yi } = intersects[0].uv;
const xabs = Math.round((xi - 0.5) * canvasSize);
const yabs = Math.round((0.5 - yi) * canvasSize);
window.location.href = `./#${canvasIdent},${xabs},${yabs},0`;