fix 3d coordinates that got broken because of eslint fixes
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@ -167,7 +167,7 @@ document.addEventListener('DOMContentLoaded', () => {
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const elem = document.getElementsByTagName('BODY')[0];
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if (intersects.length > 0) {
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const { xi, yi } = intersects[0].uv;
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const { x: xi, y: yi } = intersects[0].uv;
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const xabs = Math.floor((xi - 0.5) * canvasSize);
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const yabs = Math.floor((0.5 - yi) * canvasSize);
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// console.log(`On ${xabs} / ${yabs} cam: ${camera.position.z}`);
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@ -191,7 +191,7 @@ document.addEventListener('DOMContentLoaded', () => {
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const intersects = raycaster.intersectObject(object);
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if (intersects.length > 0) {
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const { xi, yi } = intersects[0].uv;
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const { x: xi, y: yi } = intersects[0].uv;
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const xabs = Math.round((xi - 0.5) * canvasSize);
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const yabs = Math.round((0.5 - yi) * canvasSize);
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window.location.href = `./#${canvasIdent},${xabs},${yabs},0`;
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